Player Matchup

Fafnir
Fafnir
ItzVonix
Fafnir
Level 155
God Stats
4W - 3L
1,501 SR
Queue Stats
179W - 112L
1,704 Elo+
Party 2
Hachiman
Hachiman
Nitorxs
Hachiman
Level 149
God Stats
3W - 3L
1,494 SR
Queue Stats
63W - 31L
1,714 Elo+
Solo
Da Ji
Da Ji
OathToRat
Da Ji
Level 160
God Stats
34W - 25L
1,694 SR
Queue Stats
520W - 250L
1,766 Elo+
Party 2
Achilles
Achilles
WorthyFate2
Achilles
Level 107
God Stats
12W - 5L
1,618 SR
Queue Stats
97W - 97L
1,626 Elo+
Solo
Sol
Sol
ptolomeaus
Sol
Level 150
God Stats
6W - 6L
1,587 SR
Queue Stats
274W - 264L
1,604 Elo+
Solo
Team Averages
Level 144
1,579 SR
1,683 Elo+

VS

Team Averages
Level 120
1,737 SR
1,624 Elo+
Jing Wei
Jing Wei
AVBGaming
Jing Wei
Level 126
God Stats
1W - 2L
1,530 SR
Queue Stats
279W - 226L
1,620 Elo+
Party 1
Artio
Artio
ImStraightUpBad
Artio
Level 68
God Stats
1W - 2L
1,877 SR
Queue Stats
27W - 42L
1,513 Elo+
Party 1
Ymir
Ymir
Simodine
Ymir
Level 158
God Stats
0W - 1L
1,873 SR
Queue Stats
34W - 21L
1,745 Elo+
Party 1
Achilles
Achilles
emamboz
Achilles
Level 124
God Stats
8W - 6L
1,670 SR
Queue Stats
209W - 197L
1,673 Elo+
Party 1
Agni
Agni
scorchers4482
Agni
Level 125
God Stats
4W - 5L
1,733 SR
Queue Stats
233W - 199L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
ItzVonix
Fafnir
17
2 / 1 / 15
12,430
592
5,915
15,303
20,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hachiman
Nitorxs
Hachiman
20
6 / 0 / 5
13,925
663
14,791
10,162
3,709
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
OathToRat
Da Ji
19
9 / 0 / 3
13,218
629
9,200
16,258
7,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
WorthyFate2
Achilles
17
1 / 6 / 4
11,712
558
11,528
23,792
17,182
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
9 / 4 / 6
13,820
658
25,471
22,301
9,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AVBGaming
Jing Wei
17
1 / 4 / 2
10,413
496
11,229
14,015
4,423
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 6 / 1
8,730
416
2,802
19,173
18,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ymir
14
1 / 6 / 4
8,999
429
7,126
17,723
6,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
emamboz
Achilles
18
6 / 3 / 0
11,530
549
12,825
21,357
23,795
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 8 / 3
9,606
457
8,390
11,478
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
27
Kills
11
11
Deaths
27
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AVBGaming
Jing Wei
1
4
2
0.5
L
1
6
1
0.25
W
Fafnir
ItzVonix
Fafnir
2
1
15
9.5
W
Hachiman
Nitorxs
Hachiman
6
0
5
8.5
W
Da Ji
OathToRat
Da Ji
9
0
3
10.5
L
Ymir
1
6
4
0.5
W
Achilles
WorthyFate2
Achilles
1
6
4
0.5
L
Achilles
emamboz
Achilles
6
3
0
2
W
9
4
6
3
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,905
Damage
42,372
87,816
Taken
83,746
58,019
Mitigated
57,005
43,099
Healing
18,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AVBGaming
Jing Wei
11,229
8,214
0
3,188
14,015
4,423
0
854
13,132
0
89,611
L
2,802
236
640
3,287
19,173
18,703
0
9,677
9,259
24,542
0
W
Fafnir
ItzVonix
Fafnir
5,915
1,573
0
5,900
15,303
20,627
360
4,382
10,591
19,115
0
W
Hachiman
Nitorxs
Hachiman
14,791
7,607
0
4,792
10,162
3,709
5,184
2,487
7,665
0
119,258
W
Da Ji
OathToRat
Da Ji
9,200
2,711
0
8,626
16,258
7,106
1,285
1,104
14,882
0
116,684
L
Ymir
7,126
2,011
0
4,128
17,723
6,691
0
7,444
9,965
57,481
0
W
Achilles
WorthyFate2
Achilles
11,528
2,579
0
9,150
23,792
17,182
1,000
3,667
19,218
0
65,962
L
Achilles
emamboz
Achilles
12,825
2,666
0
7,147
21,357
23,795
0
6,827
14,432
0
64,012
W
25,471
10,533
224
14,407
22,301
9,395
5,402
8,301
13,439
133,885
0
L
8,390
518
0
110
11,478
3,393
0
6,071
5,108
53,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,105
Gold Earned
49,278
700
Minions Killed
515
0
Camps Cleared
0
2,146,874
Distance Traveled
1,963,881
22
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,413
496
155
7
0
412,408
7
L
Artio
8,730
416
33
2
0
406,568
9
W
Fafnir
12,430
592
9
0
0
438,018
2
W
Hachiman
13,925
663
205
10
0
426,876
10
W
Da Ji
13,218
629
161
8
0
496,331
7
L
Ymir
8,999
429
95
5
0
341,674
4
W
Achilles
11,712
558
124
6
0
405,515
1
L
Achilles
11,530
549
114
5
0
418,252
4
W
Sol
13,820
658
201
10
0
380,134
2
L
Agni
9,606
457
118
6
0
384,979
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role