Player Matchup

Ra
Ra
LittleCookee
Ra
Level 160
God Stats
3W - 0L
1,753 SR
Queue Stats
110W - 42L
1,828 Elo+
Party 2
Cerberus
Cerberus
Punisher9668
Cerberus
Level 149
God Stats
10W - 5L
1,745 SR
Queue Stats
262W - 60L
1,849 Elo+
Party 2
Anhur
Anhur
Xanticks
Anhur
Level 160
God Stats
4W - 2L
1,557 SR
Queue Stats
339W - 89L
1,848 Elo+
Party 2
Team Averages
Level 156
1,685 SR
1,842 Elo+

VS

Team Averages
Level 77
1,441 SR
1,213 Elo+
Ah Puch
Ah Puch
blazingshadow713
Ah Puch
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 35L
1,116 Elo+
Party 1
Cthulhu
Cthulhu
jgreg93
Cthulhu
Level 15
God Stats
0W - 7L
1,233 SR
Queue Stats
1W - 15L
925 Elo+
Party 1
Danzaburou
Danzaburou
ziirkii
Danzaburou
Level 128
God Stats
10W - 11L
1,590 SR
Queue Stats
145W - 146L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 1 / 7
9,111
911
6,794
6,232
2,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
Punisher9668
Cerberus
12
5 / 0 / 16
8,709
871
8,849
11,841
9,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Xanticks
Anhur
13
6 / 1 / 16
9,002
900
11,200
8,728
3,270
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 2
6,701
670
4,673
10,306
2,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
jgreg93
Cthulhu
9
1 / 9 / 0
6,788
679
3,347
12,338
7,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
ziirkii
Danzaburou
10
1 / 4 / 1
7,200
720
7,724
7,626
2,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
5
22
Kills
2
2
Deaths
22
39
Assists
3
Player
Kills
Deaths
Assists
KDA
W
11
1
7
14.5
W
Cerberus
Punisher9668
Cerberus
5
0
16
13
W
Anhur
Xanticks
Anhur
6
1
16
14
L
0
9
2
0.11
L
Cthulhu
jgreg93
Cthulhu
1
9
0
0.11
L
Danzaburou
ziirkii
Danzaburou
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,843
Damage
15,744
26,801
Taken
30,270
14,935
Mitigated
12,980
13,010
Healing
2,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,794
968
1,746
3,307
6,232
2,652
867
2,338
3,650
31,249
0
W
Cerberus
Punisher9668
Cerberus
8,849
533
0
4,638
11,841
9,013
15
3,174
7,809
22,219
0
W
Anhur
Xanticks
Anhur
11,200
4,099
0
3,319
8,728
3,270
1,472
2,446
5,989
0
26,341
L
4,673
61
31
347
10,306
2,167
0
3,766
6,159
15,994
0
L
Cthulhu
jgreg93
Cthulhu
3,347
98
0
377
12,338
7,915
0
6,836
4,851
9,586
0
L
Danzaburou
ziirkii
Danzaburou
7,724
2,707
0
1,785
7,626
2,898
0
3,620
3,539
0
23,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,822
Gold Earned
20,689
151
Minions Killed
78
9
Camps Cleared
1
573,576
Distance Traveled
457,900
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,111
911
61
6
4
179,253
1
W
Cerberus
8,709
871
45
5
3
207,387
2
W
Anhur
9,002
900
45
5
2
186,936
2
L
Ah Puch
6,701
670
33
3
0
153,299
2
L
Cthulhu
6,788
679
10
1
0
163,355
0
L
Danzaburou
7,200
720
35
4
1
141,246
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role