Player Matchup

Anubis
Anubis
Platinum II
Tokciq
Anubis
Platinum II
Level 147
God Stats
0W - 1L
1,721 SR
Queue Stats
58W - 40L
1,979 MMR
Party 1
Ymir
Ymir
Platinum IV
Tom Kruzenbo
Ymir
Platinum IV
Level 89
God Stats
0W - 2L
1,680 SR
Queue Stats
25W - 28L
2,036 MMR
Party 1
Anhur
Anhur
Platinum V
TuckYea
Anhur
Platinum V
Level 121
God Stats
1W - 1L
1,498 SR
Queue Stats
45W - 38L
1,812 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,633 SR
1,942 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,448 SR
1,935 MMR
Zhong Kui
Zhong Kui
Platinum I
CsTuMyy
Zhong Kui
Platinum I
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
527W - 497L
1,753 MMR
Party 2
Loki
Loki
Diamond IV
bccc24039102
Loki
Diamond IV
Level 48
God Stats
4W - 4L
1,589 SR
Queue Stats
81W - 55L
2,321 MMR
Party 2
Jormungandr
Jormungandr
Platinum III
leirbager
Jormungandr
Platinum III
Level 158
God Stats
1W - 2L
1,255 SR
Queue Stats
444W - 488L
1,730 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Tokciq
Anubis
18
13 / 9 / 6
14,957
787
18,496
17,517
8,593
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
4 / 8 / 13
13,059
687
19,142
25,402
32,466
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anhur
TuckYea
Anhur
13
3 / 9 / 8
11,198
589
10,096
15,981
4,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
TiamatPersephoneAphroditeMorgan Le FayGilgamesh

VS

Bans
CabrakanCerberusGaneshaChaacKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CsTuMyy
Zhong Kui
18
12 / 6 / 11
14,682
773
21,707
21,826
14,812
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
10 / 7 / 8
14,257
750
18,219
16,762
3,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
leirbager
Jormungandr
17
4 / 8 / 17
13,926
733
10,551
23,291
19,715
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
62
20
Kills
26
26
Deaths
21
27
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
CsTuMyy
Zhong Kui
12
6
11
2.92
L
Anubis
Tokciq
Anubis
13
9
6
1.78
L
4
8
13
1.31
L
Anhur
TuckYea
Anhur
3
9
8
0.78
W
10
7
8
2
W
Jormungandr
leirbager
Jormungandr
4
8
17
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,734
Damage
50,477
58,900
Taken
61,879
45,346
Mitigated
38,293
7,626
Healing
16,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
CsTuMyy
Zhong Kui
21,707
1,472
0
11,185
21,826
14,812
2,070
12,228
9,598
53,034
0
L
Anubis
Tokciq
Anubis
18,496
418
0
3,524
17,517
8,593
0
7,342
10,175
61,371
0
L
19,142
4,247
0
3,054
25,402
32,466
0
15,414
9,988
49,925
0
L
Anhur
TuckYea
Anhur
10,096
4,862
0
1,048
15,981
4,287
114
9,823
6,158
0
26,213
W
18,219
6,810
0
3,495
16,762
3,766
0
8,884
7,878
0
46,452
W
Jormungandr
leirbager
Jormungandr
10,551
2,476
210
1,504
23,291
19,715
891
17,054
6,237
36,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,214
Gold Earned
42,865
199
Minions Killed
174
7
Camps Cleared
9
853,125
Distance Traveled
923,237
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
14,682
773
73
4
3
314,131
4
L
Anubis
14,957
787
91
5
2
266,425
3
L
Ymir
13,059
687
56
3
2
288,784
2
L
Anhur
11,198
589
52
3
3
297,916
6
W
Loki
14,257
750
54
3
5
322,801
1
W
Jormungandr
13,926
733
47
2
1
286,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role