Player Matchup

Tiamat
Tiamat
Gold V
 
Tiamat
Gold V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze III
CaptainDaddy20
Cerberus
Bronze III
Level 152
God Stats
0W - 1L
1,504 SR
Queue Stats
0W - 3L
1,459 MMR
Solo
Bacchus
Bacchus
Silver I
LambShanks42
Bacchus
Silver I
Level 68
God Stats
5W - 16L
1,510 SR
Queue Stats
31W - 34L
1,433 MMR
Solo
Cernunnos
Cernunnos
Gold III
SexyLordFarquad
Cernunnos
Gold III
Level 55
God Stats
16W - 13L
1,666 SR
Queue Stats
69W - 77L
1,461 MMR
Solo
Da Ji
Da Ji
Gold IV
ierdei
Da Ji
Gold IV
Level 117
God Stats
1W - 1L
1,699 SR
Queue Stats
200W - 196L
1,427 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 92
1,576 SR
1,456 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 83
1,590 SR
1,456 MMR
Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Biel187
Sun Wukong
Gold III
Level 153
God Stats
13W - 14L
1,657 SR
Queue Stats
611W - 607L
1,449 MMR
Solo
Anubis
Anubis
Bronze III
DarthAlpha1604
Anubis
Bronze III
Level 56
God Stats
1W - 2L
1,305 SR
Queue Stats
8W - 12L
1,414 MMR
Solo
Ymir
Ymir
Silver IV
MamaMiaZakaria
Ymir
Silver IV
Level 60
God Stats
4W - 8L
1,723 SR
Queue Stats
22W - 23L
1,419 MMR
Party 1
Neith
Neith
Gold V
jopsyng
Neith
Gold V
Level 89
God Stats
3W - 0L
1,765 SR
Queue Stats
43W - 40L
1,498 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
3 / 6 / 0
9,631
459
7,365
11,592
5,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
14
0 / 2 / 2
9,417
448
6,692
16,225
14,413
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
LambShanks42
Bacchus
12
0 / 0 / 6
8,382
399
5,824
16,379
12,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
SexyLordFarquad
Cernunnos
17
2 / 4 / 2
10,021
477
9,225
14,590
4,953
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
ierdei
Da Ji
15
4 / 6 / 0
9,732
463
5,874
15,360
6,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ArtemisMorgan Le FayAthenaJanusNu Wa

VS

Bans
OdinGilgameshArtioErlang ShenCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
5 / 1 / 5
11,055
526
9,840
16,686
21,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
Biel187
Sun Wukong
20
10 / 1 / 3
12,494
595
11,827
15,643
10,169
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
0 / 2 / 7
9,885
471
7,040
7,240
3,862
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
0 / 2 / 7
10,686
509
10,913
14,114
13,299
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
jopsyng
Neith
19
3 / 3 / 3
11,370
541
9,445
11,753
3,838
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
9
Kills
18
18
Deaths
9
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
6
0
0.5
W
Chaac
 
Chaac
5
1
5
7.5
W
Sun Wukong
Biel187
Sun Wukong
10
1
3
11.5
L
Cerberus
0
2
2
0.5
W
0
2
7
1.75
L
Bacchus
LambShanks42
Bacchus
0
0
6
3
W
0
2
7
1.75
L
Cernunnos
SexyLordFarquad
Cernunnos
2
4
2
0.75
L
Da Ji
ierdei
Da Ji
4
6
0
0.67
W
Neith
jopsyng
Neith
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,980
Damage
49,065
74,146
Taken
65,436
43,684
Mitigated
53,022
20,487
Healing
21,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,365
124
0
2,030
11,592
5,474
328
3,159
8,433
50,304
0
W
Chaac
 
Chaac
9,840
1,848
0
4,170
16,686
21,854
140
5,949
10,481
619
38,230
W
Sun Wukong
Biel187
Sun Wukong
11,827
2,001
0
5,226
15,643
10,169
62
2,451
13,066
0
97,740
L
Cerberus
6,692
862
0
7,441
16,225
14,413
70
7,141
9,084
64,756
0
W
7,040
315
0
2,714
7,240
3,862
2,126
2,712
4,314
69,723
0
L
Bacchus
LambShanks42
Bacchus
5,824
854
0
3,408
16,379
12,029
0
4,726
11,653
24,505
0
W
10,913
2,973
0
4,546
14,114
13,299
48
6,054
7,899
71,650
0
L
Cernunnos
SexyLordFarquad
Cernunnos
9,225
3,403
0
3,833
14,590
4,953
850
1,577
13,013
0
88,382
L
Da Ji
ierdei
Da Ji
5,874
1,763
0
3,775
15,360
6,815
0
1,643
13,717
0
63,365
W
Neith
jopsyng
Neith
9,445
4,327
0
4,770
11,753
3,838
4,293
2,000
9,753
0
98,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,183
Gold Earned
55,490
558
Minions Killed
588
0
Camps Cleared
0
1,869,081
Distance Traveled
2,021,298
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,631
459
104
5
0
332,914
3
W
Chaac
11,055
526
60
3
0
412,924
3
W
Sun Wukong
12,494
595
139
7
0
463,320
0
L
Cerberus
9,417
448
186
9
0
377,019
4
W
Anubis
9,885
471
113
5
0
373,498
1
L
Bacchus
8,382
399
30
1
0
361,813
5
W
Ymir
10,686
509
138
7
0
370,712
2
L
Cernunnos
10,021
477
143
7
0
387,626
0
L
Da Ji
9,732
463
95
5
0
409,709
4
W
Neith
11,370
541
138
7
0
400,844
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role