Player Matchup

Kumbhakarna
Kumbhakarna
BenM007
Kumbhakarna
Level 84
God Stats
5W - 0L
1,500 SR
Queue Stats
95W - 80L
1,560 Elo+
Party 4
Neith
Neith
DUPUIS
Neith
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,267 Elo+
Party 3
Nu Wa
Nu Wa
Not Dan
Nu Wa
Level 141
God Stats
2W - 0L
1,723 SR
Queue Stats
6W - 16L
1,332 Elo+
Party 3
Fenrir
Fenrir
StrivFF
Fenrir
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 20L
1,375 Elo+
Party 3
Kukulkan
Kukulkan
milady4919
Kukulkan
Level 128
God Stats
4W - 0L
1,715 SR
Queue Stats
181W - 154L
1,553 Elo+
Party 4
Team Averages
Level 120
1,588 SR
1,417 Elo+

VS

Team Averages
Level 104
1,527 SR
1,506 Elo+
Nike
Nike
 
Nike
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
KingFudgeUms
Sun Wukong
Level 99
God Stats
4W - 4L
1,706 SR
Queue Stats
199W - 190L
1,533 Elo+
Party 1
Cthulhu
Cthulhu
Tax-Dan
Cthulhu
Level 123
God Stats
1W - 1L
1,452 SR
Queue Stats
127W - 127L
1,513 Elo+
Party 1
Thoth
Thoth
TheDozeroth
Thoth
Level 36
God Stats
1W - 3L
1,437 SR
Queue Stats
38W - 45L
1,474 Elo+
Solo
Baba Yaga
Baba Yaga
Wonky Donkey 34
Baba Yaga
Level 124
God Stats
6W - 4L
1,540 SR
Queue Stats
182W - 184L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BenM007
Kumbhakarna
17
5 / 4 / 9
10,721
825
4,034
13,950
13,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
DUPUIS
Neith
18
9 / 2 / 7
10,863
836
14,512
8,010
3,235
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Not Dan
Nu Wa
18
4 / 2 / 15
10,031
772
10,831
11,784
4,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
StrivFF
Fenrir
15
1 / 4 / 13
9,405
723
10,175
22,434
13,980
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
milady4919
Kukulkan
20
5 / 3 / 14
11,685
899
24,503
9,741
4,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
1 / 5 / 6
8,088
622
8,253
12,539
11,534
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
KingFudgeUms
Sun Wukong
17
4 / 5 / 9
10,330
795
9,217
18,162
26,505
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cthulhu
Tax-Dan
Cthulhu
15
1 / 6 / 11
9,779
752
11,531
25,373
21,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 5 / 7
9,327
717
11,704
12,190
5,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
Wonky Donkey 34
Baba Yaga
18
6 / 4 / 8
10,293
792
18,679
11,772
6,452
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
56
24
Kills
15
15
Deaths
25
58
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
5
6
0.8
W
Kumbhakarna
BenM007
Kumbhakarna
5
4
9
2.38
W
Neith
DUPUIS
Neith
9
2
7
6.25
L
Sun Wukong
KingFudgeUms
Sun Wukong
4
5
9
1.7
W
Nu Wa
Not Dan
Nu Wa
4
2
15
5.75
W
Fenrir
StrivFF
Fenrir
1
4
13
1.88
L
Cthulhu
Tax-Dan
Cthulhu
1
6
11
1.08
L
3
5
7
1.3
L
Baba Yaga
Wonky Donkey 34
Baba Yaga
6
4
8
2.5
W
Kukulkan
milady4919
Kukulkan
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,055
Damage
59,384
65,919
Taken
80,036
39,942
Mitigated
71,286
30,335
Healing
22,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
8,253
339
1,756
1,355
12,539
11,534
46
6,013
6,308
0
16,457
W
Kumbhakarna
BenM007
Kumbhakarna
4,034
531
1,581
1,302
13,950
13,941
236
7,965
5,985
9,591
0
W
Neith
DUPUIS
Neith
14,512
7,495
1,475
2,292
8,010
3,235
1,905
6,268
1,742
0
22,616
L
Sun Wukong
KingFudgeUms
Sun Wukong
9,217
1,468
1,066
3,071
18,162
26,505
68
8,542
9,331
0
16,855
W
Nu Wa
Not Dan
Nu Wa
10,831
3,050
1,482
2,707
11,784
4,713
1,679
7,599
4,185
25,986
0
W
Fenrir
StrivFF
Fenrir
10,175
2,898
2,038
9,130
22,434
13,980
624
13,145
9,289
1,562
13,018
L
Cthulhu
Tax-Dan
Cthulhu
11,531
709
1,321
6,839
25,373
21,535
0
11,374
13,648
24,981
0
L
11,704
398
433
2,206
12,190
5,260
584
7,538
4,540
28,847
0
L
Baba Yaga
Wonky Donkey 34
Baba Yaga
18,679
1,357
1,037
3,151
11,772
6,452
852
5,424
6,148
37,433
0
W
Kukulkan
milady4919
Kukulkan
24,503
2,071
4,940
3,388
9,741
4,073
927
6,937
2,804
58,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,705
Gold Earned
47,817
139
Minions Killed
135
0
Camps Cleared
0
1,204,294
Distance Traveled
1,114,944
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,088
622
8
1
0
215,039
2
W
Kumbhakarna
10,721
825
9
1
0
237,433
0
W
Neith
10,863
836
14
1
0
259,740
0
L
Sun Wukong
10,330
795
14
1
0
236,375
0
W
Nu Wa
10,031
772
22
2
0
218,562
2
W
Fenrir
9,405
723
10
1
0
250,973
2
L
Cthulhu
9,779
752
30
2
0
207,416
0
L
Thoth
9,327
717
25
2
0
218,737
0
L
Baba Yaga
10,293
792
58
4
0
237,377
0
W
Kukulkan
11,685
899
84
6
0
237,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role