Player Matchup

Thor
Thor
AmoralOne
Thor
Level 157
God Stats
10W - 11L
1,585 SR
Queue Stats
519W - 424L
1,776 Elo+
Party 1
Neith
Neith
Benevioli
Neith
Level 28
God Stats
4W - 0L
1,905 SR
Queue Stats
103W - 17L
2,014 Elo+
Party 1
Ah Puch
Ah Puch
BeІІ
Ah Puch
Level 148
God Stats
1W - 0L
1,738 SR
Queue Stats
365W - 293L
1,824 Elo+
Party 1
Artio
Artio
Didacted
Artio
Level 156
God Stats
10W - 0L
2,032 SR
Queue Stats
248W - 136L
1,882 Elo+
Party 1
Fafnir
Fafnir
dorlton
Fafnir
Level 152
God Stats
13W - 9L
1,528 SR
Queue Stats
439W - 388L
1,790 Elo+
Party 1
Team Averages
Level 128
1,757 SR
1,857 Elo+

VS

Team Averages
Level 100
1,690 SR
1,536 Elo+
Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
EPICpacosTac0s
Hel
Level 154
God Stats
0W - 2L
1,831 SR
Queue Stats
202W - 169L
1,570 Elo+
Party 2
Danzaburou
Danzaburou
Zipsterrr
Danzaburou
Level 77
God Stats
14W - 8L
1,724 SR
Queue Stats
43W - 41L
1,570 Elo+
Party 2
Thor
Thor
gazoonie
Thor
Level 24
God Stats
0W - 1L
1,792 SR
Queue Stats
2W - 4L
1,479 Elo+
Party 2
Cu Chulainn
Cu Chulainn
mataadc
Cu Chulainn
Level 97
God Stats
25W - 19L
1,605 SR
Queue Stats
638W - 615L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
9 / 3 / 6
10,310
606
10,468
13,240
5,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Benevioli
Neith
16
5 / 4 / 6
9,618
566
11,929
10,198
4,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Puch
BeІІ
Ah Puch
16
4 / 2 / 6
9,657
568
10,594
11,626
9,284
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artio
Didacted
Artio
17
4 / 1 / 3
10,208
600
12,562
14,511
19,648
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fafnir
dorlton
Fafnir
13
1 / 0 / 10
8,740
514
6,143
12,628
13,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 4 / 2
8,521
501
3,575
11,561
5,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
1 / 2 / 5
8,531
502
7,590
13,108
10,606
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Zipsterrr
Danzaburou
14
4 / 6 / 0
8,915
524
6,486
12,776
3,954
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
14
3 / 6 / 2
8,729
513
9,749
15,124
4,822
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
mataadc
Cu Chulainn
12
0 / 5 / 1
7,800
459
10,165
17,842
13,333
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
23
Kills
10
10
Deaths
23
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
2
0.75
W
Thor
9
3
6
4
W
Neith
Benevioli
Neith
5
4
6
2
W
Ah Puch
BeІІ
Ah Puch
4
2
6
3.5
W
Artio
Didacted
Artio
4
1
3
5.5
L
1
2
5
1.75
L
Danzaburou
Zipsterrr
Danzaburou
4
6
0
0.67
W
Fafnir
dorlton
Fafnir
1
0
10
6
L
Thor
3
6
2
0.67
L
Cu Chulainn
mataadc
Cu Chulainn
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,696
Damage
37,565
62,203
Taken
70,411
52,399
Mitigated
38,389
28,763
Healing
21,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,575
965
0
4,409
11,561
5,674
0
3,815
7,746
0
49,809
W
Thor
10,468
3,574
0
3,724
13,240
5,373
0
1,362
11,878
0
61,052
W
Neith
Benevioli
Neith
11,929
5,230
0
3,152
10,198
4,458
0
2,333
7,865
0
78,670
W
Ah Puch
BeІІ
Ah Puch
10,594
850
0
6,835
11,626
9,284
156
868
10,620
65,764
0
W
Artio
Didacted
Artio
12,562
2,151
1,192
8,409
14,511
19,648
0
1,886
11,934
67,791
0
L
7,590
810
2,457
6,569
13,108
10,606
54
5,183
7,925
48,262
0
L
Danzaburou
Zipsterrr
Danzaburou
6,486
2,803
0
2,147
12,776
3,954
51
2,192
10,584
0
57,207
W
Fafnir
dorlton
Fafnir
6,143
2,033
0
5,451
12,628
13,636
0
2,361
9,945
24,177
0
L
Thor
9,749
2,752
0
2,067
15,124
4,822
0
7,447
7,677
0
54,819
L
Cu Chulainn
mataadc
Cu Chulainn
10,165
2,063
0
3,770
17,842
13,333
0
10,833
7,009
417
49,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,533
Gold Earned
42,496
528
Minions Killed
488
0
Camps Cleared
0
1,606,863
Distance Traveled
1,590,999
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,521
501
88
5
0
352,426
3
W
Thor
10,310
606
108
6
0
350,076
3
W
Neith
9,618
566
126
7
0
299,066
5
W
Ah Puch
9,657
568
119
7
0
311,388
5
W
Artio
10,208
600
146
9
0
318,740
2
L
Hel
8,531
502
92
5
0
314,546
4
L
Danzaburou
8,915
524
97
6
0
312,237
1
W
Fafnir
8,740
514
29
2
0
327,593
1
L
Thor
8,729
513
106
6
0
319,027
5
L
Cu Chulainn
7,800
459
105
6
0
292,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role