Player Matchup

Ne Zha
Ne Zha
CaliTuesdays
Ne Zha
Level 127
God Stats
18W - 13L
1,452 SR
Queue Stats
425W - 360L
1,640 Elo+
Party 2
Agni
Agni
CrossFade222
Agni
Level 116
God Stats
19W - 5L
1,851 SR
Queue Stats
388W - 323L
1,630 Elo+
Party 2
Charybdis
Charybdis
EffectiveVault
Charybdis
Level 141
God Stats
7W - 14L
1,316 SR
Queue Stats
120W - 120L
1,578 Elo+
Solo
Cerberus
Cerberus
MyBad20
Cerberus
Level 56
God Stats
32W - 26L
1,671 SR
Queue Stats
484W - 439L
1,561 Elo+
Party 2
Hercules
Hercules
n1cklol
Hercules
Level 59
God Stats
15W - 18L
1,501 SR
Queue Stats
351W - 279L
1,598 Elo+
Party 2
Team Averages
Level 100
1,558 SR
1,601 Elo+

VS

Team Averages
Level 124
1,594 SR
1,581 Elo+
Tyr
Tyr
 
Tyr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Sasuke
Merlin
Level 125
God Stats
4W - 2L
1,458 SR
Queue Stats
28W - 13L
1,712 Elo+
Party 1
Heimdallr
Heimdallr
TheeSheldonFox
Heimdallr
Level 154
God Stats
7W - 2L
1,629 SR
Queue Stats
49W - 38L
1,699 Elo+
Party 1
Tsukuyomi
Tsukuyomi
chapers96
Tsukuyomi
Level 119
God Stats
29W - 13L
1,608 SR
Queue Stats
113W - 130L
1,477 Elo+
Party 1
Cerberus
Cerberus
groping-probe_OG
Cerberus
Level 68
God Stats
11W - 2L
1,775 SR
Queue Stats
109W - 127L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
4 / 5 / 1
8,371
492
6,512
14,263
6,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
5 / 5 / 4
9,543
561
11,183
10,620
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
EffectiveVault
Charybdis
11
0 / 4 / 1
7,129
419
7,253
13,291
3,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
MyBad20
Cerberus
15
0 / 2 / 2
8,341
491
5,545
14,782
16,702
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
n1cklol
Hercules
11
1 / 3 / 1
7,283
428
2,166
17,127
13,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
2 / 0 / 4
9,252
544
12,169
13,690
9,082
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Sasuke
Merlin
17
5 / 3 / 11
10,546
620
15,005
10,619
3,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
TheeSheldonFox
Heimdallr
15
3 / 1 / 4
9,133
537
10,406
8,238
3,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
chapers96
Tsukuyomi
14
6 / 5 / 4
8,835
520
7,890
11,941
3,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 1 / 8
9,044
532
5,932
10,586
8,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
10
Kills
19
19
Deaths
10
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
0
4
4
L
Ne Zha
4
5
1
0.9
L
5
5
4
1.4
L
Charybdis
EffectiveVault
Charybdis
0
4
1
0.13
L
Cerberus
MyBad20
Cerberus
0
2
2
0.5
W
Merlin
Sasuke
Merlin
5
3
11
3.5
W
Heimdallr
TheeSheldonFox
Heimdallr
3
1
4
5
W
Tsukuyomi
chapers96
Tsukuyomi
6
5
4
1.6
W
3
1
8
7
L
Hercules
n1cklol
Hercules
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,659
Damage
51,402
70,083
Taken
55,074
44,113
Mitigated
27,626
22,320
Healing
17,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
12,169
1,882
0
4,824
13,690
9,082
443
5,346
8,344
0
58,522
L
Ne Zha
6,512
2,319
0
5,530
14,263
6,664
0
5,066
9,197
0
52,396
L
11,183
861
0
1,042
10,620
3,646
0
3,479
7,141
56,719
0
L
Charybdis
EffectiveVault
Charybdis
7,253
3,191
0
6,127
13,291
3,788
0
3,213
10,078
0
45,136
L
Cerberus
MyBad20
Cerberus
5,545
548
0
4,390
14,782
16,702
0
2,547
12,235
54,616
0
W
Merlin
Sasuke
Merlin
15,005
1,103
193
2,150
10,619
3,387
516
5,185
5,418
79,158
0
W
Heimdallr
TheeSheldonFox
Heimdallr
10,406
6,089
0
2,995
8,238
3,167
1,722
1,516
6,722
0
73,270
W
Tsukuyomi
chapers96
Tsukuyomi
7,890
2,081
0
2,857
11,941
3,929
0
3,274
8,667
0
51,032
W
5,932
150
1,139
3,469
10,586
8,061
0
1,391
9,195
27,187
0
L
Hercules
n1cklol
Hercules
2,166
500
0
5,231
17,127
13,313
0
6,984
10,143
0
14,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,667
Gold Earned
46,810
424
Minions Killed
496
0
Camps Cleared
0
1,688,375
Distance Traveled
1,738,947
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,252
544
101
6
0
376,528
4
L
Ne Zha
8,371
492
86
5
0
360,753
2
L
Agni
9,543
561
109
6
0
342,696
8
L
Charybdis
7,129
419
90
5
0
280,085
6
L
Cerberus
8,341
491
117
7
0
341,690
0
W
Merlin
10,546
620
148
9
0
340,028
4
W
Heimdallr
9,133
537
123
7
0
318,863
4
W
Tsukuyomi
8,835
520
82
5
0
359,683
2
W
Cerberus
9,044
532
42
2
0
343,845
6
L
Hercules
7,283
428
22
1
0
363,151
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role