Player Matchup

Tyr
Tyr
 
Tyr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
EVILGAMER07
Scylla
Level 29
God Stats
0W - 2L
1,435 SR
Queue Stats
20W - 8L
1,780 Elo+
Party 2
Set
Set
Vintxge_Joker
Set
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 29L
1,686 Elo+
Party 2
Team Averages
Level 102
1,478 SR
1,655 Elo+

VS

Team Averages
Level 57
1,985 SR
2,027 Elo+
Chaac
Chaac
biggsnake559
Chaac
Level 27
God Stats
9W - 7L
1,746 SR
Queue Stats
13W - 10L
1,723 Elo+
Solo
Tsukuyomi
Tsukuyomi
hellmode141
Tsukuyomi
Level 18
God Stats
8W - 0L
2,031 SR
Queue Stats
104W - 3L
2,178 Elo+
Party 1
Janus
Janus
hrartbeattt655
Janus
Level 126
God Stats
12W - 0L
2,179 SR
Queue Stats
988W - 63L
2,179 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 7 / 6
8,669
722
6,020
13,926
9,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
12
3 / 8 / 4
8,621
718
8,716
12,827
3,625
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 8 / 3
8,691
724
6,884
17,822
10,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 17
9,664
805
6,388
14,185
12,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
hellmode141
Tsukuyomi
14
8 / 3 / 14
10,456
871
17,532
13,448
10,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
11 / 3 / 11
10,612
884
15,313
9,354
3,854
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
65
8
Kills
23
23
Deaths
8
13
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
7
6
0.71
L
Scylla
3
8
4
0.63
L
3
8
3
0.56
W
4
2
17
6.25
W
Tsukuyomi
hellmode141
Tsukuyomi
8
3
14
5
W
11
3
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,620
Damage
39,233
44,575
Taken
36,987
23,359
Mitigated
26,867
4,186
Healing
12,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,020
511
0
1,779
13,926
9,056
0
5,686
7,387
0
9,853
L
Scylla
8,716
750
0
820
12,827
3,625
0
3,942
8,150
25,899
0
L
6,884
3,028
0
1,587
17,822
10,678
0
7,433
9,340
0
25,444
W
6,388
216
0
4,407
14,185
12,297
352
3,486
10,699
6,520
24,248
W
Tsukuyomi
hellmode141
Tsukuyomi
17,532
3,984
0
4,306
13,448
10,716
512
3,308
10,140
0
32,363
W
15,313
3,112
175
3,749
9,354
3,854
1,033
2,471
6,883
43,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,981
Gold Earned
30,732
88
Minions Killed
134
2
Camps Cleared
8
580,731
Distance Traveled
721,744
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,669
722
11
1
1
209,090
1
L
Scylla
8,621
718
34
3
1
173,934
1
L
Set
8,691
724
43
4
0
197,707
2
W
Chaac
9,664
805
49
4
3
235,129
0
W
Tsukuyomi
10,456
871
33
3
1
247,542
5
W
Janus
10,612
884
52
4
4
239,073
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role