Player Matchup

Neith
Neith
Gold IV
 
Neith
Gold IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold I
CobblerJohnEU
Nu Wa
Gold I
Level 123
God Stats
25W - 21L
1,649 SR
Queue Stats
444W - 446L
1,630 MMR
Solo
Nemesis
Nemesis
Gold II
CripplingDe
Nemesis
Gold II
Level 111
God Stats
10W - 12L
1,557 SR
Queue Stats
173W - 163L
1,653 MMR
Solo
Cthulhu
Cthulhu
Platinum I
ECGM_jordy
Cthulhu
Platinum I
Level 156
God Stats
11W - 22L
1,544 SR
Queue Stats
335W - 328L
1,941 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Yekta__62
Sylvanus
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,516 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,550 SR
1,648 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 93
1,709 SR
1,708 MMR
Bellona
Bellona
Gold I
Among dark
Bellona
Gold I
Level 118
God Stats
5W - 4L
1,690 SR
Queue Stats
47W - 34L
1,688 MMR
Solo
Bacchus
Bacchus
Gold II
Anusstrijder
Bacchus
Gold II
Level 123
God Stats
11W - 4L
1,906 SR
Queue Stats
60W - 49L
1,794 MMR
Solo
Izanami
Izanami
Gold III
YouTubeChemoney
Izanami
Gold III
Level 129
God Stats
7W - 2L
1,650 SR
Queue Stats
464W - 489L
1,631 MMR
Solo
Janus
Janus
Gold II
iexios
Janus
Gold II
Level 37
God Stats
7W - 3L
1,753 SR
Queue Stats
24W - 19L
1,927 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
mikey v noobs
Erlang Shen
Gold II
Level 59
God Stats
7W - 8L
1,546 SR
Queue Stats
181W - 170L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 3 / 5
8,499
447
8,925
12,903
4,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 7 / 6
8,950
471
10,426
8,496
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
CripplingDe
Nemesis
17
5 / 9 / 5
10,811
569
11,419
19,066
8,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
ECGM_jordy
Cthulhu
16
2 / 5 / 1
9,810
516
8,930
19,300
15,562
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
Yekta__62
Sylvanus
13
2 / 8 / 2
8,252
434
7,308
18,919
19,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Morgan Le FayTiamatGilgameshPersephoneKali

VS

Bans
AthenaHeimdallrOdinSobekSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Among dark
Bellona
17
2 / 1 / 13
10,685
562
12,449
16,886
18,488
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
Anusstrijder
Bacchus
16
4 / 2 / 13
10,452
550
10,724
15,543
20,051
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
5 / 5 / 6
10,681
562
7,770
12,463
4,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
iexios
Janus
19
9 / 2 / 12
11,980
631
12,298
15,690
6,619
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
mikey v noobs
Erlang Shen
19
12 / 2 / 8
12,150
639
17,814
17,443
10,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
84
12
Kills
32
32
Deaths
12
19
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
5
1.17
W
Bellona
Among dark
Bellona
2
1
13
8.5
W
Bacchus
Anusstrijder
Bacchus
4
2
13
5.25
L
2
7
6
0.71
L
Nemesis
CripplingDe
Nemesis
5
9
5
0.83
L
Cthulhu
ECGM_jordy
Cthulhu
2
5
1
0.5
L
Sylvanus
Yekta__62
Sylvanus
2
8
2
0.38
W
5
5
6
1.6
W
Janus
iexios
Janus
9
2
12
7.5
W
Erlang Shen
mikey v noobs
Erlang Shen
12
2
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,008
Damage
61,055
78,684
Taken
78,025
50,074
Mitigated
59,809
16,717
Healing
24,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,925
2,341
0
3,852
12,903
4,401
0
5,413
7,392
0
53,284
W
Bellona
Among dark
Bellona
12,449
3,743
0
5,582
16,886
18,488
531
5,514
11,214
0
69,756
W
Bacchus
Anusstrijder
Bacchus
10,724
2,190
1,061
4,357
15,543
20,051
578
4,218
11,071
39,049
0
L
10,426
1,580
29
320
8,496
2,622
36
3,691
4,708
44,992
0
L
Nemesis
CripplingDe
Nemesis
11,419
5,441
0
4,524
19,066
8,474
1,034
2,779
15,969
0
83,765
L
Cthulhu
ECGM_jordy
Cthulhu
8,930
542
544
3,906
19,300
15,562
0
3,212
15,434
68,020
0
L
Sylvanus
Yekta__62
Sylvanus
7,308
1,749
958
2,584
18,919
19,015
0
7,927
10,890
29,021
7,888
W
7,770
4,867
0
1,380
12,463
4,163
801
3,234
9,155
0
79,463
W
Janus
iexios
Janus
12,298
2,308
185
5,226
15,690
6,619
330
5,791
9,615
89,732
0
W
Erlang Shen
mikey v noobs
Erlang Shen
17,814
10,586
0
6,721
17,443
10,488
51
6,340
10,925
0
86,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,322
Gold Earned
55,948
515
Minions Killed
639
0
Camps Cleared
0
1,586,181
Distance Traveled
1,954,573
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,499
447
100
5
0
341,104
5
W
Bellona
10,685
562
146
8
0
410,067
3
W
Bacchus
10,452
550
62
3
0
389,255
6
L
Nu Wa
8,950
471
75
4
0
281,283
5
L
Nemesis
10,811
569
123
6
0
362,334
1
L
Cthulhu
9,810
516
156
8
0
322,861
3
L
Sylvanus
8,252
434
61
3
0
278,599
4
W
Izanami
10,681
562
138
7
0
327,474
9
W
Janus
11,980
631
171
9
0
404,489
2
W
Erlang Shen
12,150
639
122
6
0
423,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role