Player Matchup

Cthulhu
Cthulhu
ELEGANTSCMBG
Cthulhu
Level 17
God Stats
4W - 7L
1,268 SR
Queue Stats
103W - 111L
1,487 Elo+
Solo
Loki
Loki
GreenDiamante
Loki
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 41L
1,631 Elo+
Solo
Tiamat
Tiamat
Owoguru
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,577 Elo+
Solo
Guan Yu
Guan Yu
TheBiggestTex
Guan Yu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,589 Elo+
Solo
Hachiman
Hachiman
jonm650
Hachiman
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
159W - 128L
1,595 Elo+
Solo
Team Averages
Level 21
1,454 SR
1,576 Elo+

VS

Team Averages
Level 38
1,407 SR
1,668 Elo+
Arachne
Arachne
Papafewback
Arachne
Level 24
God Stats
93W - 66L
1,715 SR
Queue Stats
197W - 199L
1,632 Elo+
Solo
Ra
Ra
TheNinjaJew
Ra
Level 29
God Stats
1W - 0L
1,253 SR
Queue Stats
2W - 0L
1,669 Elo+
Party 1
Hercules
Hercules
ThePurpleScarab
Hercules
Level 100
God Stats
1W - 0L
1,253 SR
Queue Stats
3W - 1L
1,669 Elo+
Party 1
Tiamat
Tiamat
ccswell
Tiamat
Level 10
God Stats
1W - 0L
1,315 SR
Queue Stats
2W - 0L
1,669 Elo+
Party 1
Artemis
Artemis
jttr
Artemis
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
159W - 103L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ELEGANTSCMBG
Cthulhu
7
0 / 2 / 0
4,699
470
1,580
7,877
2,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
5 / 4 / 0
5,929
593
4,143
7,797
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Owoguru
Tiamat
10
0 / 3 / 0
5,498
550
2,806
5,140
2,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
7
0 / 4 / 0
4,502
450
1,881
7,117
3,645
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
jonm650
Hachiman
8
0 / 2 / 1
4,695
470
1,936
3,658
694
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Papafewback
Arachne
12
4 / 1 / 5
7,140
714
5,706
7,933
2,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
1 / 0 / 1
5,509
551
432
2,587
677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
8
0 / 1 / 5
4,839
484
1,501
4,892
4,496
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
ccswell
Tiamat
10
3 / 3 / 0
5,991
599
5,140
5,171
2,675
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
jttr
Artemis
12
7 / 0 / 1
6,793
679
7,571
5,172
1,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
5
Kills
15
15
Deaths
5
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ELEGANTSCMBG
Cthulhu
0
2
0
0
L
5
4
0
1.25
L
Tiamat
Owoguru
Tiamat
0
3
0
0
W
Arachne
Papafewback
Arachne
4
1
5
6.5
L
Guan Yu
0
4
0
0
W
1
0
1
1.5
W
Hercules
0
1
5
2.5
W
Tiamat
ccswell
Tiamat
3
3
0
1
L
Hachiman
jonm650
Hachiman
0
2
1
0.25
W
Artemis
jttr
Artemis
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,346
Damage
20,350
31,589
Taken
25,755
11,557
Mitigated
11,951
7,521
Healing
9,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ELEGANTSCMBG
Cthulhu
1,580
213
0
1,720
7,877
2,625
0
0
7,877
15,941
0
L
4,143
1,569
0
1,584
7,797
2,042
0
941
6,856
0
19,496
L
Tiamat
Owoguru
Tiamat
2,806
160
0
1,399
5,140
2,551
0
432
4,708
29,829
0
W
Arachne
Papafewback
Arachne
5,706
3,539
0
2,938
7,933
2,665
286
1,185
6,674
0
47,395
L
Guan Yu
1,881
544
0
1,875
7,117
3,645
224
4,199
2,918
0
13,722
W
432
39
76
1,121
2,587
677
724
1,300
1,117
24,844
0
W
Hercules
1,501
1,054
151
1,109
4,892
4,496
184
324
4,568
0
8,393
W
Tiamat
ccswell
Tiamat
5,140
1,458
0
1,372
5,171
2,675
643
0
5,171
24,922
0
L
Hachiman
jonm650
Hachiman
1,936
619
0
943
3,658
694
0
58
3,600
0
23,737
W
Artemis
jttr
Artemis
7,571
4,151
0
2,583
5,172
1,438
1,132
1,281
3,839
0
41,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,323
Gold Earned
30,272
210
Minions Killed
291
0
Camps Cleared
0
844,518
Distance Traveled
975,607
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,699
470
25
3
0
163,922
3
L
Loki
5,929
593
49
5
0
186,143
2
L
Tiamat
5,498
550
74
7
0
161,484
3
W
Arachne
7,140
714
96
10
0
234,473
1
L
Guan Yu
4,502
450
18
2
0
170,785
0
W
Ra
5,509
551
52
5
0
203,929
0
W
Hercules
4,839
484
15
2
0
192,974
0
W
Tiamat
5,991
599
42
4
0
173,469
1
L
Hachiman
4,695
470
44
4
0
162,184
1
W
Artemis
6,793
679
86
9
0
170,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role