Player Matchup

Artemis
Artemis
Cypher3296
Artemis
Level 8
God Stats
4W - 3L
1,814 SR
Queue Stats
32W - 25L
1,404 Elo+
Party 1
Freya
Freya
GoldFighter01
Freya
Level 29
God Stats
2W - 2L
1,386 SR
Queue Stats
71W - 76L
1,412 Elo+
Solo
Horus
Horus
Phoneix70
Horus
Level 17
God Stats
34W - 20L
1,396 SR
Queue Stats
107W - 100L
1,335 Elo+
Party 1
Odin
Odin
XRayFallenPy
Odin
Level 29
God Stats
9W - 18L
1,367 SR
Queue Stats
121W - 123L
1,434 Elo+
Solo
Thor
Thor
ebtoxic
Thor
Level 22
God Stats
6W - 11L
1,396 SR
Queue Stats
124W - 112L
1,375 Elo+
Party 1
Team Averages
Level 21
1,472 SR
1,392 Elo+

VS

Team Averages
Level 3
1,450 SR
1,571 Elo+
Neith
Neith
Gond21
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,677 Elo+
Party 2
Bellona
Bellona
JRey131
Bellona
Level 5
God Stats
0W - 2L
1,248 SR
Queue Stats
127W - 127L
1,148 Elo+
Solo
Cthulhu
Cthulhu
asbehg
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,677 Elo+
Party 2
Bakasura
Bakasura
indiano12
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,677 Elo+
Party 2
Sol
Sol
phurrer
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cypher3296
Artemis
10
5 / 3 / 8
6,561
656
4,233
5,482
1,822
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
4 / 0 / 4
6,233
623
2,953
6,294
2,477
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
Phoneix70
Horus
11
2 / 0 / 1
6,089
609
3,926
4,467
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
5 / 0 / 11
6,843
684
4,769
8,111
5,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
ebtoxic
Thor
10
8 / 1 / 3
6,500
650
4,395
5,899
1,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gond21
Neith
8
2 / 7 / 1
5,352
535
2,719
6,245
1,065
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Bellona
JRey131
Bellona
9
0 / 2 / 1
5,354
535
1,892
5,723
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
asbehg
Cthulhu
6
1 / 6 / 1
4,584
458
2,437
6,964
4,112
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
indiano12
Bakasura
8
1 / 4 / 0
5,485
549
2,388
6,465
2,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
8
0 / 6 / 0
4,767
477
4,324
6,298
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
24
Kills
4
4
Deaths
25
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
Cypher3296
Artemis
5
3
8
3
W
4
0
4
6
L
Neith
Gond21
Neith
2
7
1
0.36
L
Bellona
JRey131
Bellona
0
2
1
0.25
W
Horus
Phoneix70
Horus
2
0
1
2.5
W
5
0
11
10.5
L
Cthulhu
asbehg
Cthulhu
1
6
1
0.25
W
Thor
ebtoxic
Thor
8
1
3
9.5
L
Bakasura
indiano12
Bakasura
1
4
0
0.25
L
Sol
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,276
Damage
13,760
30,253
Taken
31,695
14,057
Mitigated
12,307
8,770
Healing
4,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Cypher3296
Artemis
4,233
2,521
0
1,418
5,482
1,822
0
584
4,898
0
27,523
W
2,953
1,034
0
2,383
6,294
2,477
439
2,680
3,265
24,558
0
L
Neith
Gond21
Neith
2,719
2,024
0
679
6,245
1,065
740
149
6,096
0
19,482
L
Bellona
JRey131
Bellona
1,892
1,238
0
1,872
5,723
3,427
80
0
5,723
0
20,337
W
Horus
Phoneix70
Horus
3,926
2,128
58
2,727
4,467
2,058
92
115
4,332
0
27,220
W
4,769
1,719
0
1,744
8,111
5,884
109
1,570
6,484
1,790
21,535
L
Cthulhu
asbehg
Cthulhu
2,437
464
0
279
6,964
4,112
196
500
6,464
8,216
0
W
Thor
ebtoxic
Thor
4,395
1,904
0
440
5,899
1,816
0
1,385
4,348
0
26,107
L
Bakasura
indiano12
Bakasura
2,388
1,528
0
1,398
6,465
2,347
0
816
5,649
0
27,374
L
Sol
4,324
1,206
0
652
6,298
1,356
273
2,102
4,196
16,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,226
Gold Earned
25,542
247
Minions Killed
174
0
Camps Cleared
0
957,932
Distance Traveled
902,737
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,561
656
63
6
0
169,836
0
W
Freya
6,233
623
51
5
0
186,144
4
L
Neith
5,352
535
34
3
0
184,422
0
L
Bellona
5,354
535
47
5
0
158,840
1
W
Horus
6,089
609
60
6
0
215,852
1
W
Odin
6,843
684
30
3
0
201,154
0
L
Cthulhu
4,584
458
13
1
0
185,019
2
W
Thor
6,500
650
43
4
0
184,946
0
L
Bakasura
5,485
549
50
5
0
195,095
0
L
Sol
4,767
477
30
3
0
179,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role