Player Matchup

Olorun
Olorun
AlienMissed
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,064 Elo+
Party 2
Ymir
Ymir
MrSlightPeak
Ymir
Level 4
God Stats
0W - 2L
1,278 SR
Queue Stats
0W - 4L
1,064 Elo+
Party 2
Hun Batz
Hun Batz
OmegaNeo1
Hun Batz
Level 4
God Stats
0W - 3L
1,170 SR
Queue Stats
0W - 4L
1,064 Elo+
Party 2
Cernunnos
Cernunnos
RealDealRev
Cernunnos
Level 29
God Stats
1W - 4L
1,127 SR
Queue Stats
103W - 115L
1,349 Elo+
Solo
Bellona
Bellona
RicardoAnaya
Bellona
Level 3
God Stats
0W - 3L
1,209 SR
Queue Stats
0W - 4L
1,064 Elo+
Party 2
Team Averages
Level 9
1,257 SR
1,121 Elo+

VS

Team Averages
Level 40
1,539 SR
1,415 Elo+
Chronos
Chronos
MayoManny
Chronos
Level 4
God Stats
2W - 1L
1,458 SR
Queue Stats
6W - 4L
1,381 Elo+
Party 1
Loki
Loki
Noobkiing
Loki
Level 24
God Stats
33W - 25L
1,541 SR
Queue Stats
68W - 61L
1,422 Elo+
Party 3
Raijin
Raijin
RockiinTec
Raijin
Level 24
God Stats
7W - 5L
1,710 SR
Queue Stats
99W - 83L
1,422 Elo+
Party 3
Ares
Ares
gimisucc
Ares
Level 2
God Stats
6W - 1L
1,500 SR
Queue Stats
38W - 26L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
thirax
Sun Wukong
Level 146
God Stats
16W - 12L
1,484 SR
Queue Stats
900W - 914L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
1 / 6 / 1
5,741
410
3,809
7,411
2,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 4 / 2
5,520
394
1,097
7,413
4,070
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
OmegaNeo1
Hun Batz
9
1 / 6 / 0
6,181
442
3,032
9,602
2,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
RealDealRev
Cernunnos
10
2 / 5 / 2
6,473
462
5,695
9,186
2,788
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
RicardoAnaya
Bellona
11
0 / 4 / 0
6,336
453
3,310
8,720
6,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
MayoManny
Chronos
11
0 / 2 / 7
7,140
510
3,027
5,239
1,112
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
13
1 / 0 / 3
7,937
567
1,768
5,373
2,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Raijin
RockiinTec
Raijin
14
7 / 0 / 3
8,745
625
6,605
6,433
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ares
11
7 / 4 / 5
7,355
525
5,853
10,196
8,060
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
thirax
Sun Wukong
14
9 / 0 / 0
9,110
651
11,361
11,398
12,211
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
24
25
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Olorun
1
6
1
0.25
W
Chronos
MayoManny
Chronos
0
2
7
1.75
L
1
4
2
0.5
W
Loki
1
0
3
2.5
L
Hun Batz
OmegaNeo1
Hun Batz
1
6
0
0.17
L
Cernunnos
RealDealRev
Cernunnos
2
5
2
0.6
L
Bellona
RicardoAnaya
Bellona
0
4
0
0
W
Raijin
RockiinTec
Raijin
7
0
3
8.5
W
Ares
7
4
5
2.38
W
Sun Wukong
thirax
Sun Wukong
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,943
Damage
28,614
42,332
Taken
38,639
18,861
Mitigated
25,797
5,946
Healing
7,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
3,809
1,984
0
1,561
7,411
2,416
102
4,285
2,942
17,163
2,212
W
Chronos
MayoManny
Chronos
3,027
1,137
0
142
5,239
1,112
487
246
4,993
35,497
0
L
1,097
484
0
532
7,413
4,070
129
4,290
3,077
8,913
0
W
Loki
1,768
208
0
2,280
5,373
2,192
0
429
4,944
0
55,956
L
Hun Batz
OmegaNeo1
Hun Batz
3,032
1,412
0
190
9,602
2,872
665
1,571
7,999
0
33,647
L
Cernunnos
RealDealRev
Cernunnos
5,695
2,623
0
1,630
9,186
2,788
1,356
4,727
4,335
0
28,181
L
Bellona
RicardoAnaya
Bellona
3,310
1,039
0
2,033
8,720
6,715
667
226
8,494
0
29,142
W
Raijin
RockiinTec
Raijin
6,605
607
125
1,284
6,433
2,222
108
1,589
4,844
50,524
0
W
Ares
5,853
385
0
2,365
10,196
8,060
26
1,231
8,965
20,438
0
W
Sun Wukong
thirax
Sun Wukong
11,361
1,031
59
819
11,398
12,211
102
820
10,578
0
52,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,251
Gold Earned
40,287
237
Minions Killed
394
0
Camps Cleared
0
1,243,783
Distance Traveled
1,341,398
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,741
410
36
3
0
247,691
3
W
Chronos
7,140
510
73
5
0
264,422
1
L
Ymir
5,520
394
17
1
0
253,271
4
W
Loki
7,937
567
93
7
0
307,494
1
L
Hun Batz
6,181
442
62
4
0
251,407
1
L
Cernunnos
6,473
462
46
3
0
235,903
3
L
Bellona
6,336
453
76
5
0
255,511
0
W
Raijin
8,745
625
110
8
0
264,308
4
W
Ares
7,355
525
22
2
0
240,096
0
W
Sun Wukong
9,110
651
96
7
0
265,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role