Player Matchup

Janus
Janus
DrSpreadem12
Janus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,574 Elo+
Party 1
Mulan
Mulan
NeonOrangeDemon
Mulan
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,496 Elo+
Party 1
Danzaburou
Danzaburou
shadowman64
Danzaburou
Level 68
God Stats
4W - 1L
1,675 SR
Queue Stats
13W - 14L
1,585 Elo+
Party 1
Team Averages
Level 78
1,558 SR
1,552 Elo+

VS

Team Averages
Level 72
1,648 SR
1,568 Elo+
Apollo
Apollo
ARuckingBeast
Apollo
Level 75
God Stats
4W - 0L
1,778 SR
Queue Stats
140W - 103L
1,569 Elo+
Party 2
Tiamat
Tiamat
CaptainInsanoes
Tiamat
Level 53
God Stats
3W - 2L
1,500 SR
Queue Stats
36W - 37L
1,492 Elo+
Party 2
Tyr
Tyr
YouAreEzPzzz
Tyr
Level 89
God Stats
4W - 5L
1,668 SR
Queue Stats
28W - 28L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 1
6,766
677
3,368
7,748
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 6 / 2
6,155
616
4,818
9,389
6,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Danzaburou
shadowman64
Danzaburou
10
3 / 8 / 0
7,669
767
4,967
10,069
3,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 2 / 5
9,161
916
8,479
6,290
2,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 1 / 16
7,907
791
5,424
4,727
3,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
11 / 2 / 8
9,270
927
9,895
7,467
3,094
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
5
Kills
21
21
Deaths
5
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
10
2
5
6.25
W
0
1
16
8
L
2
7
1
0.36
L
0
6
2
0.17
W
11
2
8
7.5
L
Danzaburou
shadowman64
Danzaburou
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,153
Damage
23,798
27,206
Taken
18,484
11,312
Mitigated
8,740
1,374
Healing
3,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,479
3,936
0
431
6,290
2,518
1,155
1,454
4,794
0
22,616
W
5,424
709
92
1,526
4,727
3,128
719
697
3,774
21,886
0
L
3,368
212
88
236
7,748
1,238
0
939
6,809
17,260
0
L
4,818
752
0
613
9,389
6,147
0
3,328
6,061
0
11,410
W
9,895
1,477
0
1,821
7,467
3,094
0
1,542
5,722
0
23,914
L
Danzaburou
shadowman64
Danzaburou
4,967
1,497
0
437
10,069
3,927
0
1,372
8,697
0
16,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,590
Gold Earned
26,338
79
Minions Killed
126
2
Camps Cleared
6
484,631
Distance Traveled
583,352
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,161
916
51
5
3
189,303
3
W
Tiamat
7,907
791
42
4
0
195,494
3
L
Janus
6,766
677
27
3
0
151,681
2
L
Mulan
6,155
616
18
2
0
173,687
4
W
Tyr
9,270
927
33
3
3
198,555
5
L
Danzaburou
7,669
767
34
3
2
159,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role