Player Matchup

Artio
Artio
Platinum V
Feared Tactix
Artio
Platinum V
Level 121
God Stats
9W - 8L
1,662 SR
Queue Stats
76W - 74L
1,552 MMR
Party 1
Izanami
Izanami
Bronze III
FreakLaser
Izanami
Bronze III
Level 49
God Stats
2W - 2L
1,842 SR
Queue Stats
6W - 11L
1,551 MMR
Party 3
Apollo
Apollo
Gold II
GonCrazy
Apollo
Gold II
Level 67
God Stats
5W - 2L
1,633 SR
Queue Stats
78W - 75L
1,543 MMR
Party 1
Merlin
Merlin
Silver I
Pyroicus
Merlin
Silver I
Level 127
God Stats
2W - 4L
1,609 SR
Queue Stats
25W - 28L
1,561 MMR
Party 3
Terra
Terra
Gold III
iiDary
Terra
Gold III
Level 67
God Stats
4W - 9L
1,565 SR
Queue Stats
57W - 58L
1,572 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 86
1,662 SR
1,556 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,567 SR
1,556 MMR
Nike
Nike
Gold II
Splilltz
Nike
Gold II
Level 121
God Stats
4W - 0L
1,738 SR
Queue Stats
120W - 110L
1,549 MMR
Solo
Hel
Hel
Gold II
coolkidsrus
Hel
Gold II
Level 128
God Stats
6W - 1L
1,453 SR
Queue Stats
310W - 288L
1,553 MMR
Solo
Horus
Horus
Platinum V
nohold
Horus
Platinum V
Level 129
God Stats
1W - 5L
1,500 SR
Queue Stats
385W - 368L
1,547 MMR
Solo
Serqet
Serqet
Platinum V
saguero28
Serqet
Platinum V
Level 128
God Stats
2W - 4L
1,407 SR
Queue Stats
143W - 136L
1,544 MMR
Party 2
Danzaburou
Danzaburou
Gold III
whatwentwrong
Danzaburou
Gold III
Level 109
God Stats
15W - 7L
1,740 SR
Queue Stats
85W - 84L
1,586 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 5 / 6
12,949
518
19,032
33,910
33,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
FreakLaser
Izanami
18
4 / 6 / 5
12,471
499
21,217
16,713
6,031
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
GonCrazy
Apollo
18
3 / 8 / 4
11,565
463
9,204
19,518
9,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Pyroicus
Merlin
18
2 / 8 / 7
11,630
465
11,737
17,869
8,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
iiDary
Terra
15
2 / 5 / 9
10,593
424
8,213
24,354
26,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
TiamatMorgan Le FayOdinPersephoneGilgamesh

VS

Bans
AthenaMedusaOsirisArtemisErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
20
8 / 3 / 12
15,104
604
24,043
27,022
35,967
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
7 / 3 / 13
14,719
589
23,066
18,800
16,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
nohold
Horus
17
1 / 1 / 23
12,725
509
6,365
24,390
34,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
saguero28
Serqet
20
6 / 1 / 12
13,783
551
12,669
23,004
9,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
whatwentwrong
Danzaburou
20
10 / 5 / 3
16,228
649
21,791
18,453
6,878
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
95
12
Kills
32
32
Deaths
13
31
Assists
63
Player
Kills
Deaths
Assists
KDA
L
1
5
6
0.8
L
Izanami
FreakLaser
Izanami
4
6
5
1.08
L
Apollo
GonCrazy
Apollo
3
8
4
0.63
L
Merlin
Pyroicus
Merlin
2
8
7
0.69
W
Nike
8
3
12
4.67
W
7
3
13
4.5
L
Terra
iiDary
Terra
2
5
9
1.3
W
Horus
nohold
Horus
1
1
23
12.5
W
Serqet
saguero28
Serqet
6
1
12
12
W
Danzaburou
whatwentwrong
Danzaburou
10
5
3
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,403
Damage
87,934
112,364
Taken
111,669
83,956
Mitigated
103,579
36,048
Healing
50,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,032
563
1,021
16,192
33,910
33,090
0
8,165
24,736
96,645
0
L
Izanami
FreakLaser
Izanami
21,217
13,178
0
3,929
16,713
6,031
960
2,461
13,815
0
85,160
L
Apollo
GonCrazy
Apollo
9,204
4,733
0
3,306
19,518
9,741
0
2,525
16,440
0
109,189
L
Merlin
Pyroicus
Merlin
11,737
264
50
2,519
17,869
8,801
0
6,626
10,925
71,529
0
W
Nike
24,043
3,905
0
6,811
27,022
35,967
611
12,241
14,713
14,225
86,961
W
23,066
1,613
13,952
11,279
18,800
16,472
641
10,556
8,193
125,542
0
L
Terra
iiDary
Terra
8,213
580
1,773
7,258
24,354
26,293
0
9,824
13,674
31,459
0
W
Horus
nohold
Horus
6,365
2,435
3,438
7,311
24,390
34,769
473
7,459
16,931
0
21,623
W
Serqet
saguero28
Serqet
12,669
4,036
0
1,473
23,004
9,493
371
7,824
15,180
0
128,545
W
Danzaburou
whatwentwrong
Danzaburou
21,791
12,103
0
6,219
18,453
6,878
4,010
5,007
13,446
0
126,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,208
Gold Earned
72,559
644
Minions Killed
720
0
Camps Cleared
0
2,409,792
Distance Traveled
2,488,426
50
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
12,949
518
173
7
0
519,661
9
L
Izanami
12,471
499
151
6
0
437,412
10
L
Apollo
11,565
463
153
6
0
524,872
8
L
Merlin
11,630
465
119
5
0
445,114
13
W
Nike
15,104
604
174
7
0
490,323
3
W
Hel
14,719
589
202
8
0
508,297
1
L
Terra
10,593
424
48
2
0
482,733
10
W
Horus
12,725
509
23
1
0
494,916
7
W
Serqet
13,783
551
154
6
0
553,321
4
W
Danzaburou
16,228
649
167
7
0
441,569
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role