Player Matchup

Medusa
Medusa
ElectricRaider
Medusa
Level 18
God Stats
5W - 15L
1,376 SR
Queue Stats
52W - 44L
1,658 Elo+
Solo
Izanami
Izanami
NERDY DEVlL
Izanami
Level 139
God Stats
0W - 1L
1,507 SR
Queue Stats
26W - 19L
1,565 Elo+
Party 1
Nemesis
Nemesis
Oranyan6219
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 68L
1,734 Elo+
Party 1
Cthulhu
Cthulhu
meep178
Cthulhu
Level 28
God Stats
1W - 2L
1,357 SR
Queue Stats
143W - 130L
1,499 Elo+
Solo
Mulan
Mulan
niklov
Mulan
Level 17
God Stats
0W - 1L
1,584 SR
Queue Stats
21W - 15L
1,691 Elo+
Solo
Team Averages
Level 42
1,465 SR
1,629 Elo+

VS

Team Averages
Level 16
1,590 SR
1,650 Elo+
Loki
Loki
RonaVariant99
Loki
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,642 Elo+
Solo
Sylvanus
Sylvanus
furth3rmore
Sylvanus
Level 24
God Stats
10W - 3L
1,658 SR
Queue Stats
133W - 97L
1,647 Elo+
Solo
Tiamat
Tiamat
kraziness20
Tiamat
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,696 Elo+
Solo
Charybdis
Charybdis
l FrostTiger l
Charybdis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,651 Elo+
Solo
Sol
Sol
xDBxDrSalt
Sol
Level 16
God Stats
6W - 5L
1,793 SR
Queue Stats
178W - 188L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,966
597
3,907
3,889
1,276
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
NERDY DEVlL
Izanami
7
0 / 1 / 0
4,646
465
1,235
3,703
1,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Oranyan6219
Nemesis
6
1 / 2 / 0
4,526
453
2,546
5,573
1,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
meep178
Cthulhu
9
1 / 0 / 0
5,245
525
3,811
4,911
3,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mulan
niklov
Mulan
8
1 / 1 / 0
5,249
525
2,842
7,200
2,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 1
5,852
585
2,859
5,384
1,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
furth3rmore
Sylvanus
10
0 / 0 / 1
5,688
569
2,124
6,544
3,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
9
1 / 0 / 1
5,402
540
3,280
4,616
2,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
l FrostTiger l
Charybdis
7
0 / 3 / 0
4,432
443
1,205
4,115
1,009
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
2 / 1 / 0
6,634
663
5,072
6,622
2,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
4
Kills
5
5
Deaths
4
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Izanami
NERDY DEVlL
Izanami
0
1
0
0
L
Nemesis
Oranyan6219
Nemesis
1
2
0
0.5
W
2
0
1
2.5
W
Sylvanus
furth3rmore
Sylvanus
0
0
1
0.5
W
Tiamat
1
0
1
1.5
W
Charybdis
l FrostTiger l
Charybdis
0
3
0
0
L
Cthulhu
meep178
Cthulhu
1
0
0
1
L
Mulan
niklov
Mulan
1
1
0
1
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,341
Damage
14,540
25,276
Taken
27,281
9,920
Mitigated
10,720
9,862
Healing
11,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,907
1,892
0
372
3,889
1,276
0
787
3,102
0
40,074
L
Izanami
NERDY DEVlL
Izanami
1,235
786
0
1,335
3,703
1,127
663
2,052
1,651
0
19,101
L
Nemesis
Oranyan6219
Nemesis
2,546
622
0
2,968
5,573
1,834
0
2,771
2,802
0
12,289
W
2,859
763
0
3,028
5,384
1,517
0
649
4,735
0
34,112
W
Sylvanus
furth3rmore
Sylvanus
2,124
791
238
2,161
6,544
3,835
18
1,328
5,216
26,247
8,170
W
Tiamat
3,280
384
0
1,250
4,616
2,096
0
879
3,737
24,531
0
W
Charybdis
l FrostTiger l
Charybdis
1,205
761
0
210
4,115
1,009
0
955
3,160
0
11,294
L
Cthulhu
meep178
Cthulhu
3,811
370
0
1,811
4,911
3,209
387
2,107
2,804
23,884
0
L
Mulan
niklov
Mulan
2,842
530
0
3,376
7,200
2,474
0
1,879
5,321
0
22,945
W
5,072
2,142
0
5,010
6,622
2,263
319
0
6,622
34,321
5,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,632
Gold Earned
28,008
252
Minions Killed
304
0
Camps Cleared
0
815,924
Distance Traveled
931,780
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,966
597
87
9
0
177,493
3
L
Izanami
4,646
465
49
5
0
118,636
1
L
Nemesis
4,526
453
31
3
0
119,384
1
W
Loki
5,852
585
70
7
0
230,455
2
W
Sylvanus
5,688
569
83
8
0
149,202
0
W
Tiamat
5,402
540
45
5
0
170,332
2
W
Charybdis
4,432
443
32
3
0
194,513
0
L
Cthulhu
5,245
525
33
3
0
206,688
1
L
Mulan
5,249
525
52
5
0
193,723
4
W
Sol
6,634
663
74
7
0
187,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role