Player Matchup

Achilles
Achilles
Lira_man
Achilles
Level 127
God Stats
104W - 71L
1,616 SR
Queue Stats
571W - 494L
1,552 Elo+
Solo
Sun Wukong
Sun Wukong
Manuel94Garcia
Sun Wukong
Level 141
God Stats
8W - 17L
1,519 SR
Queue Stats
347W - 438L
1,501 Elo+
Party 1
Kali
Kali
OscarMarquezm75
Kali
Level 107
God Stats
5W - 2L
1,449 SR
Queue Stats
472W - 577L
1,391 Elo+
Party 1
Merlin
Merlin
Recoilcontrol
Merlin
Level 128
God Stats
11W - 6L
1,818 SR
Queue Stats
125W - 174L
1,478 Elo+
Party 1
Sol
Sol
reneroblesm
Sol
Level 103
God Stats
7W - 17L
1,178 SR
Queue Stats
473W - 585L
1,423 Elo+
Party 1
Team Averages
Level 121
1,516 SR
1,469 Elo+

VS

Team Averages
Level 98
1,512 SR
1,540 Elo+
Artemis
Artemis
 
Artemis
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Cronenburger
Terra
Level 121
God Stats
3W - 3L
1,730 SR
Queue Stats
78W - 79L
1,530 Elo+
Solo
Achilles
Achilles
Dascnitle
Achilles
Level 96
God Stats
67W - 68L
1,532 SR
Queue Stats
544W - 540L
1,535 Elo+
Solo
Poseidon
Poseidon
Ymnar
Poseidon
Level 69
God Stats
0W - 4L
1,220 SR
Queue Stats
382W - 321L
1,590 Elo+
Solo
Janus
Janus
xX_Naburi_Xx
Janus
Level 68
God Stats
2W - 6L
1,576 SR
Queue Stats
71W - 58L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Lira_man
Achilles
9
3 / 0 / 4
6,312
574
4,028
6,769
4,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sun Wukong
Manuel94Garcia
Sun Wukong
11
0 / 0 / 2
6,472
588
4,901
11,971
5,427
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 1 / 3
5,560
505
1,749
6,029
2,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 2 / 1
5,655
514
2,580
4,257
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
6 / 0 / 3
6,590
599
5,704
5,059
1,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
0 / 4 / 0
4,551
414
1,947
3,486
811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 3 / 1
4,536
412
1,247
8,023
3,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Dascnitle
Achilles
11
0 / 2 / 0
5,759
524
8,584
9,630
9,772
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
Ymnar
Poseidon
10
2 / 1 / 1
5,687
517
3,844
6,111
1,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 1
5,935
540
3,415
4,633
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
11
Kills
3
3
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
4
0
0
L
0
3
1
0.17
L
Achilles
Dascnitle
Achilles
0
2
0
0
W
Achilles
Lira_man
Achilles
3
0
4
5
W
Sun Wukong
Manuel94Garcia
Sun Wukong
0
0
2
1
W
1
1
3
2.5
W
1
2
1
0.75
L
Poseidon
Ymnar
Poseidon
2
1
1
2.5
W
6
0
3
7.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,962
Damage
19,037
34,085
Taken
31,883
14,287
Mitigated
16,598
15,095
Healing
6,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
1,947
771
0
0
3,486
811
0
1,554
1,932
0
16,172
L
1,247
169
525
2,255
8,023
3,228
0
3,568
4,455
8,065
0
L
Achilles
Dascnitle
Achilles
8,584
2,436
0
3,036
9,630
9,772
0
370
9,260
0
37,741
W
Achilles
Lira_man
Achilles
4,028
1,211
0
3,292
6,769
4,156
0
2,095
4,646
0
16,153
W
Sun Wukong
Manuel94Garcia
Sun Wukong
4,901
546
0
5,271
11,971
5,427
44
494
11,477
0
37,846
W
1,749
823
0
1,588
6,029
2,129
0
981
4,994
0
29,282
W
2,580
0
0
1,439
4,257
1,274
276
3,183
852
28,351
0
L
Poseidon
Ymnar
Poseidon
3,844
532
0
500
6,111
1,552
0
868
5,243
28,871
0
W
5,704
2,479
0
3,505
5,059
1,301
1,243
1,421
3,610
35,149
0
L
3,415
229
0
645
4,633
1,235
0
1,924
2,709
37,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,589
Gold Earned
26,468
274
Minions Killed
255
0
Camps Cleared
0
1,056,130
Distance Traveled
986,227
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,551
414
30
3
0
164,340
0
L
Terra
4,536
412
11
1
0
196,876
9
L
Achilles
5,759
524
76
7
0
197,385
1
W
Achilles
6,312
574
19
2
0
217,304
3
W
Sun Wukong
6,472
588
88
8
0
215,885
0
W
Kali
5,560
505
55
5
0
241,473
3
W
Merlin
5,655
514
50
5
0
196,145
2
L
Poseidon
5,687
517
63
6
0
207,408
3
W
Sol
6,590
599
62
6
0
185,323
3
L
Janus
5,935
540
75
7
0
220,218
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role