Player Matchup

Ravana
Ravana
DarkMatter247
Ravana
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 6L
1,396 Elo+
Party 2
Tiamat
Tiamat
ReeabooTrash
Tiamat
Level 128
God Stats
3W - 2L
1,736 SR
Queue Stats
94W - 49L
1,805 Elo+
Party 2
Cthulhu
Cthulhu
Robertidepazzi
Cthulhu
Level 85
God Stats
9W - 10L
1,727 SR
Queue Stats
100W - 61L
1,717 Elo+
Party 2
Team Averages
Level 78
1,654 SR
1,639 Elo+

VS

Team Averages
Level 44
1,717 SR
1,598 Elo+
Anubis
Anubis
EdibleCrayons
Anubis
Level 109
God Stats
0W - 1L
1,840 SR
Queue Stats
39W - 31L
1,667 Elo+
Party 1
Cthulhu
Cthulhu
FAKETAXI2019
Cthulhu
Level 6
God Stats
1W - 2L
1,812 SR
Queue Stats
1W - 2L
1,653 Elo+
Party 1
Neith
Neith
Kgbfirehawk
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 9
10,607
624
4,172
13,179
7,042
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
17
14 / 3 / 1
13,097
770
20,561
15,008
10,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
0 / 4 / 13
11,266
663
11,503
15,081
20,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 8
11,350
668
9,157
13,917
5,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
FAKETAXI2019
Cthulhu
14
4 / 4 / 3
10,814
636
4,035
12,517
13,312
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
5 / 5 / 7
11,488
676
16,967
15,182
4,881
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
31
15
Kills
13
13
Deaths
15
23
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
6
9
0.92
L
4
6
8
1.33
L
Cthulhu
FAKETAXI2019
Cthulhu
4
4
3
1.38
L
5
5
7
1.7
W
Tiamat
14
3
1
4.83
W
0
4
13
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,236
Damage
30,159
43,268
Taken
41,616
37,977
Mitigated
24,160
7,569
Healing
6,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,172
1,409
0
1,400
13,179
7,042
104
2,416
10,763
0
15,825
L
9,157
841
0
2,960
13,917
5,967
163
11,315
2,602
50,292
0
L
Cthulhu
FAKETAXI2019
Cthulhu
4,035
184
205
0
12,517
13,312
0
9,409
3,108
15,201
0
L
16,967
8,536
0
3,346
15,182
4,881
782
11,742
3,440
0
35,193
W
Tiamat
20,561
2,154
0
3,990
15,008
10,896
1,304
5,379
9,629
73,546
0
W
11,503
22
743
1,436
15,081
20,039
0
5,611
9,470
25,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,970
Gold Earned
33,652
141
Minions Killed
164
11
Camps Cleared
4
884,518
Distance Traveled
781,945
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,607
624
22
1
1
307,020
6
L
Anubis
11,350
668
98
6
3
247,360
3
L
Cthulhu
10,814
636
22
1
0
268,989
2
L
Neith
11,488
676
44
3
1
265,596
0
W
Tiamat
13,097
770
98
6
7
284,495
1
W
Cthulhu
11,266
663
21
1
3
293,003
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role