Player Matchup

Ah Puch
Ah Puch
Darkhunter36
Ah Puch
Level 155
God Stats
7W - 4L
1,784 SR
Queue Stats
238W - 259L
1,428 Elo+
Solo
Kuzenbo
Kuzenbo
DavGio
Kuzenbo
Level 129
God Stats
0W - 2L
1,323 SR
Queue Stats
90W - 79L
1,564 Elo+
Party 2
Zeus
Zeus
Doffy_781
Zeus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,220 Elo+
Party 2
Anubis
Anubis
Jabeann
Anubis
Level 91
God Stats
1W - 1L
1,791 SR
Queue Stats
25W - 32L
1,398 Elo+
Party 2
Janus
Janus
Kingslack007
Janus
Level 107
God Stats
1W - 1L
1,532 SR
Queue Stats
20W - 21L
1,428 Elo+
Party 2
Team Averages
Level 110
1,586 SR
1,408 Elo+

VS

Team Averages
Level 128
1,551 SR
1,449 Elo+
Athena
Athena
EVILSLOTH801
Athena
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,447 Elo+
Party 1
Cu Chulainn
Cu Chulainn
NobleCrowd
Cu Chulainn
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 105L
1,379 Elo+
Party 3
Danzaburou
Danzaburou
Toxic 801
Danzaburou
Level 126
God Stats
3W - 1L
1,353 SR
Queue Stats
116W - 119L
1,428 Elo+
Party 1
Cthulhu
Cthulhu
jonnysklz237
Cthulhu
Level 122
God Stats
15W - 5L
1,534 SR
Queue Stats
351W - 333L
1,454 Elo+
Solo
Zeus
Zeus
pyromaniac00000
Zeus
Level 146
God Stats
11W - 4L
1,869 SR
Queue Stats
518W - 456L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Darkhunter36
Ah Puch
19
2 / 6 / 9
11,978
705
18,686
14,665
7,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
DavGio
Kuzenbo
17
2 / 7 / 8
10,525
619
9,745
19,321
32,026
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
14
1 / 12 / 3
8,859
521
7,267
15,722
7,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Jabeann
Anubis
20
8 / 1 / 3
11,647
685
6,650
9,568
6,059
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 8 / 8
9,416
554
15,253
17,987
9,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
18
0 / 3 / 20
11,718
689
8,257
22,725
30,069
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cu Chulainn
NobleCrowd
Cu Chulainn
18
3 / 2 / 20
11,796
694
6,575
14,628
16,944
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
Toxic 801
Danzaburou
20
13 / 2 / 12
13,456
792
18,322
15,608
8,762
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
jonnysklz237
Cthulhu
18
6 / 5 / 15
12,349
726
12,713
18,297
18,102
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
12 / 1 / 15
13,065
769
26,926
11,933
12,020
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
116
13
Kills
34
34
Deaths
13
31
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Darkhunter36
Ah Puch
2
6
9
1.08
L
Kuzenbo
DavGio
Kuzenbo
2
7
8
0.86
L
Zeus
1
12
3
0.21
W
Athena
0
3
20
3.33
L
Anubis
Jabeann
Anubis
8
1
3
9.5
L
0
8
8
0.5
W
Cu Chulainn
NobleCrowd
Cu Chulainn
3
2
20
6.5
W
Danzaburou
Toxic 801
Danzaburou
13
2
12
9.5
W
Cthulhu
jonnysklz237
Cthulhu
6
5
15
2.7
W
12
1
15
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,601
Damage
72,793
77,263
Taken
83,191
61,989
Mitigated
85,897
22,919
Healing
43,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Darkhunter36
Ah Puch
18,686
1,306
2,095
4,350
14,665
7,341
30
8,595
6,070
42,443
0
L
Kuzenbo
DavGio
Kuzenbo
9,745
2,762
1,433
2,435
19,321
32,026
18
8,902
10,419
13,664
0
L
Zeus
7,267
1,038
739
797
15,722
7,287
0
10,755
4,967
17,017
0
W
Athena
8,257
1,268
3,102
5,856
22,725
30,069
223
14,078
8,153
16,853
0
L
Anubis
Jabeann
Anubis
6,650
909
857
3,983
9,568
6,059
66
6,049
3,519
25,809
0
L
15,253
1,209
1,147
5,083
17,987
9,276
0
13,595
4,392
27,768
0
W
Cu Chulainn
NobleCrowd
Cu Chulainn
6,575
693
2,129
1,592
14,628
16,944
527
9,900
4,460
620
13,696
W
Danzaburou
Toxic 801
Danzaburou
18,322
6,935
3,940
4,406
15,608
8,762
2,889
11,881
3,377
0
37,183
W
Cthulhu
jonnysklz237
Cthulhu
12,713
129
12,082
4,282
18,297
18,102
692
11,308
6,828
30,397
0
W
26,926
580
3,964
1,942
11,933
12,020
981
8,949
2,772
66,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,425
Gold Earned
62,384
161
Minions Killed
218
0
Camps Cleared
0
1,353,268
Distance Traveled
1,593,066
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,978
705
62
4
0
263,480
2
L
Kuzenbo
10,525
619
11
1
0
286,472
1
L
Zeus
8,859
521
23
1
0
227,538
0
W
Athena
11,718
689
18
1
0
336,650
0
L
Anubis
11,647
685
35
2
0
307,315
0
L
Janus
9,416
554
30
2
0
268,463
2
W
Cu Chulainn
11,796
694
27
2
0
284,031
1
W
Danzaburou
13,456
792
45
3
0
323,100
0
W
Cthulhu
12,349
726
51
3
0
342,338
3
W
Zeus
13,065
769
77
5
0
306,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role