Player Matchup

Chronos
Chronos
DaRastaMasta
Chronos
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 3L
1,607 Elo+
Party 2
Thor
Thor
Jackjot13
Thor
Level 22
God Stats
3W - 1L
1,561 SR
Queue Stats
25W - 30L
1,467 Elo+
Solo
Danzaburou
Danzaburou
KoopaKing24
Danzaburou
Level 16
God Stats
1W - 3L
1,105 SR
Queue Stats
1W - 3L
1,607 Elo+
Party 2
Anubis
Anubis
MussoliniThe3rd
Anubis
Level 80
God Stats
1W - 1L
1,256 SR
Queue Stats
1W - 5L
1,607 Elo+
Party 2
Sobek
Sobek
kuangli
Sobek
Level 28
God Stats
1W - 7L
1,438 SR
Queue Stats
63W - 78L
1,449 Elo+
Solo
Team Averages
Level 30
1,372 SR
1,548 Elo+

VS

Team Averages
Level 18
1,554 SR
1,489 Elo+
Apollo
Apollo
Archmage1
Apollo
Level 18
God Stats
5W - 0L
1,848 SR
Queue Stats
21W - 15L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
Katakuri18
Cthulhu
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 23L
1,476 Elo+
Party 1
Nu Wa
Nu Wa
NutOnUrKid
Nu Wa
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 74L
1,580 Elo+
Solo
Xing Tian
Xing Tian
s3kc
Xing Tian
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,542 Elo+
Solo
Fenrir
Fenrir
smallmanbigween
Fenrir
Level 20
God Stats
3W - 2L
1,420 SR
Queue Stats
16W - 19L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DaRastaMasta
Chronos
9
2 / 2 / 1
5,663
472
2,923
6,729
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
11
1 / 5 / 1
6,449
537
3,671
9,877
2,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
KoopaKing24
Danzaburou
8
0 / 5 / 2
5,110
426
1,965
6,366
1,902
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 6 / 1
5,126
427
5,282
6,132
2,058
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
kuangli
Sobek
8
1 / 1 / 2
6,133
511
4,015
9,091
7,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Archmage1
Apollo
11
5 / 2 / 7
6,770
564
6,813
7,519
2,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
Katakuri18
Cthulhu
11
2 / 1 / 1
6,679
557
4,532
7,387
5,520
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
13
7 / 1 / 4
7,880
657
9,625
5,263
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
s3kc
Xing Tian
9
1 / 1 / 4
5,890
491
1,723
8,338
5,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
4 / 1 / 3
6,476
540
4,570
7,362
2,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
19
19
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Apollo
Archmage1
Apollo
5
2
7
4.25
L
Chronos
DaRastaMasta
Chronos
2
2
1
1.25
L
Thor
1
5
1
0.3
W
Cthulhu
Katakuri18
Cthulhu
2
1
1
2.5
L
Danzaburou
KoopaKing24
Danzaburou
0
5
2
0.2
L
1
6
1
0.25
W
Nu Wa
7
1
4
9
L
Sobek
kuangli
Sobek
1
1
2
2
W
Xing Tian
s3kc
Xing Tian
1
1
4
3
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,856
Damage
27,263
38,195
Taken
35,869
17,387
Mitigated
16,920
4,742
Healing
6,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Archmage1
Apollo
6,813
4,501
0
780
7,519
2,353
45
2,337
5,182
0
27,407
L
Chronos
DaRastaMasta
Chronos
2,923
651
0
1,077
6,729
3,348
0
3,511
3,084
15,462
0
L
Thor
3,671
576
0
170
9,877
2,860
0
3,586
6,158
0
36,820
W
Cthulhu
Katakuri18
Cthulhu
4,532
170
0
1,450
7,387
5,520
530
2,477
4,910
27,883
0
L
Danzaburou
KoopaKing24
Danzaburou
1,965
757
50
939
6,366
1,902
0
3,397
2,617
0
17,431
L
5,282
572
44
487
6,132
2,058
0
1,898
4,136
21,424
0
W
Nu Wa
9,625
1,908
0
1,250
5,263
1,504
378
1,178
4,085
44,475
0
L
Sobek
kuangli
Sobek
4,015
514
0
1,975
9,091
7,219
0
2,663
6,320
15,321
0
W
Xing Tian
s3kc
Xing Tian
1,723
409
0
230
8,338
5,219
0
4,141
4,197
10,567
0
W
4,570
897
0
2,990
7,362
2,324
0
2,087
5,275
0
28,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,481
Gold Earned
33,695
176
Minions Killed
281
0
Camps Cleared
0
1,141,857
Distance Traveled
1,197,465
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,770
564
51
4
0
243,479
1
L
Chronos
5,663
472
27
2
0
225,140
0
L
Thor
6,449
537
72
6
0
241,469
5
W
Cthulhu
6,679
557
67
6
0
241,078
0
L
Danzaburou
5,110
426
39
3
0
227,908
3
L
Anubis
5,126
427
22
2
0
226,626
2
W
Nu Wa
7,880
657
83
7
0
228,622
4
L
Sobek
6,133
511
16
1
0
220,714
1
W
Xing Tian
5,890
491
17
1
0
213,642
0
W
Fenrir
6,476
540
63
5
0
270,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role