Player Matchup

Thoth
Thoth
DrippinLikeRumm
Thoth
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
LarknisBarkn
Medusa
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hel
Hel
Rainylmao
Hel
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Raijin
Raijin
Wahmulu
Raijin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ullr
Ullr
datnixxajuan
Ullr
Level 29
God Stats
0W - 1L
1,274 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 30
1,455 SR
1,500 Elo+

VS

Team Averages
Level 51
1,601 SR
1,542 Elo+
Hercules
Hercules
DrippinDripDrop
Hercules
Level 141
God Stats
6W - 0L
1,896 SR
Queue Stats
85W - 76L
1,567 Elo+
Party 1
Bacchus
Bacchus
EclipsoGalid
Bacchus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
Its x Moose
Artemis
Level 49
God Stats
1W - 0L
1,814 SR
Queue Stats
30W - 23L
1,592 Elo+
Party 1
Ganesha
Ganesha
RAYSofNIGHT
Ganesha
Level 25
God Stats
1W - 2L
1,272 SR
Queue Stats
75W - 72L
1,516 Elo+
Solo
Scylla
Scylla
Sonny4207
Scylla
Level 26
God Stats
1W - 0L
1,524 SR
Queue Stats
6W - 3L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 6
7,640
764
3,703
7,567
2,846
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
12
3 / 9 / 3
7,453
745
14,204
13,011
5,004
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 9 / 4
8,454
845
5,365
13,674
10,237
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Raijin
Wahmulu
Raijin
14
4 / 9 / 3
8,454
845
8,189
12,271
6,932
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 10 / 6
6,719
672
5,544
13,304
4,246
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
18
21 / 2 / 9
11,034
1,103
12,971
19,778
9,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
EclipsoGalid
Bacchus
13
4 / 3 / 23
9,070
907
6,789
8,886
11,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Its x Moose
Artemis
14
6 / 3 / 20
8,830
883
10,918
8,557
3,165
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
RAYSofNIGHT
Ganesha
16
0 / 3 / 35
9,235
924
7,323
16,937
16,029
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Sonny4207
Scylla
17
12 / 3 / 20
10,332
1,033
15,632
8,557
3,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
150
11
Kills
43
43
Deaths
14
22
Assists
107
Player
Kills
Deaths
Assists
KDA
W
Hercules
21
2
9
12.75
L
1
6
6
0.67
W
Bacchus
EclipsoGalid
Bacchus
4
3
23
5.17
W
Artemis
Its x Moose
Artemis
6
3
20
5.33
L
Medusa
3
9
3
0.5
W
Ganesha
RAYSofNIGHT
Ganesha
0
3
35
5.83
L
3
9
4
0.56
W
Scylla
Sonny4207
Scylla
12
3
20
7.33
L
Raijin
Wahmulu
Raijin
4
9
3
0.61
L
0
10
6
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,005
Damage
53,633
59,827
Taken
62,715
29,265
Mitigated
43,646
5,700
Healing
28,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
12,971
4,112
1,886
9,083
19,778
9,538
386
5,132
14,646
0
16,921
L
3,703
516
0
337
7,567
2,846
0
1,885
5,671
9,045
0
W
Bacchus
EclipsoGalid
Bacchus
6,789
1,054
929
1,229
8,886
11,788
745
3,156
5,730
14,029
0
W
Artemis
Its x Moose
Artemis
10,918
7,630
1,086
2,526
8,557
3,165
2,512
2,323
6,234
0
18,747
L
Medusa
14,204
6,646
197
1,008
13,011
5,004
0
5,219
7,632
0
21,444
W
Ganesha
RAYSofNIGHT
Ganesha
7,323
500
1,342
4,381
16,937
16,029
1,250
3,868
13,069
12,972
0
L
5,365
1,539
1,662
876
13,674
10,237
0
6,210
7,162
11,763
0
W
Scylla
Sonny4207
Scylla
15,632
2,650
2,899
2,682
8,557
3,126
1,145
2,778
5,779
37,208
0
L
Raijin
Wahmulu
Raijin
8,189
1,039
0
698
12,271
6,932
0
6,124
6,045
17,969
0
L
5,544
3,884
0
922
13,304
4,246
0
9,530
3,573
0
10,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,720
Gold Earned
48,501
69
Minions Killed
88
0
Camps Cleared
0
646,097
Distance Traveled
1,000,435
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,034
1,103
14
1
0
223,325
1
L
Thoth
7,640
764
11
1
0
147,777
0
W
Bacchus
9,070
907
11
1
0
210,644
1
W
Artemis
8,830
883
9
1
0
166,075
0
L
Medusa
7,453
745
10
1
0
142,106
0
W
Ganesha
9,235
924
0
0
0
207,466
1
L
Hel
8,454
845
12
1
0
115,234
0
W
Scylla
10,332
1,033
54
5
0
192,925
0
L
Raijin
8,454
845
22
2
0
107,110
0
L
Ullr
6,719
672
14
1
0
133,870
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role