Player Matchup

Nu Wa
Nu Wa
Silver II
BurgerOW
Nu Wa
Silver II
Level 60
God Stats
3W - 3L
1,444 SR
Queue Stats
15W - 14L
1,505 MMR
Party 3
Khepri
Khepri
Gold IV
CubicStingay55
Khepri
Gold IV
Level 150
God Stats
48W - 27L
1,619 SR
Queue Stats
319W - 301L
1,509 MMR
Party 2
Fenrir
Fenrir
Gold V
ToNINHoH
Fenrir
Gold V
Level 144
God Stats
4W - 0L
1,979 SR
Queue Stats
278W - 256L
1,411 MMR
Party 2
Artemis
Artemis
Gold V
Univelt
Artemis
Gold V
Level 42
God Stats
1W - 0L
1,770 SR
Queue Stats
26W - 27L
1,443 MMR
Solo
Amaterasu
Amaterasu
Silver III
tytythegreat
Amaterasu
Silver III
Level 67
God Stats
3W - 0L
1,665 SR
Queue Stats
13W - 15L
1,413 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 93
1,695 SR
1,456 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,536 SR
1,457 MMR
Osiris
Osiris
Bronze III
BoarBoar
Osiris
Bronze III
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 24L
1,406 MMR
Party 4
Yemoja
Yemoja
Silver III
CFxFrenzy
Yemoja
Silver III
Level 158
God Stats
0W - 2L
1,562 SR
Queue Stats
17W - 20L
1,409 MMR
Party 1
Guan Yu
Guan Yu
Gold V
HamPlanet69
Guan Yu
Gold V
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 43L
1,434 MMR
Solo
Skadi
Skadi
Silver II
Swuntalingous
Skadi
Silver II
Level 113
God Stats
50W - 35L
1,618 SR
Queue Stats
321W - 320L
1,501 MMR
Party 1
Raijin
Raijin
Bronze III
YungReginald
Raijin
Bronze III
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 30L
1,532 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BurgerOW
Nu Wa
18
3 / 3 / 9
12,707
605
24,700
12,018
4,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 3 / 9
10,459
498
4,833
15,511
17,606
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
ToNINHoH
Fenrir
20
8 / 2 / 6
13,355
636
9,746
13,210
10,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Univelt
Artemis
20
11 / 1 / 2
14,144
674
17,128
7,425
3,088
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
tytythegreat
Amaterasu
18
0 / 0 / 10
11,999
571
6,666
13,586
10,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Morgan Le FayAthenaTiamatGilgameshSet

VS

Bans
OdinSerqetSobekKing ArthurTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BoarBoar
Osiris
16
4 / 4 / 2
10,039
478
8,806
17,290
12,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
CFxFrenzy
Yemoja
12
0 / 4 / 4
8,364
398
3,496
16,214
14,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Guan Yu
HamPlanet69
Guan Yu
16
1 / 5 / 0
9,483
452
7,224
17,942
19,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 6 / 1
8,906
424
4,469
16,365
4,173
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
16
2 / 3 / 5
10,086
480
10,647
15,415
5,993
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
22
Kills
9
9
Deaths
22
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Osiris
BoarBoar
Osiris
4
4
2
1.25
W
Nu Wa
BurgerOW
Nu Wa
3
3
9
2.5
L
Yemoja
CFxFrenzy
Yemoja
0
4
4
0.5
W
0
3
9
1.5
L
Guan Yu
HamPlanet69
Guan Yu
1
5
0
0.2
L
2
6
1
0.42
W
Fenrir
ToNINHoH
Fenrir
8
2
6
5.5
W
Artemis
Univelt
Artemis
11
1
2
12
L
Raijin
2
3
5
1.5
W
Amaterasu
tytythegreat
Amaterasu
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,073
Damage
34,642
61,750
Taken
83,226
46,448
Mitigated
57,479
19,723
Healing
26,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BoarBoar
Osiris
8,806
2,378
0
3,991
17,290
12,940
0
6,510
10,283
0
81,413
W
Nu Wa
BurgerOW
Nu Wa
24,700
3,423
0
2,205
12,018
4,645
1,203
4,332
7,536
88,297
0
L
Yemoja
CFxFrenzy
Yemoja
3,496
816
4,341
3,571
16,214
14,384
0
4,954
10,888
16,820
0
W
4,833
588
0
2,444
15,511
17,606
331
4,621
10,843
28,047
0
L
Guan Yu
HamPlanet69
Guan Yu
7,224
713
711
7,223
17,942
19,989
601
4,257
13,219
0
51,673
L
4,469
1,460
0
2,184
16,365
4,173
0
5,650
10,352
0
58,187
W
Fenrir
ToNINHoH
Fenrir
9,746
1,973
0
3,025
13,210
10,600
784
2,266
10,846
0
109,032
W
Artemis
Univelt
Artemis
17,128
9,034
0
3,936
7,425
3,088
8,296
1,009
6,416
0
140,025
L
Raijin
10,647
1,409
86
4,166
15,415
5,993
275
6,162
8,859
69,171
0
W
Amaterasu
tytythegreat
Amaterasu
6,666
3,908
0
8,113
13,586
10,509
2,285
2,290
10,525
0
68,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,664
Gold Earned
46,878
628
Minions Killed
500
0
Camps Cleared
0
2,187,459
Distance Traveled
1,986,077
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,039
478
119
6
0
443,034
4
W
Nu Wa
12,707
605
144
7
0
416,056
1
L
Yemoja
8,364
398
30
1
0
394,270
6
W
Khepri
10,459
498
29
1
0
431,380
9
L
Guan Yu
9,483
452
123
6
0
419,080
5
L
Skadi
8,906
424
103
5
0
377,161
6
W
Fenrir
13,355
636
144
7
0
457,346
3
W
Artemis
14,144
674
184
9
0
393,309
8
L
Raijin
10,086
480
125
6
0
352,532
4
W
Amaterasu
11,999
571
127
6
0
489,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role