Player Matchup

Sylvanus
Sylvanus
Platinum V
JaredisMud
Sylvanus
Platinum V
Level 136
God Stats
1W - 1L
1,645 SR
Queue Stats
197W - 185L
1,665 MMR
Party 2
Chaac
Chaac
Diamond III
Maxiiia
Chaac
Diamond III
Level 155
God Stats
18W - 9L
1,816 SR
Queue Stats
155W - 135L
2,102 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond V
MitchBearPig
Baron Samedi
Diamond V
Level 160
God Stats
4W - 0L
1,722 SR
Queue Stats
171W - 153L
1,931 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,728 SR
1,899 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,696 SR
1,881 MMR
Medusa
Medusa
Platinum II
Tokciq
Medusa
Platinum II
Level 147
God Stats
4W - 3L
1,772 SR
Queue Stats
58W - 40L
1,918 MMR
Party 1
King Arthur
King Arthur
Platinum IV
Tom Kruzenbo
King Arthur
Platinum IV
Level 89
God Stats
2W - 2L
1,691 SR
Queue Stats
25W - 28L
1,975 MMR
Party 1
Sol
Sol
Gold I
TuckYea
Sol
Gold I
Level 121
God Stats
7W - 3L
1,624 SR
Queue Stats
45W - 38L
1,750 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JaredisMud
Sylvanus
16
2 / 2 / 6
15,281
637
9,855
22,392
36,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
Maxiiia
Chaac
18
3 / 2 / 8
14,901
621
21,026
26,532
36,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
MitchBearPig
Baron Samedi
19
7 / 3 / 3
15,478
645
23,321
17,888
13,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
PersephoneMorgan Le FayGilgameshTiamatCthulhu

VS

Bans
AphroditeThothHou YiScyllaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Tokciq
Medusa
16
1 / 4 / 4
12,940
539
19,315
17,095
6,886
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Tom Kruzenbo
King Arthur
17
3 / 5 / 4
13,799
575
16,209
33,679
44,359
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
17
3 / 3 / 4
13,684
570
19,310
15,765
6,623
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
12
Kills
7
7
Deaths
12
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
JaredisMud
Sylvanus
2
2
6
2.5
W
Chaac
Maxiiia
Chaac
3
2
8
3.5
W
Baron Samedi
MitchBearPig
Baron Samedi
7
3
3
2.83
L
Medusa
Tokciq
Medusa
1
4
4
0.75
L
King Arthur
Tom Kruzenbo
King Arthur
3
5
4
1
L
Sol
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,202
Damage
54,834
66,812
Taken
66,539
87,123
Mitigated
57,868
40,498
Healing
11,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
JaredisMud
Sylvanus
9,855
2,246
8,853
12,054
22,392
36,838
929
9,030
13,362
25,737
0
W
Chaac
Maxiiia
Chaac
21,026
2,520
0
10,023
26,532
36,936
717
6,591
19,941
1,340
71,134
W
Baron Samedi
MitchBearPig
Baron Samedi
23,321
822
3,085
6,483
17,888
13,349
1,480
4,173
13,715
94,160
0
L
Medusa
Tokciq
Medusa
19,315
6,603
0
2,054
17,095
6,886
204
8,703
8,392
0
69,481
L
King Arthur
Tom Kruzenbo
King Arthur
16,209
1,668
0
4,106
33,679
44,359
0
19,087
14,592
0
61,359
L
Sol
19,310
5,046
0
5,444
15,765
6,623
0
6,700
9,065
61,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,660
Gold Earned
40,423
277
Minions Killed
307
12
Camps Cleared
8
1,239,375
Distance Traveled
1,297,885
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
15,281
637
31
1
1
402,032
3
W
Chaac
14,901
621
92
4
10
406,584
4
W
Baron Samedi
15,478
645
154
6
1
430,759
3
L
Medusa
12,940
539
122
5
3
455,617
5
L
King Arthur
13,799
575
72
3
3
407,483
15
L
Sol
13,684
570
113
5
2
434,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role