Player Matchup

Kali
Kali
IReus 1sT
Kali
Level 113
God Stats
5W - 8L
1,591 SR
Queue Stats
368W - 400L
1,550 Elo+
Solo
Jing Wei
Jing Wei
ObiWanSJGCW
Jing Wei
Level 154
God Stats
6W - 5L
1,732 SR
Queue Stats
460W - 461L
1,558 Elo+
Party 2
Bacchus
Bacchus
Raiden MKL
Bacchus
Level 160
God Stats
3W - 3L
1,598 SR
Queue Stats
568W - 539L
1,588 Elo+
Party 2
Cerberus
Cerberus
llGHMllVincible
Cerberus
Level 155
God Stats
22W - 16L
1,602 SR
Queue Stats
192W - 163L
1,588 Elo+
Party 3
Hera
Hera
zGuly
Hera
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Team Averages
Level 147
1,605 SR
1,557 Elo+

VS

Team Averages
Level 139
1,575 SR
1,554 Elo+
Ymir
Ymir
 
Ymir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
ANGELJULIAN
Ne Zha
Level 124
God Stats
8W - 8L
1,681 SR
Queue Stats
147W - 149L
1,586 Elo+
Party 4
Cthulhu
Cthulhu
ChimmyChiChango
Cthulhu
Level 141
God Stats
21W - 13L
1,494 SR
Queue Stats
601W - 571L
1,561 Elo+
Solo
Hachiman
Hachiman
LaughinYoHO
Hachiman
Level 135
God Stats
70W - 47L
1,609 SR
Queue Stats
437W - 420L
1,570 Elo+
Party 1
Chang'e
Chang'e
RAWR Rias
Chang'e
Level 151
God Stats
5W - 2L
1,593 SR
Queue Stats
65W - 88L
1,554 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
10
2 / 3 / 1
5,726
573
3,701
6,973
3,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jing Wei
ObiWanSJGCW
Jing Wei
9
0 / 3 / 1
5,006
501
1,651
6,014
1,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Raiden MKL
Bacchus
11
2 / 2 / 0
6,132
613
5,093
7,154
6,154
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
7
2 / 2 / 1
5,389
539
1,611
4,876
1,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
zGuly
Hera
10
0 / 2 / 1
5,328
533
3,025
4,463
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
2 / 1 / 6
5,952
595
2,730
5,731
3,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
10
1 / 1 / 4
5,676
568
2,198
6,292
1,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 1
6,028
603
4,510
8,440
3,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
LaughinYoHO
Hachiman
12
6 / 1 / 1
7,015
702
5,154
4,195
1,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chang'e
RAWR Rias
Chang'e
10
2 / 1 / 3
5,865
587
3,203
4,917
1,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
12
12
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
6
5
W
Ne Zha
1
1
4
3
W
1
2
1
0.75
L
Kali
2
3
1
0.83
W
Hachiman
LaughinYoHO
Hachiman
6
1
1
6.5
L
Jing Wei
ObiWanSJGCW
Jing Wei
0
3
1
0.17
W
Chang'e
RAWR Rias
Chang'e
2
1
3
3.5
L
Bacchus
Raiden MKL
Bacchus
2
2
0
1
L
Cerberus
2
2
1
1.25
L
Hera
zGuly
Hera
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,081
Damage
17,795
29,480
Taken
29,575
13,889
Mitigated
11,038
8,583
Healing
13,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,730
983
0
1,382
5,731
3,362
13
1,875
3,856
10,708
0
W
Ne Zha
2,198
961
0
2,682
6,292
1,616
0
860
5,432
0
25,594
W
4,510
768
0
3,672
8,440
3,121
0
4,969
3,471
29,775
0
L
Kali
3,701
1,155
0
2,520
6,973
3,166
0
1,646
5,297
0
33,648
W
Hachiman
LaughinYoHO
Hachiman
5,154
2,340
0
2,305
4,195
1,418
0
658
3,537
0
45,642
L
Jing Wei
ObiWanSJGCW
Jing Wei
1,651
1,300
0
1,807
6,014
1,278
0
994
4,986
0
24,767
W
Chang'e
RAWR Rias
Chang'e
3,203
321
394
2,710
4,917
1,521
435
1,367
3,550
32,651
0
L
Bacchus
Raiden MKL
Bacchus
5,093
547
0
2,697
7,154
6,154
0
4,214
2,940
32,711
0
L
Cerberus
1,611
96
0
1,059
4,876
1,789
0
1,422
3,438
12,210
0
L
Hera
zGuly
Hera
3,025
1,201
0
500
4,463
1,502
0
1,948
2,376
36,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,581
Gold Earned
30,536
289
Minions Killed
296
0
Camps Cleared
0
890,608
Distance Traveled
966,385
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,952
595
23
2
0
191,038
5
W
Ne Zha
5,676
568
50
5
0
211,748
2
W
Cthulhu
6,028
603
68
7
0
197,311
4
L
Kali
5,726
573
71
7
0
200,982
0
W
Hachiman
7,015
702
93
9
0
177,137
1
L
Jing Wei
5,006
501
49
5
0
180,424
2
W
Chang'e
5,865
587
62
6
0
189,151
2
L
Bacchus
6,132
613
68
7
0
184,651
1
L
Cerberus
5,389
539
33
3
0
143,257
3
L
Hera
5,328
533
68
7
0
181,294
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role