Player Matchup

Cerberus
Cerberus
Hoss_DelGatto
Cerberus
Level 143
God Stats
4W - 1L
1,920 SR
Queue Stats
111W - 85L
1,609 Elo+
Party 1
Jing Wei
Jing Wei
TormentedV
Jing Wei
Level 135
God Stats
1W - 1L
1,535 SR
Queue Stats
46W - 20L
1,747 Elo+
Party 1
Zhong Kui
Zhong Kui
susejwopwe
Zhong Kui
Level 143
God Stats
3W - 3L
1,480 SR
Queue Stats
199W - 194L
1,528 Elo+
Party 1
Team Averages
Level 140
1,645 SR
1,628 Elo+

VS

Team Averages
Level 117
1,569 SR
1,507 Elo+
Charybdis
Charybdis
FittyFatt
Charybdis
Level 146
God Stats
4W - 6L
1,566 SR
Queue Stats
233W - 239L
1,493 Elo+
Party 2
Ra
Ra
ilie Wolf
Ra
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,484 Elo+
Solo
Ares
Ares
o Neptune x
Ares
Level 160
God Stats
6W - 3L
1,642 SR
Queue Stats
167W - 161L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Hoss_DelGatto
Cerberus
11
1 / 2 / 10
7,610
692
5,536
10,716
7,623
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
TormentedV
Jing Wei
13
6 / 1 / 8
9,046
822
9,094
7,454
2,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
susejwopwe
Zhong Kui
13
8 / 3 / 6
9,231
839
10,468
9,021
6,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FittyFatt
Charybdis
12
4 / 5 / 1
8,077
734
7,484
8,732
2,999
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 4 / 4
7,098
645
5,355
6,667
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
2 / 6 / 2
8,005
728
7,005
13,399
11,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
15
Kills
6
6
Deaths
15
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
FittyFatt
Charybdis
4
5
1
0.9
W
Cerberus
Hoss_DelGatto
Cerberus
1
2
10
3
W
Jing Wei
TormentedV
Jing Wei
6
1
8
10
L
0
4
4
0.5
L
2
6
2
0.5
W
Zhong Kui
susejwopwe
Zhong Kui
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,098
Damage
19,844
27,191
Taken
28,798
16,560
Mitigated
16,418
8,257
Healing
4,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
FittyFatt
Charybdis
7,484
2,479
0
68
8,732
2,999
0
4,648
3,916
0
25,346
W
Cerberus
Hoss_DelGatto
Cerberus
5,536
34
58
3,573
10,716
7,623
20
4,343
6,373
22,096
0
W
Jing Wei
TormentedV
Jing Wei
9,094
6,753
0
506
7,454
2,850
1,421
3,490
3,964
0
33,774
L
5,355
179
2,098
637
6,667
2,371
0
4,151
2,378
32,358
0
L
7,005
534
0
1,341
13,399
11,048
0
6,865
6,264
11,094
0
W
Zhong Kui
susejwopwe
Zhong Kui
10,468
1,483
285
3,835
9,021
6,087
1,797
4,686
4,335
27,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,887
Gold Earned
23,180
175
Minions Killed
108
7
Camps Cleared
3
563,864
Distance Traveled
529,740
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,077
734
45
4
3
153,030
2
W
Cerberus
7,610
692
66
6
1
192,031
1
W
Jing Wei
9,046
822
56
5
5
199,236
1
L
Ra
7,098
645
48
4
0
195,707
4
L
Ares
8,005
728
15
1
0
181,003
2
W
Zhong Kui
9,231
839
53
5
1
172,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role