Player Matchup

Sobek
Sobek
Irontyr
Sobek
Level 29
God Stats
5W - 2L
1,863 SR
Queue Stats
138W - 98L
1,636 Elo+
Solo
Hades
Hades
JollyOtterz
Hades
Level 13
God Stats
11W - 6L
1,725 SR
Queue Stats
71W - 65L
1,432 Elo+
Solo
Apollo
Apollo
MamiMorigan
Apollo
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 6L
1,623 Elo+
Party 3
Charybdis
Charybdis
papisalsa
Charybdis
Level 22
God Stats
8W - 4L
1,736 SR
Queue Stats
33W - 16L
1,650 Elo+
Party 3
He Bo
He Bo
zR4G3Rv
He Bo
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 61L
1,561 Elo+
Party 3
Team Averages
Level 28
1,665 SR
1,580 Elo+

VS

Team Averages
Level 19
1,447 SR
1,477 Elo+
Da Ji
Da Ji
 
Da Ji
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AlmightySalt
Neith
Level 26
God Stats
69W - 50L
1,521 SR
Queue Stats
152W - 164L
1,437 Elo+
Party 1
Ra
Ra
Fathermerlin
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,406 Elo+
Party 2
Cthulhu
Cthulhu
JiggyWatt
Cthulhu
Level 16
God Stats
0W - 3L
1,215 SR
Queue Stats
18W - 22L
1,404 Elo+
Party 2
Hercules
Hercules
NurfTheManatee
Hercules
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Irontyr
Sobek
12
8 / 2 / 0
7,384
671
4,767
8,819
11,303
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

9
2 / 3 / 2
5,659
514
5,888
7,431
3,091
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
11
5 / 1 / 5
6,931
630
5,607
5,681
2,003
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charybdis
papisalsa
Charybdis
9
0 / 2 / 3
5,605
510
1,546
4,848
1,011
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

He Bo
zR4G3Rv
He Bo
12
9 / 1 / 4
7,663
697
7,416
6,601
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
1 / 5 / 0
5,484
499
2,780
6,993
2,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
5 / 6 / 1
6,064
551
5,079
7,497
2,232
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8
0 / 6 / 1
5,039
458
2,130
6,488
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
JiggyWatt
Cthulhu
8
2 / 1 / 4
5,297
482
3,542
7,574
3,685
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
8
1 / 6 / 1
5,280
480
2,369
6,929
2,164
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
24
Kills
9
9
Deaths
24
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
5
0
0.2
L
5
6
1
0.92
L
0
6
1
0.08
W
Sobek
Irontyr
Sobek
8
2
0
4
L
Cthulhu
JiggyWatt
Cthulhu
2
1
4
4
W
2
3
2
1
W
Apollo
5
1
5
7.5
L
Hercules
1
6
1
0.25
W
Charybdis
papisalsa
Charybdis
0
2
3
0.75
W
He Bo
zR4G3Rv
He Bo
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,224
Damage
15,900
33,380
Taken
35,481
19,208
Mitigated
12,899
12,875
Healing
6,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,780
773
0
1,044
6,993
2,642
0
1,930
5,063
0
21,936
L
5,079
2,619
0
1,106
7,497
2,232
104
3,953
3,544
0
23,468
L
2,130
356
158
1,103
6,488
2,176
733
2,938
3,550
20,450
0
W
Sobek
Irontyr
Sobek
4,767
447
0
4,110
8,819
11,303
0
0
8,819
25,721
0
L
Cthulhu
JiggyWatt
Cthulhu
3,542
598
77
2,516
7,574
3,685
124
4,993
2,581
12,750
0
W
5,888
1,416
180
2,065
7,431
3,091
45
1,885
5,546
18,890
0
W
Apollo
5,607
3,106
0
3,040
5,681
2,003
466
1,291
4,390
0
41,058
L
Hercules
2,369
797
0
456
6,929
2,164
414
4,257
2,672
0
12,970
W
Charybdis
papisalsa
Charybdis
1,546
798
0
866
4,848
1,011
346
1,099
3,749
0
25,436
W
He Bo
zR4G3Rv
He Bo
7,416
408
0
2,614
6,601
1,800
236
1,397
5,204
38,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,242
Gold Earned
27,164
250
Minions Killed
175
0
Camps Cleared
0
1,036,607
Distance Traveled
934,345
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,484
499
46
4
0
168,907
2
L
Neith
6,064
551
42
4
0
187,581
1
L
Ra
5,039
458
38
3
0
178,385
1
W
Sobek
7,384
671
41
4
0
190,552
0
L
Cthulhu
5,297
482
17
2
0
211,991
1
W
Hades
5,659
514
37
3
0
198,059
0
W
Apollo
6,931
630
64
6
0
213,327
6
L
Hercules
5,280
480
32
3
0
187,481
0
W
Charybdis
5,605
510
40
4
0
215,899
0
W
He Bo
7,663
697
68
6
0
218,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role