Player Matchup

Nemesis
Nemesis
ElkKing
Nemesis
Level 4
God Stats
0W - 2L
1,287 SR
Queue Stats
18W - 33L
1,500 Elo+
Party 2
Neith
Neith
MajorThunder851
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Pathseeker8
Morgan Le Fay
Level 79
God Stats
24W - 28L
1,587 SR
Queue Stats
68W - 76L
1,507 Elo+
Solo
Team Averages
Level 29
1,458 SR
1,502 Elo+

VS

Team Averages
Level 29
1,575 SR
1,564 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BearJawJack
Danzaburou
Level 29
God Stats
5W - 2L
1,620 SR
Queue Stats
569W - 358L
1,610 Elo+
Party 1
Hercules
Hercules
SanguineRook
Hercules
Level 28
God Stats
147W - 109L
1,604 SR
Queue Stats
432W - 308L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ElkKing
Nemesis
10
2 / 4 / 5
8,066
733
5,507
8,549
2,823
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 4 / 4
7,279
662
4,353
8,878
3,029
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Pathseeker8
Morgan Le Fay
12
4 / 5 / 3
8,632
785
11,761
10,385
4,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 1 / 7
8,272
752
8,368
9,528
3,467
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
BearJawJack
Danzaburou
13
9 / 1 / 3
9,190
835
8,798
8,180
3,074
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
SanguineRook
Hercules
11
1 / 5 / 11
7,924
720
6,205
15,957
10,606
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
7
Kills
13
13
Deaths
7
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
7
6.5
W
Danzaburou
BearJawJack
Danzaburou
9
1
3
10.5
L
Nemesis
ElkKing
Nemesis
2
4
5
1.13
L
1
4
4
0.75
L
Morgan Le Fay
Pathseeker8
Morgan Le Fay
4
5
3
1.1
W
Hercules
SanguineRook
Hercules
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,621
Damage
23,371
27,812
Taken
33,665
9,925
Mitigated
17,147
2,956
Healing
11,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,368
2,423
0
5,193
9,528
3,467
1,682
3,211
6,317
30,621
0
W
Danzaburou
BearJawJack
Danzaburou
8,798
3,190
0
1,181
8,180
3,074
1,168
3,823
4,357
0
38,752
L
Nemesis
ElkKing
Nemesis
5,507
2,417
0
596
8,549
2,823
641
2,785
5,764
0
14,009
L
4,353
1,527
0
568
8,878
3,029
850
2,076
6,802
0
18,965
L
Morgan Le Fay
Pathseeker8
Morgan Le Fay
11,761
1,058
0
1,792
10,385
4,073
155
3,588
6,797
28,807
0
W
Hercules
SanguineRook
Hercules
6,205
1,456
300
4,697
15,957
10,606
81
5,421
10,536
0
9,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,977
Gold Earned
25,386
101
Minions Killed
128
3
Camps Cleared
7
578,482
Distance Traveled
604,464
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,272
752
59
5
4
197,978
1
W
Danzaburou
9,190
835
61
6
3
195,060
4
L
Nemesis
8,066
733
21
2
1
187,979
0
L
Neith
7,279
662
37
3
0
187,137
0
L
Morgan Le Fay
8,632
785
43
4
2
203,366
3
W
Hercules
7,924
720
8
1
0
211,426
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role