Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
DarkLord573
Apollo
Level 8
God Stats
1W - 2L
1,792 SR
Queue Stats
2W - 3L
1,760 Elo+
Party 1
Agni
Agni
ViPsik
Agni
Level 86
God Stats
0W - 1L
1,445 SR
Queue Stats
1W - 3L
1,457 Elo+
Party 1
Bacchus
Bacchus
dushanovac
Bacchus
Level 25
God Stats
2W - 8L
1,285 SR
Queue Stats
60W - 66L
1,438 Elo+
Solo
Neith
Neith
okayokayalright
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,532 Elo+
Solo
Team Averages
Level 32
1,504 SR
1,537 Elo+

VS

Team Averages
Level 26
1,487 SR
1,501 Elo+
Fenrir
Fenrir
Bloodflesh
Fenrir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 39L
1,667 Elo+
Party 2
Janus
Janus
Feelinarax3
Janus
Level 24
God Stats
3W - 8L
1,418 SR
Queue Stats
57W - 58L
1,578 Elo+
Party 2
Xing Tian
Xing Tian
Kartofle
Xing Tian
Level 31
God Stats
3W - 8L
1,415 SR
Queue Stats
12W - 25L
1,366 Elo+
Solo
Mulan
Mulan
KaspiyTiger
Mulan
Level 29
God Stats
13W - 6L
1,604 SR
Queue Stats
107W - 102L
1,476 Elo+
Solo
Apollo
Apollo
beerderheer
Apollo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 137L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 4 / 1
5,454
545
2,585
7,246
4,657
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Apollo
7
0 / 2 / 1
4,559
456
850
4,128
1,282
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Agni
ViPsik
Agni
10
2 / 1 / 0
5,941
594
2,096
3,993
984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
dushanovac
Bacchus
7
1 / 2 / 2
5,195
520
3,083
6,248
4,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 2 / 1
5,019
502
4,313
4,776
1,249
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bloodflesh
Fenrir
11
6 / 1 / 1
6,911
691
3,244
5,825
1,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
2 / 1 / 0
6,053
605
3,225
3,347
1,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Kartofle
Xing Tian
8
0 / 0 / 3
5,006
501
1,616
4,705
2,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 0 / 3
6,459
646
5,821
5,884
3,546
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
8
1 / 3 / 1
4,870
487
1,726
4,544
1,215
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
11
11
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
1
0.13
W
Fenrir
Bloodflesh
Fenrir
6
1
1
6.5
L
Apollo
0
2
1
0.25
W
2
1
0
2
W
Xing Tian
Kartofle
Xing Tian
0
0
3
1.5
W
2
0
3
3.5
L
Agni
ViPsik
Agni
2
1
0
2
W
Apollo
1
3
1
0.5
L
Bacchus
dushanovac
Bacchus
1
2
2
1
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,927
Damage
15,632
26,391
Taken
24,305
12,261
Mitigated
10,451
6,156
Healing
5,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,585
646
0
1,514
7,246
4,657
0
161
7,085
0
24,879
W
Fenrir
Bloodflesh
Fenrir
3,244
654
0
1,096
5,825
1,932
0
578
5,247
0
38,637
L
Apollo
850
419
0
1,342
4,128
1,282
208
0
4,128
0
17,329
W
3,225
199
0
310
3,347
1,028
0
1,816
1,531
36,685
0
W
Xing Tian
Kartofle
Xing Tian
1,616
137
0
720
4,705
2,730
176
963
3,742
11,392
0
W
5,821
828
0
2,541
5,884
3,546
736
279
5,605
0
31,747
L
Agni
ViPsik
Agni
2,096
123
0
1,124
3,993
984
0
746
3,155
33,834
0
W
Apollo
1,726
598
0
884
4,544
1,215
808
1,530
3,001
0
21,397
L
Bacchus
dushanovac
Bacchus
3,083
291
0
746
6,248
4,089
0
2,315
3,746
8,819
0
L
4,313
2,384
0
1,430
4,776
1,249
97
1,224
3,436
0
35,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,168
Gold Earned
29,299
236
Minions Killed
282
0
Camps Cleared
0
969,965
Distance Traveled
1,043,368
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,454
545
56
6
0
204,321
3
W
Fenrir
6,911
691
69
7
0
234,403
0
L
Apollo
4,559
456
32
3
0
198,766
0
W
Janus
6,053
605
73
7
0
225,766
2
W
Xing Tian
5,006
501
19
2
0
190,891
3
W
Mulan
6,459
646
74
7
0
209,360
1
L
Agni
5,941
594
75
8
0
178,787
3
W
Apollo
4,870
487
47
5
0
182,948
1
L
Bacchus
5,195
520
13
1
0
201,590
0
L
Neith
5,019
502
60
6
0
186,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role