Player Matchup

Cthulhu
Cthulhu
Chanwis
Cthulhu
Level 25
God Stats
9W - 10L
1,588 SR
Queue Stats
115W - 133L
1,467 Elo+
Solo
Discordia
Discordia
SpookyJoyful
Discordia
Level 12
God Stats
1W - 1L
1,301 SR
Queue Stats
2W - 5L
1,084 Elo+
Party 2
Ravana
Ravana
TyrannicAngel
Ravana
Level 7
God Stats
4W - 1L
1,662 SR
Queue Stats
39W - 25L
1,379 Elo+
Solo
Ares
Ares
monkemonkemonke
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,226 Elo+
Party 2
Neith
Neith
saraktj
Neith
Level 28
God Stats
109W - 73L
1,603 SR
Queue Stats
224W - 218L
1,513 Elo+
Solo
Team Averages
Level 15
1,531 SR
1,334 Elo+

VS

Team Averages
Level 15
1,324 SR
1,300 Elo+
Olorun
Olorun
MachoUzi
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,415 Elo+
Solo
Janus
Janus
Weavenowski
Janus
Level 22
God Stats
3W - 5L
1,200 SR
Queue Stats
6W - 13L
1,200 Elo+
Solo
Cthulhu
Cthulhu
lPeterrr
Cthulhu
Level 16
God Stats
3W - 6L
1,148 SR
Queue Stats
20W - 43L
1,225 Elo+
Party 1
Ra
Ra
putnut2828
Ra
Level 5
God Stats
2W - 7L
1,287 SR
Queue Stats
2W - 10L
1,181 Elo+
Party 1
Sol
Sol
vdvinity
Sol
Level 16
God Stats
7W - 9L
1,483 SR
Queue Stats
48W - 40L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chanwis
Cthulhu
20
4 / 3 / 28
14,928
1,066
21,377
24,414
34,065
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
SpookyJoyful
Discordia
20
1 / 4 / 18
12,332
881
4,558
11,749
4,625
20
9 / 5 / 16
14,040
1,003
21,733
23,318
13,154
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
5 / 5 / 23
14,037
1,003
13,396
23,070
21,397
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
saraktj
Neith
20
25 / 3 / 7
16,334
1,167
45,400
19,791
7,981
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Team 1 Tickets

99

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MachoUzi
Olorun
19
4 / 8 / 8
12,791
914
17,071
23,178
11,051
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

18
3 / 7 / 8
12,722
909
17,483
15,174
6,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
lPeterrr
Cthulhu
20
8 / 8 / 9
14,376
1,027
21,347
28,942
37,424
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
0 / 12 / 7
11,294
807
12,407
21,344
10,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 9 / 11
14,228
1,016
25,360
25,362
10,703
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
63
44
Kills
20
20
Deaths
44
92
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Chanwis
Cthulhu
4
3
28
6
L
Olorun
MachoUzi
Olorun
4
8
8
1
W
Discordia
SpookyJoyful
Discordia
1
4
18
2.5
W
9
5
16
3.4
L
3
7
8
1
L
Cthulhu
lPeterrr
Cthulhu
8
8
9
1.56
W
5
5
23
3.3
L
0
12
7
0.29
W
Neith
saraktj
Neith
25
3
7
9.5
L
5
9
11
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,464
Damage
93,668
102,342
Taken
114,000
81,222
Mitigated
75,447
7,664
Healing
11,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Chanwis
Cthulhu
21,377
1,552
1,190
2,383
24,414
34,065
0
20,542
3,599
69,296
0
L
Olorun
MachoUzi
Olorun
17,071
9,623
477
4,367
23,178
11,051
0
8,080
14,873
30,884
0
W
Discordia
SpookyJoyful
Discordia
4,558
1,309
0
630
11,749
4,625
0
10,839
880
8,504
0
W
21,733
8,510
0
1,396
23,318
13,154
0
20,978
2,112
0
29,998
L
17,483
1,376
0
516
15,174
6,008
0
6,201
8,973
45,949
0
L
Cthulhu
lPeterrr
Cthulhu
21,347
1,274
129
0
28,942
37,424
0
10,013
17,459
35,009
0
W
13,396
1,850
0
0
23,070
21,397
0
22,315
555
15,937
0
L
12,407
1,769
0
0
21,344
10,261
0
6,559
14,759
25,591
0
W
Neith
saraktj
Neith
45,400
33,000
0
2,065
19,791
7,981
0
18,081
1,528
0
80,739
L
25,360
11,494
0
5,643
25,362
10,703
0
8,478
16,884
74,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,671
Gold Earned
65,411
236
Minions Killed
283
3
Camps Cleared
3
1,231,778
Distance Traveled
1,213,218
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,928
1,066
124
9
1
266,029
1
L
Olorun
12,791
914
44
3
1
229,907
0
W
Discordia
12,332
881
7
1
1
217,017
5
W
Ravana
14,040
1,003
16
1
0
233,497
1
L
Janus
12,722
909
68
5
0
225,003
0
L
Cthulhu
14,376
1,027
41
3
1
289,441
3
W
Ares
14,037
1,003
5
0
0
251,605
0
L
Ra
11,294
807
24
2
0
242,942
2
W
Neith
16,334
1,167
84
6
1
263,630
0
L
Sol
14,228
1,016
106
8
1
225,925
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role