Player Matchup

Ravana
Ravana
 
Ravana
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Cheslin
Ymir
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 55L
1,357 Elo+
Party 3
Janus
Janus
Cutirruara
Janus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 16L
1,451 Elo+
Party 1
Tyr
Tyr
ManuRuizz
Tyr
Level 36
God Stats
10W - 12L
1,422 SR
Queue Stats
36W - 48L
1,375 Elo+
Party 3
Medusa
Medusa
alejove2
Medusa
Level 29
God Stats
12W - 13L
1,490 SR
Queue Stats
17W - 23L
1,431 Elo+
Party 3
Team Averages
Level 56
1,482 SR
1,423 Elo+

VS

Team Averages
Level 39
1,244 SR
1,310 Elo+
Sun Wukong
Sun Wukong
DaniCoutiBR
Sun Wukong
Level 50
God Stats
1W - 8L
1,126 SR
Queue Stats
106W - 175L
1,245 Elo+
Party 2
Hera
Hera
Guedessz
Hera
Level 53
God Stats
0W - 7L
1,192 SR
Queue Stats
171W - 222L
1,310 Elo+
Party 2
Ares
Ares
Pac-End-Game
Ares
Level 23
God Stats
0W - 5L
1,196 SR
Queue Stats
25W - 60L
1,233 Elo+
Party 2
Fenrir
Fenrir
Santyro15
Fenrir
Level 48
God Stats
7W - 5L
1,473 SR
Queue Stats
292W - 250L
1,512 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Thalbath
Ah Muzen Cab
Level 22
God Stats
3W - 10L
1,230 SR
Queue Stats
33W - 66L
1,250 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
2 / 0 / 4
5,917
592
3,617
3,768
1,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
Cheslin
Ymir
8
2 / 0 / 2
5,081
508
1,733
2,701
1,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
12
3 / 0 / 2
6,521
652
2,607
2,833
704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 0
6,130
613
1,981
4,339
2,527
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
alejove2
Medusa
9
3 / 1 / 2
5,549
555
4,478
5,050
1,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DaniCoutiBR
Sun Wukong
9
0 / 1 / 0
5,156
516
2,243
5,244
3,054
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hera
9
0 / 3 / 0
4,750
475
1,773
3,891
1,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 3 / 1
4,239
424
609
6,223
4,211
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
Santyro15
Fenrir
9
1 / 2 / 0
5,182
518
1,334
6,442
1,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
Thalbath
Ah Muzen Cab
8
0 / 2 / 0
4,485
449
2,353
4,124
852
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
11
Kills
1
1
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
2
0
4
4
W
Ymir
Cheslin
Ymir
2
0
2
3
W
Janus
3
0
2
4
L
Sun Wukong
DaniCoutiBR
Sun Wukong
0
1
0
0
L
Hera
0
3
0
0
W
1
0
0
1
L
0
3
1
0.17
L
Fenrir
Santyro15
Fenrir
1
2
0
0.5
L
Ah Muzen Cab
Thalbath
Ah Muzen Cab
0
2
0
0
W
Medusa
alejove2
Medusa
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,416
Damage
8,312
18,691
Taken
25,924
7,392
Mitigated
11,093
5,710
Healing
5,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
3,617
1,387
0
720
3,768
1,466
0
907
2,861
0
31,337
W
Ymir
Cheslin
Ymir
1,733
139
0
0
2,701
1,460
0
488
2,213
14,063
0
W
Janus
2,607
294
0
1,204
2,833
704
0
866
1,967
37,860
0
L
Sun Wukong
DaniCoutiBR
Sun Wukong
2,243
456
0
132
5,244
3,054
387
0
5,244
0
24,658
L
Hera
1,773
370
0
1,044
3,891
1,034
0
1,589
2,302
23,891
0
W
1,981
393
0
1,427
4,339
2,527
186
0
4,339
0
32,639
L
609
22
41
1,064
6,223
4,211
0
1,548
4,675
10,171
0
L
Fenrir
Santyro15
Fenrir
1,334
702
0
1,043
6,442
1,942
0
1,090
5,352
0
24,804
L
Ah Muzen Cab
Thalbath
Ah Muzen Cab
2,353
915
0
1,921
4,124
852
0
113
4,011
0
21,723
W
Medusa
alejove2
Medusa
4,478
2,154
0
2,359
5,050
1,235
467
391
4,659
0
26,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,198
Gold Earned
23,812
292
Minions Killed
222
0
Camps Cleared
0
920,637
Distance Traveled
896,802
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
5,917
592
59
6
0
213,679
3
W
Ymir
5,081
508
31
3
0
154,882
3
W
Janus
6,521
652
75
8
0
185,870
2
L
Sun Wukong
5,156
516
64
6
0
170,269
1
L
Hera
4,750
475
45
5
0
178,817
4
W
Tyr
6,130
613
79
8
0
193,460
1
L
Ares
4,239
424
12
1
0
169,136
3
L
Fenrir
5,182
518
56
6
0
195,312
3
L
Ah Muzen Cab
4,485
449
45
5
0
183,268
4
W
Medusa
5,549
555
48
5
0
172,746
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role