Player Matchup

Gilgamesh
Gilgamesh
Musashi-chanBR
Gilgamesh
Level 132
God Stats
4W - 4L
1,604 SR
Queue Stats
213W - 216L
1,443 Elo+
Party 2
Janus
Janus
Nafu_ARG
Janus
Level 107
God Stats
4W - 11L
1,404 SR
Queue Stats
222W - 298L
1,383 Elo+
Party 4
Charybdis
Charybdis
junecop9
Charybdis
Level 144
God Stats
3W - 2L
1,704 SR
Queue Stats
207W - 198L
1,476 Elo+
Party 2
Bellona
Bellona
luc4sel0ybr
Bellona
Level 57
God Stats
1W - 1L
1,880 SR
Queue Stats
25W - 30L
1,520 Elo+
Party 2
Ares
Ares
tomii_Oneshoot
Ares
Level 63
God Stats
11W - 19L
1,367 SR
Queue Stats
47W - 82L
1,342 Elo+
Party 4
Team Averages
Level 101
1,592 SR
1,433 Elo+

VS

Team Averages
Level 118
1,565 SR
1,437 Elo+
King Arthur
King Arthur
FledWriter3840
King Arthur
Level 128
God Stats
10W - 11L
1,581 SR
Queue Stats
448W - 505L
1,418 Elo+
Party 1
Pele
Pele
KoniroSora
Pele
Level 127
God Stats
8W - 6L
1,716 SR
Queue Stats
489W - 507L
1,454 Elo+
Party 3
Chiron
Chiron
Rato273
Chiron
Level 123
God Stats
8W - 9L
1,472 SR
Queue Stats
324W - 366L
1,417 Elo+
Party 1
Cthulhu
Cthulhu
system123
Cthulhu
Level 85
God Stats
26W - 22L
1,509 SR
Queue Stats
639W - 667L
1,470 Elo+
Party 3
Sol
Sol
toximanos
Sol
Level 128
God Stats
146W - 127L
1,547 SR
Queue Stats
671W - 676L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Musashi-chanBR
Gilgamesh
14
1 / 7 / 5
9,282
422
8,310
20,251
8,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
Nafu_ARG
Janus
13
0 / 6 / 1
8,685
395
3,253
8,531
3,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
junecop9
Charybdis
17
8 / 8 / 3
10,877
494
16,180
17,828
7,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
luc4sel0ybr
Bellona
17
9 / 7 / 3
11,396
518
19,038
28,217
29,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 10 / 5
8,952
407
4,813
23,896
19,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FledWriter3840
King Arthur
17
1 / 6 / 22
11,301
514
9,506
23,460
26,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
21 / 1 / 7
17,209
782
22,454
15,888
10,724
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
Rato273
Chiron
18
4 / 4 / 14
12,331
561
11,860
13,257
5,175
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
system123
Cthulhu
18
4 / 6 / 13
12,294
559
11,863
22,292
20,619
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
8 / 2 / 7
14,086
640
20,171
20,301
10,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
101
19
Kills
38
38
Deaths
19
17
Assists
63
Player
Kills
Deaths
Assists
KDA
W
King Arthur
FledWriter3840
King Arthur
1
6
22
2
W
21
1
7
24.5
L
Gilgamesh
Musashi-chanBR
Gilgamesh
1
7
5
0.5
L
Janus
Nafu_ARG
Janus
0
6
1
0.08
W
Chiron
Rato273
Chiron
4
4
14
2.75
L
Charybdis
junecop9
Charybdis
8
8
3
1.19
L
Bellona
luc4sel0ybr
Bellona
9
7
3
1.5
W
Cthulhu
system123
Cthulhu
4
6
13
1.75
L
1
10
5
0.35
W
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,594
Damage
75,854
98,723
Taken
95,198
68,601
Mitigated
73,064
14,444
Healing
36,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
FledWriter3840
King Arthur
9,506
1,041
0
2,398
23,460
26,315
415
2,645
20,815
0
42,540
W
22,454
7,107
0
9,477
15,888
10,724
5,010
802
15,086
0
142,569
L
Gilgamesh
Musashi-chanBR
Gilgamesh
8,310
2,504
0
1,112
20,251
8,818
0
9,322
10,843
0
59,108
L
Janus
Nafu_ARG
Janus
3,253
0
0
1,279
8,531
3,879
0
1,990
6,492
45,166
0
W
Chiron
Rato273
Chiron
11,860
3,593
1,617
3,818
13,257
5,175
3,271
2,421
10,836
0
80,942
L
Charybdis
junecop9
Charybdis
16,180
10,127
0
3,094
17,828
7,155
0
6,609
10,875
0
76,971
L
Bellona
luc4sel0ybr
Bellona
19,038
9,464
0
7,963
28,217
29,285
0
12,458
15,476
0
66,683
W
Cthulhu
system123
Cthulhu
11,863
1,258
1,696
4,591
22,292
20,619
605
1,199
21,093
58,614
0
L
4,813
123
0
996
23,896
19,464
0
3,872
19,534
24,423
0
W
20,171
7,418
0
13,187
20,301
10,231
6,235
1,812
18,489
116,436
15,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,192
Gold Earned
67,221
465
Minions Killed
688
0
Camps Cleared
0
1,723,067
Distance Traveled
2,108,850
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,301
514
51
2
0
412,459
9
W
Pele
17,209
782
224
10
0
516,473
2
L
Gilgamesh
9,282
422
90
4
0
428,712
1
L
Janus
8,685
395
101
5
0
228,454
2
W
Chiron
12,331
561
134
6
0
373,766
6
L
Charybdis
10,877
494
120
5
0
324,597
0
L
Bellona
11,396
518
120
5
0
348,827
1
W
Cthulhu
12,294
559
101
5
0
412,694
6
L
Ares
8,952
407
34
2
0
392,477
2
W
Sol
14,086
640
178
8
0
393,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role