Player Matchup

Cthulhu
Cthulhu
Iceattack
Cthulhu
Level 35
God Stats
75W - 90L
1,405 SR
Queue Stats
111W - 152L
1,257 Elo+
Solo
Janus
Janus
Jlouseiro01
Janus
Level 127
God Stats
18W - 21L
1,394 SR
Queue Stats
51W - 67L
1,387 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KandyFx
Ah Muzen Cab
Level 63
God Stats
9W - 10L
1,507 SR
Queue Stats
110W - 146L
1,367 Elo+
Solo
Team Averages
Level 75
1,435 SR
1,337 Elo+

VS

Team Averages
Level 43
1,498 SR
1,285 Elo+
Apollo
Apollo
DERPY1273
Apollo
Level 25
God Stats
0W - 2L
1,675 SR
Queue Stats
13W - 25L
1,237 Elo+
Solo
Raijin
Raijin
Exctsy
Raijin
Level 27
God Stats
6W - 11L
1,306 SR
Queue Stats
18W - 20L
1,316 Elo+
Party 1
Nemesis
Nemesis
Visaxx
Nemesis
Level 77
God Stats
9W - 4L
1,515 SR
Queue Stats
82W - 87L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Iceattack
Cthulhu
16
11 / 1 / 9
11,936
796
12,942
17,901
13,822
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
8 / 0 / 13
11,540
769
13,724
5,221
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
KandyFx
Ah Muzen Cab
14
4 / 4 / 13
10,396
693
14,341
11,518
3,826
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DERPY1273
Apollo
11
0 / 12 / 2
8,034
536
4,952
16,127
6,175
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
Exctsy
Raijin
12
0 / 6 / 3
8,428
562
8,813
14,536
5,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Visaxx
Nemesis
14
5 / 5 / 0
9,684
646
8,255
15,283
6,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
23
Kills
5
5
Deaths
23
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Apollo
DERPY1273
Apollo
0
12
2
0.08
L
Raijin
Exctsy
Raijin
0
6
3
0.25
W
Cthulhu
Iceattack
Cthulhu
11
1
9
15.5
W
8
0
13
14.5
W
Ah Muzen Cab
KandyFx
Ah Muzen Cab
4
4
13
2.63
L
Nemesis
Visaxx
Nemesis
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,007
Damage
22,020
34,640
Taken
45,946
19,109
Mitigated
18,160
13,056
Healing
4,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
DERPY1273
Apollo
4,952
1,541
568
927
16,127
6,175
152
8,441
7,686
0
17,470
L
Raijin
Exctsy
Raijin
8,813
844
0
476
14,536
5,092
0
10,233
4,303
30,723
0
W
Cthulhu
Iceattack
Cthulhu
12,942
840
240
6,582
17,901
13,822
639
4,807
13,094
29,713
0
W
13,724
583
128
2,159
5,221
1,461
271
2,153
3,068
43,481
0
W
Ah Muzen Cab
KandyFx
Ah Muzen Cab
14,341
5,688
212
3,735
11,518
3,826
611
2,112
9,406
0
49,688
L
Nemesis
Visaxx
Nemesis
8,255
2,351
0
2,418
15,283
6,893
0
8,425
6,858
0
28,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,872
Gold Earned
26,146
181
Minions Killed
144
5
Camps Cleared
6
827,179
Distance Traveled
730,062
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,034
536
34
2
0
213,641
0
L
Raijin
8,428
562
52
3
0
233,405
0
W
Cthulhu
11,936
796
31
2
0
292,659
2
W
Janus
11,540
769
80
5
3
299,487
0
W
Ah Muzen Cab
10,396
693
70
5
2
235,033
6
L
Nemesis
9,684
646
58
4
6
283,016
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role