Player Matchup

Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
ChelterGolem0
Danzaburou
Level 154
God Stats
1W - 0L
1,540 SR
Queue Stats
13W - 9L
1,720 Elo+
Party 2
Cthulhu
Cthulhu
EMIYA577
Cthulhu
Level 127
God Stats
1W - 0L
1,682 SR
Queue Stats
4W - 1L
1,700 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
tattlingrook
Morgan Le Fay
Level 107
God Stats
2W - 0L
1,663 SR
Queue Stats
8W - 7L
1,674 Elo+
Party 2
Team Averages
Level 136
1,596 SR
1,649 Elo+

VS

Team Averages
Level 133
1,719 SR
1,607 Elo+
Vulcan
Vulcan
SamoanBigTree
Vulcan
Level 89
God Stats
14W - 10L
1,681 SR
Queue Stats
101W - 83L
1,547 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Stormgorge
Tsukuyomi
Level 156
God Stats
2W - 2L
1,497 SR
Queue Stats
155W - 148L
1,575 Elo+
Party 1
Izanami
Izanami
StymphalianBird
Izanami
Level 144
God Stats
0W - 1L
1,919 SR
Queue Stats
16W - 27L
1,676 Elo+
Party 3
Ymir
Ymir
Theodotus
Ymir
Level 143
God Stats
4W - 3L
1,777 SR
Queue Stats
60W - 69L
1,628 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
7 / 1 / 7
9,711
971
10,015
10,756
10,032
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
ChelterGolem0
Danzaburou
15
6 / 1 / 6
9,618
962
9,920
10,688
4,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
EMIYA577
Cthulhu
14
5 / 1 / 7
9,029
903
7,476
9,301
8,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
tattlingrook
Morgan Le Fay
14
1 / 2 / 6
8,392
839
6,604
6,807
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
7,387
739
3,938
7,735
2,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Stormgorge
Tsukuyomi
12
1 / 6 / 1
7,213
721
8,606
9,298
3,613
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 1
7,840
784
9,636
7,709
2,663
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
13
3 / 4 / 1
8,198
820
6,861
13,504
7,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
19
Kills
5
5
Deaths
19
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
1
7
10.5
W
Danzaburou
ChelterGolem0
Danzaburou
6
1
6
9
W
Cthulhu
EMIYA577
Cthulhu
5
1
7
8.5
L
0
5
2
0.2
L
Tsukuyomi
Stormgorge
Tsukuyomi
1
6
1
0.25
L
1
4
1
0.38
L
Ymir
3
4
1
0.88
W
Morgan Le Fay
tattlingrook
Morgan Le Fay
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,015
Damage
29,041
37,552
Taken
38,246
26,246
Mitigated
16,487
12,912
Healing
4,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,015
3,556
516
4,785
10,756
10,032
120
1,764
8,992
0
27,890
W
Danzaburou
ChelterGolem0
Danzaburou
9,920
6,021
0
2,680
10,688
4,800
3,742
3,136
7,552
0
34,617
W
Cthulhu
EMIYA577
Cthulhu
7,476
260
601
3,902
9,301
8,483
196
4,151
5,150
22,945
0
L
3,938
279
0
690
7,735
2,894
0
2,911
4,473
24,258
0
L
Tsukuyomi
Stormgorge
Tsukuyomi
8,606
2,603
0
503
9,298
3,613
0
2,061
6,915
0
21,407
L
9,636
5,012
0
514
7,709
2,663
155
3,150
4,468
0
40,093
L
Ymir
6,861
1,895
0
2,622
13,504
7,317
0
5,313
7,918
16,074
1,018
W
Morgan Le Fay
tattlingrook
Morgan Le Fay
6,604
612
0
428
6,807
2,931
445
2,109
4,698
32,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,750
Gold Earned
30,638
204
Minions Killed
181
11
Camps Cleared
11
868,334
Distance Traveled
692,835
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,711
971
44
4
3
221,287
1
W
Danzaburou
9,618
962
55
6
3
223,246
2
W
Cthulhu
9,029
903
38
4
3
219,727
2
L
Vulcan
7,387
739
46
5
3
166,439
2
L
Tsukuyomi
7,213
721
26
3
2
182,077
2
L
Izanami
7,840
784
73
7
1
166,835
2
L
Ymir
8,198
820
36
4
5
177,484
0
W
Morgan Le Fay
8,392
839
67
7
2
204,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role