Player Matchup

Bakasura
Bakasura
KuzenForABruzen
Bakasura
Level 102
God Stats
6W - 1L
1,741 SR
Queue Stats
91W - 87L
1,482 Elo+
Party 4
Hades
Hades
SolidGuru93
Hades
Level 85
God Stats
1W - 4L
1,112 SR
Queue Stats
312W - 284L
1,500 Elo+
Party 3
Ymir
Ymir
Tasdel
Ymir
Level 23
God Stats
72W - 56L
1,573 SR
Queue Stats
142W - 132L
1,415 Elo+
Party 3
Izanami
Izanami
p3nuttbutt3r467
Izanami
Level 44
God Stats
2W - 1L
1,618 SR
Queue Stats
31W - 29L
1,461 Elo+
Party 4
Bacchus
Bacchus
xCOFFEEx
Bacchus
Level 73
God Stats
26W - 21L
1,546 SR
Queue Stats
167W - 181L
1,438 Elo+
Party 3
Team Averages
Level 65
1,518 SR
1,459 Elo+

VS

Team Averages
Level 66
1,477 SR
1,481 Elo+
Artemis
Artemis
AAGods
Artemis
Level 8
God Stats
2W - 1L
1,539 SR
Queue Stats
11W - 9L
1,718 Elo+
Party 2
Sylvanus
Sylvanus
Alliice
Sylvanus
Level 41
God Stats
3W - 4L
1,371 SR
Queue Stats
94W - 117L
1,398 Elo+
Party 1
Thanatos
Thanatos
Kempfitz
Thanatos
Level 48
God Stats
16W - 19L
1,414 SR
Queue Stats
123W - 145L
1,406 Elo+
Party 1
Gilgamesh
Gilgamesh
McSpankTown
Gilgamesh
Level 125
God Stats
16W - 15L
1,561 SR
Queue Stats
191W - 237L
1,450 Elo+
Party 2
Zhong Kui
Zhong Kui
When Ur Too Dry
Zhong Kui
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
234W - 288L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
3 / 4 / 2
9,596
533
8,736
13,932
6,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 3 / 0
9,015
501
8,969
17,607
9,450
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
Tasdel
Ymir
16
1 / 1 / 1
9,159
509
5,742
9,316
10,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 7 / 2
7,978
443
5,687
10,023
2,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
xCOFFEEx
Bacchus
12
0 / 5 / 3
7,643
425
5,049
11,064
9,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AAGods
Artemis
15
7 / 4 / 6
9,723
540
12,922
13,007
4,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Alliice
Sylvanus
15
3 / 0 / 8
9,089
505
4,787
8,493
6,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
Kempfitz
Thanatos
15
4 / 2 / 6
9,142
508
6,590
10,802
4,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
McSpankTown
Gilgamesh
14
0 / 1 / 0
8,843
491
2,112
7,985
3,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
When Ur Too Dry
Zhong Kui
17
6 / 1 / 3
10,867
604
18,795
16,194
11,804
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
8
Kills
20
20
Deaths
8
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Artemis
AAGods
Artemis
7
4
6
2.5
W
Sylvanus
Alliice
Sylvanus
3
0
8
7
W
Thanatos
Kempfitz
Thanatos
4
2
6
3.5
L
Bakasura
3
4
2
1
W
Gilgamesh
McSpankTown
Gilgamesh
0
1
0
0
L
4
3
0
1.33
L
Ymir
Tasdel
Ymir
1
1
1
1.5
W
Zhong Kui
When Ur Too Dry
Zhong Kui
6
1
3
7.5
L
0
7
2
0.14
L
Bacchus
xCOFFEEx
Bacchus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,183
Damage
45,206
61,942
Taken
56,481
37,950
Mitigated
31,607
20,374
Healing
28,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AAGods
Artemis
12,922
7,309
0
3,530
13,007
4,945
575
4,112
8,335
0
63,107
W
Sylvanus
Alliice
Sylvanus
4,787
1,342
1,181
3,004
8,493
6,890
612
2,187
6,256
29,975
8,130
W
Thanatos
Kempfitz
Thanatos
6,590
2,012
0
8,830
10,802
4,448
0
3,218
7,506
0
56,103
L
Bakasura
8,736
6,367
0
4,718
13,932
6,564
384
5,894
8,038
0
64,548
W
Gilgamesh
McSpankTown
Gilgamesh
2,112
518
0
1,863
7,985
3,520
676
3,292
4,222
0
44,827
L
8,969
1,233
367
8,817
17,607
9,450
270
10,036
7,571
48,859
0
L
Ymir
Tasdel
Ymir
5,742
1,490
0
3,644
9,316
10,390
32
2,166
7,150
49,909
0
W
Zhong Kui
When Ur Too Dry
Zhong Kui
18,795
4,202
0
10,205
16,194
11,804
700
6,386
9,183
91,263
0
L
5,687
3,433
0
665
10,023
2,424
887
2,846
7,177
0
57,198
L
Bacchus
xCOFFEEx
Bacchus
5,049
465
0
2,163
11,064
9,122
135
2,688
8,376
18,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,391
Gold Earned
47,664
489
Minions Killed
510
0
Camps Cleared
0
1,620,482
Distance Traveled
1,517,442
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,723
540
110
6
0
297,064
3
W
Sylvanus
9,089
505
70
4
0
316,991
4
W
Thanatos
9,142
508
78
4
0
378,812
3
L
Bakasura
9,596
533
129
7
0
375,985
10
W
Gilgamesh
8,843
491
91
5
0
202,537
0
L
Hades
9,015
501
104
6
0
323,836
0
L
Ymir
9,159
509
108
6
0
297,972
6
W
Zhong Kui
10,867
604
161
9
0
322,038
2
L
Izanami
7,978
443
123
7
0
295,710
3
L
Bacchus
7,643
425
25
1
0
326,979
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role