Player Matchup

Terra
Terra
Gold V
AVIXXBUS
Terra
Gold V
Level 128
God Stats
2W - 1L
1,385 SR
Queue Stats
19W - 15L
1,526 MMR
Party 1
Awilix
Awilix
Silver I
AskingCornet6
Awilix
Silver I
Level 89
God Stats
2W - 1L
1,421 SR
Queue Stats
27W - 33L
1,217 MMR
Party 2
Izanami
Izanami
Gold IV
Cyonide
Izanami
Gold IV
Level 144
God Stats
58W - 43L
1,591 SR
Queue Stats
119W - 117L
1,510 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
GhostNinjaOni
Cthulhu
Gold IV
Level 123
God Stats
13W - 6L
1,555 SR
Queue Stats
28W - 22L
1,595 MMR
Party 2
Raijin
Raijin
Gold I
nigthfox32
Raijin
Gold I
Level 138
God Stats
14W - 13L
1,521 SR
Queue Stats
76W - 79L
1,437 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,495 SR
1,457 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,502 SR
1,458 MMR
Ah Puch
Ah Puch
Bronze III
GgDck
Ah Puch
Bronze III
Level 98
God Stats
0W - 1L
1,404 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Chiron
Chiron
Gold I
SublimedPoem770
Chiron
Gold I
Level 114
God Stats
7W - 4L
1,610 SR
Queue Stats
733W - 719L
1,391 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
XxfbgRAMBOxX
Gilgamesh
Gold IV
Level 156
God Stats
14W - 19L
1,498 SR
Queue Stats
907W - 944L
1,518 MMR
Solo
Geb
Geb
Bronze III
o_F4D3M_o
Geb
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,402 MMR
Solo
Hun Batz
Hun Batz
Silver I
wowzergh
Hun Batz
Silver I
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
AVIXXBUS
Terra
13
1 / 0 / 10
8,515
532
5,058
15,554
15,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 2 / 2
9,349
584
3,155
8,800
3,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
Cyonide
Izanami
16
8 / 2 / 3
9,718
607
12,198
9,194
3,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
15
4 / 0 / 3
9,392
587
10,452
11,024
10,715
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Raijin
nigthfox32
Raijin
16
7 / 0 / 2
9,855
616
7,658
5,743
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
Morgan Le FayHeraTiamatAthenaArachne

VS

Bans
NeithSun WukongYmirSylvanusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
GgDck
Ah Puch
11
0 / 6 / 0
6,878
430
6,221
10,232
3,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 6 / 2
7,665
479
5,970
11,495
3,293
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
XxfbgRAMBOxX
Gilgamesh
12
0 / 4 / 0
6,921
433
4,041
10,191
7,229
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 1 / 1
6,958
435
2,749
9,877
7,351
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
wowzergh
Hun Batz
10
1 / 7 / 0
6,410
401
2,294
12,273
3,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
24
Kills
4
4
Deaths
24
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Terra
AVIXXBUS
Terra
1
0
10
6
W
4
2
2
2.5
W
Izanami
Cyonide
Izanami
8
2
3
4.75
L
Ah Puch
GgDck
Ah Puch
0
6
0
0
W
Cthulhu
4
0
3
5.5
L
0
6
2
0.17
L
Gilgamesh
XxfbgRAMBOxX
Gilgamesh
0
4
0
0
W
Raijin
nigthfox32
Raijin
7
0
2
8
L
3
1
1
3.5
L
Hun Batz
wowzergh
Hun Batz
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,521
Damage
21,275
50,315
Taken
54,068
35,332
Mitigated
24,543
22,084
Healing
8,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
AVIXXBUS
Terra
5,058
1,157
2,782
5,846
15,554
15,371
609
3,196
12,358
21,484
0
W
3,155
986
0
3,687
8,800
3,279
0
1,869
6,931
0
66,608
W
Izanami
Cyonide
Izanami
12,198
6,711
0
2,999
9,194
3,667
3,866
469
8,725
0
79,845
L
Ah Puch
GgDck
Ah Puch
6,221
228
0
2,026
10,232
3,222
96
5,233
4,745
43,257
0
W
Cthulhu
10,452
1,037
38
4,795
11,024
10,715
669
849
10,175
51,043
0
L
5,970
2,606
340
2,534
11,495
3,293
0
2,862
8,544
0
57,042
L
Gilgamesh
XxfbgRAMBOxX
Gilgamesh
4,041
868
0
416
10,191
7,229
0
5,747
4,400
422
39,522
W
Raijin
nigthfox32
Raijin
7,658
829
0
1,937
5,743
2,300
283
3,056
2,687
64,640
0
L
2,749
349
0
500
9,877
7,351
0
3,794
6,083
14,534
0
L
Hun Batz
wowzergh
Hun Batz
2,294
476
0
2,622
12,273
3,448
0
4,999
7,101
0
21,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,829
Gold Earned
34,832
520
Minions Killed
370
0
Camps Cleared
0
1,540,308
Distance Traveled
1,438,413
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,515
532
26
2
0
315,853
7
W
Awilix
9,349
584
122
8
0
353,984
0
W
Izanami
9,718
607
126
8
0
246,145
5
L
Ah Puch
6,878
430
94
6
0
270,576
0
W
Cthulhu
9,392
587
95
6
0
316,664
4
L
Chiron
7,665
479
116
7
0
258,044
1
L
Gilgamesh
6,921
433
87
5
0
303,202
0
W
Raijin
9,855
616
151
9
0
307,662
4
L
Geb
6,958
435
22
1
0
309,456
4
L
Hun Batz
6,410
401
51
3
0
297,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role