Player Matchup

Khepri
Khepri
Dropdeadajay
Khepri
Level 40
God Stats
55W - 26L
1,745 SR
Queue Stats
503W - 405L
1,605 Elo+
Party 1
Nike
Nike
Ruthvin
Nike
Level 157
God Stats
2W - 1L
1,675 SR
Queue Stats
197W - 154L
1,663 Elo+
Party 1
Olorun
Olorun
SlyGuy19
Olorun
Level 104
God Stats
8W - 3L
1,677 SR
Queue Stats
646W - 566L
1,631 Elo+
Party 1
Team Averages
Level 100
1,699 SR
1,633 Elo+

VS

Team Averages
Level 60
1,415 SR
1,410 Elo+
Zeus
Zeus
GodExcommunicado
Zeus
Level 17
God Stats
0W - 5L
1,427 SR
Queue Stats
17W - 32L
1,196 Elo+
Party 2
Heimdallr
Heimdallr
Heliohem
Heimdallr
Level 17
God Stats
5W - 12L
1,263 SR
Queue Stats
10W - 19L
1,161 Elo+
Party 2
Chaac
Chaac
SantiBBC
Chaac
Level 145
God Stats
12W - 8L
1,555 SR
Queue Stats
441W - 328L
1,874 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
3 / 0 / 14
9,323
848
8,322
10,230
11,516
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nike
Ruthvin
Nike
13
9 / 0 / 12
10,088
917
11,073
14,863
10,543
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
SlyGuy19
Olorun
13
9 / 1 / 7
9,191
836
12,289
10,033
4,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 0
7,423
675
6,473
9,321
2,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Heliohem
Heimdallr
8
0 / 10 / 1
6,565
597
2,368
11,602
3,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
SantiBBC
Chaac
11
0 / 3 / 1
6,973
634
10,282
15,834
12,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
3
21
Kills
1
1
Deaths
21
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Khepri
3
0
14
10
L
1
8
0
0.13
L
Heimdallr
Heliohem
Heimdallr
0
10
1
0.05
W
Nike
Ruthvin
Nike
9
0
12
15
L
Chaac
SantiBBC
Chaac
0
3
1
0.17
W
Olorun
SlyGuy19
Olorun
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,684
Damage
19,123
35,126
Taken
36,757
27,057
Mitigated
18,928
17,313
Healing
7,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
8,322
473
607
2,950
10,230
11,516
139
2,230
7,665
18,728
0
L
6,473
822
0
250
9,321
2,866
0
4,519
4,802
19,207
0
L
Heimdallr
Heliohem
Heimdallr
2,368
1,063
0
219
11,602
3,826
0
6,094
5,508
0
14,089
W
Nike
Ruthvin
Nike
11,073
1,273
390
5,048
14,863
10,543
392
2,505
11,887
0
25,769
L
Chaac
SantiBBC
Chaac
10,282
1,347
0
6,750
15,834
12,236
0
8,623
7,211
0
31,100
W
Olorun
SlyGuy19
Olorun
12,289
8,708
2,529
5,789
10,033
4,998
2,379
1,880
7,785
38,365
5,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,602
Gold Earned
20,961
118
Minions Killed
105
5
Camps Cleared
3
739,666
Distance Traveled
556,656
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,323
848
19
2
0
265,918
4
L
Zeus
7,423
675
26
2
2
173,395
2
L
Heimdallr
6,565
597
34
3
0
156,878
0
W
Nike
10,088
917
31
3
0
279,493
10
L
Chaac
6,973
634
45
4
1
226,383
4
W
Olorun
9,191
836
68
6
5
194,255
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role