Player Matchup

He Bo
He Bo
Cryotechnic
He Bo
Level 87
God Stats
0W - 4L
1,130 SR
Queue Stats
559W - 503L
1,501 Elo+
Party 2
Artio
Artio
Dauntlessorion
Artio
Level 22
God Stats
3W - 4L
1,335 SR
Queue Stats
268W - 170L
1,451 Elo+
Party 2
Serqet
Serqet
MaxBatchyKins
Serqet
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
409W - 341L
1,507 Elo+
Party 2
Team Averages
Level 62
1,322 SR
1,486 Elo+

VS

Team Averages
Level 74
1,367 SR
1,401 Elo+
Ra
Ra
Eowon
Ra
Level 88
God Stats
1W - 1L
1,420 SR
Queue Stats
23W - 31L
1,151 Elo+
Solo
Chaac
Chaac
Matanga1324
Chaac
Level 27
God Stats
4W - 5L
1,140 SR
Queue Stats
22W - 20L
1,522 Elo+
Party 1
Fenrir
Fenrir
Pennywisse4474
Fenrir
Level 107
God Stats
5W - 6L
1,539 SR
Queue Stats
50W - 63L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 1
7,440
744
5,117
8,149
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
1 / 6 / 4
6,427
643
2,574
10,316
8,694
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 7 / 3
6,529
653
5,937
9,190
3,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
11
3 / 3 / 13
7,850
785
6,747
4,711
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
7 / 1 / 10
8,334
833
5,079
7,174
5,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
8 / 3 / 10
8,661
866
9,447
10,214
7,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
7
Kills
18
18
Deaths
7
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
L
1
6
4
0.5
W
Ra
3
3
13
3.17
W
7
1
10
12
L
2
7
3
0.5
W
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,628
Damage
21,273
27,655
Taken
22,099
14,920
Mitigated
14,003
4,608
Healing
5,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,117
358
0
1,050
8,149
2,397
424
1,580
6,107
21,682
0
L
2,574
196
1,138
1,865
10,316
8,694
414
2,437
7,010
6,092
0
W
Ra
6,747
1,606
838
922
4,711
1,379
1,308
1,614
2,950
27,439
0
W
5,079
791
0
2,508
7,174
5,266
928
2,171
4,643
0
12,147
L
5,937
2,052
0
555
9,190
3,829
0
2,439
6,261
0
13,301
W
9,447
1,927
0
1,359
10,214
7,358
182
3,720
5,894
0
23,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,396
Gold Earned
24,845
64
Minions Killed
100
3
Camps Cleared
5
467,600
Distance Traveled
567,996
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,440
744
39
4
1
160,246
2
L
Artio
6,427
643
8
1
1
140,488
1
W
Ra
7,850
785
55
6
1
173,527
0
W
Chaac
8,334
833
15
2
0
191,179
1
L
Serqet
6,529
653
17
2
1
166,866
2
W
Fenrir
8,661
866
30
3
4
203,290
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role