Player Matchup

Sol
Sol
Bag It 1st
Sol
Level 124
God Stats
1W - 1L
1,503 SR
Queue Stats
3W - 3L
1,392 Elo+
Party 1
Chaac
Chaac
BigDaddyT 251
Chaac
Level 102
God Stats
2W - 1L
1,601 SR
Queue Stats
3W - 3L
1,392 Elo+
Party 1
Neith
Neith
Eir2252
Neith
Level 8
God Stats
1W - 0L
1,733 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
GAYSUS 93
Arachne
Level 119
God Stats
38W - 25L
1,634 SR
Queue Stats
117W - 127L
1,506 Elo+
Party 1
Nike
Nike
SCHiR4LDiN4T0R
Nike
Level 144
God Stats
147W - 114L
1,627 SR
Queue Stats
228W - 191L
1,557 Elo+
Party 1
Team Averages
Level 99
1,620 SR
1,469 Elo+

VS

Team Averages
Level 74
1,574 SR
1,572 Elo+
Danzaburou
Danzaburou
AKAxBOURNE
Danzaburou
Level 44
God Stats
2W - 4L
1,408 SR
Queue Stats
35W - 30L
1,449 Elo+
Solo
Hades
Hades
DAMNSONBEDO_
Hades
Level 49
God Stats
19W - 28L
1,552 SR
Queue Stats
174W - 149L
1,555 Elo+
Solo
Ao Kuang
Ao Kuang
SiN210
Ao Kuang
Level 158
God Stats
14W - 12L
1,665 SR
Queue Stats
286W - 260L
1,565 Elo+
Party 2
Sun Wukong
Sun Wukong
SmackdGAG
Sun Wukong
Level 8
God Stats
2W - 3L
1,786 SR
Queue Stats
12W - 11L
1,656 Elo+
Party 2
Thanatos
Thanatos
jerm28
Thanatos
Level 109
God Stats
0W - 3L
1,462 SR
Queue Stats
150W - 136L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
5,352
535
2,936
5,631
2,044
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 1 / 1
6,204
620
7,209
6,999
4,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Eir2252
Neith
7
1 / 0 / 2
4,767
477
782
2,431
557
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Arachne
GAYSUS 93
Arachne
10
6 / 0 / 2
6,100
610
5,498
6,364
2,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
2 / 1 / 4
5,267
527
3,267
6,516
2,135
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AKAxBOURNE
Danzaburou
9
0 / 4 / 1
5,386
539
3,607
6,072
1,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 3 / 0
5,054
505
2,557
6,920
3,221
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ao Kuang
SiN210
Ao Kuang
9
1 / 3 / 0
5,483
548
3,282
7,181
2,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
SmackdGAG
Sun Wukong
9
1 / 0 / 0
5,469
547
3,135
5,234
1,782
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
jerm28
Thanatos
8
0 / 3 / 0
5,108
511
1,742
7,305
1,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
12
Kills
2
2
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AKAxBOURNE
Danzaburou
0
4
1
0.13
W
0
0
2
1
W
3
1
1
3.5
L
0
3
0
0
W
Neith
Eir2252
Neith
1
0
2
2
W
Arachne
GAYSUS 93
Arachne
6
0
2
7
W
2
1
4
4
L
Ao Kuang
SiN210
Ao Kuang
1
3
0
0.33
L
Sun Wukong
SmackdGAG
Sun Wukong
1
0
0
1
L
Thanatos
jerm28
Thanatos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,692
Damage
14,323
27,941
Taken
32,712
11,758
Mitigated
10,795
12,377
Healing
10,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AKAxBOURNE
Danzaburou
3,607
1,781
0
467
6,072
1,553
259
65
6,007
0
25,971
W
2,936
1,020
61
2,914
5,631
2,044
716
1,714
3,917
29,437
0
W
7,209
1,542
0
3,992
6,999
4,355
570
2,670
4,329
0
35,675
L
2,557
152
130
2,226
6,920
3,221
0
1,501
5,419
22,081
0
W
Neith
Eir2252
Neith
782
417
0
458
2,431
557
0
0
2,431
0
9,911
W
Arachne
GAYSUS 93
Arachne
5,498
3,002
0
2,922
6,364
2,667
0
343
6,021
0
35,469
W
3,267
259
0
2,030
6,516
2,135
0
600
5,916
0
17,359
L
Ao Kuang
SiN210
Ao Kuang
3,282
1,118
0
1,173
7,181
2,301
0
0
6,534
20,885
3,885
L
Sun Wukong
SmackdGAG
Sun Wukong
3,135
609
0
1,915
5,234
1,782
0
949
4,285
0
28,886
L
Thanatos
jerm28
Thanatos
1,742
281
0
4,808
7,305
1,938
0
486
6,691
0
22,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,690
Gold Earned
26,500
242
Minions Killed
260
0
Camps Cleared
0
970,945
Distance Traveled
932,919
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,386
539
52
5
0
167,458
5
W
Sol
5,352
535
62
6
0
172,083
4
W
Chaac
6,204
620
69
7
0
199,626
2
L
Hades
5,054
505
42
4
0
179,930
1
W
Neith
4,767
477
35
4
0
158,520
1
W
Arachne
6,100
610
52
5
0
226,985
1
W
Nike
5,267
527
24
2
0
213,731
2
L
Ao Kuang
5,483
548
48
5
0
181,069
0
L
Sun Wukong
5,469
547
55
6
0
209,500
2
L
Thanatos
5,108
511
63
6
0
194,962
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role