Player Matchup

Osiris
Osiris
Garbage_Man08
Osiris
Level 26
God Stats
6W - 8L
1,564 SR
Queue Stats
17W - 20L
1,319 Elo+
Party 1
Kukulkan
Kukulkan
Here2nade
Kukulkan
Level 89
God Stats
7W - 6L
1,523 SR
Queue Stats
24W - 23L
1,320 Elo+
Party 1
Fenrir
Fenrir
LULZORZ
Fenrir
Level 42
God Stats
4W - 7L
1,480 SR
Queue Stats
27W - 34L
1,313 Elo+
Party 1
Cthulhu
Cthulhu
Link7master
Cthulhu
Level 108
God Stats
1W - 1L
1,523 SR
Queue Stats
81W - 98L
1,353 Elo+
Party 1
Neith
Neith
a vagrant man
Neith
Level 15
God Stats
6W - 9L
1,506 SR
Queue Stats
6W - 9L
1,315 Elo+
Party 1
Team Averages
Level 56
1,519 SR
1,324 Elo+

VS

Team Averages
Level 92
1,355 SR
1,402 Elo+
Ra
Ra
 
Ra
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
DoubleDRAGON8133
Cabrakan
Level 59
God Stats
5W - 2L
1,439 SR
Queue Stats
33W - 45L
1,339 Elo+
Party 2
Tyr
Tyr
MaruseiBudda
Tyr
Level 128
God Stats
44W - 46L
1,548 SR
Queue Stats
731W - 730L
1,412 Elo+
Solo
Charybdis
Charybdis
mboyo
Charybdis
Level 115
God Stats
2W - 3L
1,117 SR
Queue Stats
45W - 64L
1,422 Elo+
Solo
Bakasura
Bakasura
monsterslayerzr1
Bakasura
Level 64
God Stats
3W - 9L
1,169 SR
Queue Stats
32W - 44L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,109
407
1,918
5,515
3,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
Here2nade
Kukulkan
14
4 / 7 / 3
8,431
562
8,433
11,211
3,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
LULZORZ
Fenrir
10
5 / 4 / 4
7,207
480
5,123
11,056
3,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cthulhu
Link7master
Cthulhu
11
3 / 6 / 4
6,826
455
5,722
16,179
10,447
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 6 / 2
6,847
456
8,645
11,068
3,328
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
5 / 5 / 4
8,853
590
9,667
10,131
3,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
11 / 3 / 5
9,366
624
12,274
14,492
9,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
5 / 0 / 6
9,796
653
6,783
6,298
6,549
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
mboyo
Charybdis
12
0 / 3 / 7
7,385
492
4,878
7,327
2,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
2 / 4 / 9
7,973
532
5,512
12,191
4,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
54
15
Kills
23
25
Deaths
15
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
5
4
1.4
W
11
3
5
4.5
L
0
2
1
0.25
L
Kukulkan
Here2nade
Kukulkan
4
7
3
0.79
L
Fenrir
LULZORZ
Fenrir
5
4
4
1.75
L
Cthulhu
Link7master
Cthulhu
3
6
4
0.83
W
5
0
6
8
L
3
6
2
0.67
W
Charybdis
mboyo
Charybdis
0
3
7
1.17
W
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,841
Damage
39,114
55,029
Taken
50,439
24,631
Mitigated
27,185
10,302
Healing
17,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,667
1,235
622
2,647
10,131
3,850
1,545
5,925
4,206
44,547
0
W
12,274
1,213
438
4,381
14,492
9,724
529
2,982
11,510
31,234
0
L
1,918
345
0
529
5,515
3,920
15
1,216
4,299
0
20,546
L
Kukulkan
Here2nade
Kukulkan
8,433
719
0
1,756
11,211
3,603
377
7,238
3,618
53,881
0
L
Fenrir
LULZORZ
Fenrir
5,123
1,128
0
2,774
11,056
3,333
0
3,467
7,409
0
24,254
L
Cthulhu
Link7master
Cthulhu
5,722
233
788
1,723
16,179
10,447
0
5,649
10,294
24,739
0
W
6,783
650
0
3,693
6,298
6,549
847
470
5,828
0
54,378
L
8,645
4,776
407
2,325
11,068
3,328
0
3,927
7,014
0
35,478
W
Charybdis
mboyo
Charybdis
4,878
3,652
0
915
7,327
2,424
2,674
2,412
4,915
0
32,994
W
5,512
4,188
541
4,546
12,191
4,638
1,672
2,653
9,538
0
28,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,420
Gold Earned
43,373
266
Minions Killed
351
0
Camps Cleared
0
1,264,556
Distance Traveled
1,455,110
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,853
590
74
5
0
272,931
3
W
Cabrakan
9,366
624
38
3
0
284,114
1
L
Osiris
6,109
407
47
3
0
264,019
0
L
Kukulkan
8,431
562
107
7
0
217,653
0
L
Fenrir
7,207
480
43
3
0
280,048
4
L
Cthulhu
6,826
455
17
1
0
264,328
2
W
Tyr
9,796
653
113
8
0
311,983
2
L
Neith
6,847
456
52
3
0
238,508
0
W
Charybdis
7,385
492
55
4
0
265,653
1
W
Bakasura
7,973
532
71
5
0
320,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role