Player Matchup

Artemis
Artemis
Desorak
Artemis
Level 18
God Stats
1W - 1L
1,294 SR
Queue Stats
4W - 2L
1,727 Elo+
Party 2
Anubis
Anubis
DiegoCrumbs
Anubis
Level 129
God Stats
8W - 3L
1,614 SR
Queue Stats
131W - 109L
1,680 Elo+
Party 2
Neith
Neith
RyzingThunder
Neith
Level 105
God Stats
17W - 14L
1,710 SR
Queue Stats
165W - 143L
1,680 Elo+
Party 2
Bakasura
Bakasura
Yuribot
Bakasura
Level 134
God Stats
7W - 4L
1,573 SR
Queue Stats
120W - 112L
1,664 Elo+
Party 2
Artio
Artio
bIGbOIstudios
Artio
Level 65
God Stats
10W - 11L
1,589 SR
Queue Stats
68W - 44L
1,691 Elo+
Party 2
Team Averages
Level 90
1,556 SR
1,688 Elo+

VS

Team Averages
Level 66
1,568 SR
1,580 Elo+
Thoth
Thoth
ArchosMoros
Thoth
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 101L
1,601 Elo+
Party 1
Loki
Loki
Azathoph
Loki
Level 28
God Stats
1W - 3L
1,782 SR
Queue Stats
111W - 113L
1,558 Elo+
Party 1
Sylvanus
Sylvanus
FrostiCat
Sylvanus
Level 103
God Stats
7W - 6L
1,555 SR
Queue Stats
119W - 124L
1,569 Elo+
Party 1
Ne Zha
Ne Zha
OpKit
Ne Zha
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 89L
1,498 Elo+
Party 1
Artemis
Artemis
SpaceCowboy217
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 22L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Desorak
Artemis
12
2 / 1 / 7
7,032
541
5,631
6,381
1,495
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
15
6 / 1 / 2
9,030
695
6,339
7,255
4,234
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
12 / 0 / 12
9,343
719
14,471
6,733
2,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
Yuribot
Bakasura
15
13 / 0 / 1
9,459
728
9,610
8,636
4,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 0 / 7
6,750
519
1,859
8,992
5,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 0
5,703
439
2,939
8,637
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
9
2 / 11 / 0
6,083
468
6,748
11,311
3,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
FrostiCat
Sylvanus
11
0 / 6 / 1
6,387
491
4,309
11,221
5,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
OpKit
Ne Zha
9
0 / 2 / 1
5,864
451
3,332
9,220
5,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
0 / 5 / 0
5,141
395
3,843
7,841
1,904
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
4
33
Kills
2
2
Deaths
33
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
L
Loki
2
11
0
0.18
W
Artemis
Desorak
Artemis
2
1
7
5.5
W
Anubis
6
1
2
7
L
Sylvanus
FrostiCat
Sylvanus
0
6
1
0.08
L
Ne Zha
OpKit
Ne Zha
0
2
1
0.25
W
12
0
12
18
L
0
5
0
0
W
Bakasura
Yuribot
Bakasura
13
0
1
13.5
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,910
Damage
21,171
37,997
Taken
48,230
18,052
Mitigated
18,561
15,401
Healing
7,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,939
255
0
500
8,637
2,062
232
696
7,686
31,169
0
L
Loki
6,748
1,785
0
0
11,311
3,031
0
488
10,283
0
30,654
W
Artemis
Desorak
Artemis
5,631
2,659
0
2,006
6,381
1,495
1,602
633
5,748
0
35,121
W
Anubis
6,339
499
0
4,062
7,255
4,234
203
2,503
4,752
60,808
0
L
Sylvanus
FrostiCat
Sylvanus
4,309
1,129
0
2,819
11,221
5,741
0
4,919
6,092
26,394
7,523
L
Ne Zha
OpKit
Ne Zha
3,332
826
0
2,908
9,220
5,823
0
1,067
7,777
0
19,227
W
14,471
8,772
0
2,534
6,733
2,178
3,016
2,365
4,368
0
49,120
L
3,843
1,378
0
1,153
7,841
1,904
0
1,028
6,673
0
25,121
W
Bakasura
Yuribot
Bakasura
9,610
7,048
0
3,203
8,636
4,454
1,721
724
7,912
0
56,504
W
1,859
99
180
3,416
8,992
5,691
0
419
8,573
11,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,614
Gold Earned
29,178
418
Minions Killed
275
0
Camps Cleared
0
1,241,377
Distance Traveled
1,119,656
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,703
439
57
4
0
212,620
1
L
Loki
6,083
468
61
5
0
221,556
1
W
Artemis
7,032
541
72
6
0
219,781
2
W
Anubis
9,030
695
132
10
0
217,323
1
L
Sylvanus
6,387
491
82
6
0
201,671
3
L
Ne Zha
5,864
451
18
1
0
268,272
5
W
Neith
9,343
719
84
6
0
246,055
4
L
Artemis
5,141
395
57
4
0
215,537
4
W
Bakasura
9,459
728
115
9
0
301,423
5
W
Artio
6,750
519
15
1
0
256,795
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role