Player Matchup

Olorun
Olorun
BigFamilyJuuls
Olorun
Level 15
God Stats
7W - 7L
1,584 SR
Queue Stats
20W - 28L
1,412 Elo+
Party 2
Gilgamesh
Gilgamesh
N8thereau
Gilgamesh
Level 87
God Stats
15W - 12L
1,527 SR
Queue Stats
270W - 285L
1,506 Elo+
Party 2
Hel
Hel
killerkink0770
Hel
Level 109
God Stats
4W - 3L
1,516 SR
Queue Stats
158W - 200L
1,489 Elo+
Party 2
Team Averages
Level 70
1,542 SR
1,469 Elo+

VS

Team Averages
Level 23
1,459 SR
1,418 Elo+
Tyr
Tyr
Dudbag
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 83L
1,452 Elo+
Party 1
Vulcan
Vulcan
SaltyBarbosa03
Vulcan
Level 28
God Stats
5W - 5L
1,598 SR
Queue Stats
79W - 83L
1,434 Elo+
Party 1
Ravana
Ravana
Y4hir616
Ravana
Level 13
God Stats
0W - 3L
1,277 SR
Queue Stats
20W - 30L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 10
11,423
601
8,849
23,092
7,755
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
N8thereau
Gilgamesh
16
9 / 6 / 9
14,283
752
16,540
26,929
13,980
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
8 / 4 / 11
13,688
720
18,949
26,229
8,713
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Dudbag
Tyr
14
2 / 6 / 12
11,567
609
10,908
19,863
27,238
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
11 / 4 / 7
14,016
738
29,550
12,295
6,845
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
Y4hir616
Ravana
13
5 / 10 / 8
11,585
610
14,470
16,653
8,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
45
20
Kills
18
18
Deaths
20
30
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
8
10
1
L
Tyr
Dudbag
Tyr
2
6
12
1.33
W
Gilgamesh
N8thereau
Gilgamesh
9
6
9
2.25
L
11
4
7
3.63
L
Ravana
Y4hir616
Ravana
5
10
8
0.9
W
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,338
Damage
54,928
76,250
Taken
48,811
30,448
Mitigated
42,141
32,938
Healing
5,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,849
4,563
4,373
6,758
23,092
7,755
1,893
9,311
13,781
34,781
0
L
Tyr
Dudbag
Tyr
10,908
1,772
0
2,936
19,863
27,238
664
11,340
8,523
0
27,894
W
Gilgamesh
N8thereau
Gilgamesh
16,540
5,276
652
1,137
26,929
13,980
249
6,764
20,165
0
62,776
L
29,550
9,124
0
1,510
12,295
6,845
500
6,221
6,074
55,868
0
L
Ravana
Y4hir616
Ravana
14,470
4,778
0
1,434
16,653
8,058
1,656
10,607
6,046
0
30,962
W
18,949
1,549
7,115
12,903
26,229
8,713
367
14,503
11,726
48,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,394
Gold Earned
37,168
190
Minions Killed
121
9
Camps Cleared
5
1,084,974
Distance Traveled
931,032
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,423
601
44
2
1
293,547
6
L
Tyr
11,567
609
30
2
3
343,681
3
W
Gilgamesh
14,283
752
69
4
5
415,396
4
L
Vulcan
14,016
738
60
3
2
314,190
3
L
Ravana
11,585
610
31
2
0
273,161
2
W
Hel
13,688
720
77
4
3
376,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role