Player Matchup

Hun Batz
Hun Batz
Cyvro
Hun Batz
Level 122
God Stats
1W - 0L
1,936 SR
Queue Stats
60W - 30L
1,628 Elo+
Party 2
Chang'e
Chang'e
Strocho12
Chang'e
Level 63
God Stats
12W - 8L
1,525 SR
Queue Stats
131W - 129L
1,539 Elo+
Solo
Hercules
Hercules
Weeabootaku
Hercules
Level 105
God Stats
3W - 0L
1,719 SR
Queue Stats
14W - 7L
1,620 Elo+
Party 2
Team Averages
Level 97
1,726 SR
1,596 Elo+

VS

Team Averages
Level 52
1,602 SR
1,567 Elo+
Tsukuyomi
Tsukuyomi
MOBA1902
Tsukuyomi
Level 107
God Stats
0W - 4L
1,251 SR
Queue Stats
93W - 97L
1,480 Elo+
Solo
Ra
Ra
TwipoGames
Ra
Level 23
God Stats
1W - 1L
1,734 SR
Queue Stats
2W - 1L
1,750 Elo+
Party 1
Cthulhu
Cthulhu
xbobisafishx
Cthulhu
Level 27
God Stats
1W - 1L
1,821 SR
Queue Stats
3W - 3L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cyvro
Hun Batz
13
7 / 1 / 6
9,187
835
11,773
11,314
4,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Strocho12
Chang'e
13
6 / 2 / 10
9,021
820
3,532
11,190
4,009
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
Weeabootaku
Hercules
12
4 / 1 / 9
8,727
793
8,018
11,834
7,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MOBA1902
Tsukuyomi
11
3 / 8 / 0
7,934
721
10,781
11,800
3,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 4 / 2
6,609
601
3,727
3,867
1,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
xbobisafishx
Cthulhu
10
0 / 5 / 3
6,838
622
6,096
13,363
10,872
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
17
Kills
3
4
Deaths
17
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Cyvro
Hun Batz
7
1
6
10
L
Tsukuyomi
MOBA1902
Tsukuyomi
3
8
0
0.38
W
Chang'e
Strocho12
Chang'e
6
2
10
5.5
L
0
4
2
0.25
W
Hercules
Weeabootaku
Hercules
4
1
9
8.5
L
Cthulhu
xbobisafishx
Cthulhu
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,323
Damage
20,604
34,338
Taken
29,030
16,192
Mitigated
16,198
12,817
Healing
1,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Cyvro
Hun Batz
11,773
3,827
0
2,496
11,314
4,185
1,214
3,888
7,426
0
35,485
L
Tsukuyomi
MOBA1902
Tsukuyomi
10,781
2,912
0
649
11,800
3,458
12
811
10,697
0
28,399
W
Chang'e
Strocho12
Chang'e
3,532
82
1,566
4,889
11,190
4,009
534
3,870
7,320
25,850
0
L
3,727
167
201
324
3,867
1,868
0
1,100
2,679
11,723
0
W
Hercules
Weeabootaku
Hercules
8,018
2,932
0
3,866
11,834
7,998
606
3,211
8,623
0
19,753
L
Cthulhu
xbobisafishx
Cthulhu
6,096
478
0
0
13,363
10,872
0
2,758
10,294
15,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,935
Gold Earned
21,381
138
Minions Killed
77
10
Camps Cleared
1
633,483
Distance Traveled
483,710
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,187
835
61
6
4
224,437
1
L
Tsukuyomi
7,934
721
42
4
1
199,282
2
W
Chang'e
9,021
820
53
5
5
206,282
1
L
Ra
6,609
601
14
1
0
76,141
0
W
Hercules
8,727
793
24
2
1
202,764
0
L
Cthulhu
6,838
622
21
2
0
208,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role