Player Matchup

Anubis
Anubis
Jeruhmee
Anubis
Level 145
God Stats
1W - 0L
1,146 SR
Queue Stats
98W - 43L
1,652 Elo+
Party 2
Fafnir
Fafnir
LolWaffleCopter
Fafnir
Level 146
God Stats
6W - 2L
1,719 SR
Queue Stats
70W - 32L
1,741 Elo+
Party 2
Heimdallr
Heimdallr
xXDeadKhaosXx
Heimdallr
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 29L
1,739 Elo+
Party 2
Team Averages
Level 126
1,455 SR
1,711 Elo+

VS

Team Averages
Level 105
1,611 SR
1,570 Elo+
Merlin
Merlin
DinoAnteater
Merlin
Level 153
God Stats
8W - 7L
1,568 SR
Queue Stats
225W - 178L
1,602 Elo+
Party 1
Pele
Pele
Kvg3604
Pele
Level 88
God Stats
1W - 4L
1,720 SR
Queue Stats
428W - 522L
1,564 Elo+
Solo
Chaac
Chaac
SketchyD0G
Chaac
Level 75
God Stats
15W - 15L
1,544 SR
Queue Stats
457W - 359L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Jeruhmee
Anubis
13
3 / 1 / 8
8,672
723
11,072
9,298
5,908
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
4 / 1 / 7
9,496
791
5,686
10,354
11,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
xXDeadKhaosXx
Heimdallr
12
4 / 2 / 4
8,514
710
7,552
6,702
2,823
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 4 / 4
7,395
616
7,429
6,843
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
Kvg3604
Pele
11
3 / 4 / 1
8,038
670
6,877
10,360
5,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chaac
10
1 / 3 / 3
7,320
610
7,686
9,230
9,148
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
11
Kills
4
4
Deaths
11
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
4
4
0.5
W
Anubis
Jeruhmee
Anubis
3
1
8
7
L
Pele
Kvg3604
Pele
3
4
1
0.88
W
4
1
7
7.5
L
Chaac
1
3
3
0.83
W
Heimdallr
xXDeadKhaosXx
Heimdallr
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,310
Damage
21,992
26,354
Taken
26,433
20,642
Mitigated
16,152
11,043
Healing
4,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
7,429
640
0
710
6,843
1,987
0
4,905
1,906
34,150
0
W
Anubis
Jeruhmee
Anubis
11,072
324
0
5,865
9,298
5,908
315
2,789
6,509
47,086
0
L
Pele
Kvg3604
Pele
6,877
1,051
0
2,055
10,360
5,017
0
6,649
3,683
0
16,470
W
5,686
1,210
0
3,866
10,354
11,911
311
3,386
6,968
12,818
0
L
Chaac
7,686
579
0
1,702
9,230
9,148
0
5,381
3,706
835
14,896
W
Heimdallr
xXDeadKhaosXx
Heimdallr
7,552
3,073
0
1,312
6,702
2,823
362
2,594
4,108
0
21,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,682
Gold Earned
22,753
132
Minions Killed
113
6
Camps Cleared
5
633,816
Distance Traveled
711,442
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,395
616
68
6
3
221,122
4
W
Anubis
8,672
723
77
6
3
195,992
3
L
Pele
8,038
670
24
2
2
270,982
3
W
Fafnir
9,496
791
15
1
2
228,748
3
L
Chaac
7,320
610
21
2
0
219,338
3
W
Heimdallr
8,514
710
40
3
1
209,076
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role