Player Matchup

Chronos
Chronos
CaptainAutismo69
Chronos
Level 26
God Stats
20W - 16L
1,748 SR
Queue Stats
94W - 75L
1,728 Elo+
Solo
Izanami
Izanami
HQTrivia
Izanami
Level 15
God Stats
31W - 17L
1,753 SR
Queue Stats
32W - 21L
1,724 Elo+
Solo
Artemis
Artemis
JimmyxNeutron
Artemis
Level 6
God Stats
6W - 1L
1,803 SR
Queue Stats
12W - 6L
1,680 Elo+
Solo
Sylvanus
Sylvanus
Ryedex
Sylvanus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 37L
1,692 Elo+
Solo
Merlin
Merlin
Zesthor
Merlin
Level 26
God Stats
4W - 1L
1,662 SR
Queue Stats
112W - 95L
1,561 Elo+
Solo
Team Averages
Level 17
1,693 SR
1,677 Elo+

VS

Team Averages
Level 18
1,538 SR
1,625 Elo+
Ullr
Ullr
 
Ullr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Daemon215
Artemis
Level 18
God Stats
1W - 1L
1,791 SR
Queue Stats
156W - 148L
1,541 Elo+
Solo
Sol
Sol
HiddenPuddle
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 70L
1,637 Elo+
Solo
Ymir
Ymir
badplayer12321
Ymir
Level 7
God Stats
4W - 3L
1,620 SR
Queue Stats
14W - 11L
1,750 Elo+
Solo
Hel
Hel
owutheironman
Hel
Level 21
God Stats
0W - 3L
1,278 SR
Queue Stats
33W - 26L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 1
6,818
682
3,772
3,969
1,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
HQTrivia
Izanami
12
0 / 0 / 0
6,841
684
2,219
6,978
4,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
10
3 / 1 / 0
5,784
578
4,911
4,249
1,234
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Ryedex
Sylvanus
10
0 / 0 / 2
5,522
552
2,948
4,784
2,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
Zesthor
Merlin
10
1 / 0 / 2
6,638
664
1,845
2,982
852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
8
0 / 1 / 0
4,960
496
853
5,208
1,448
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Artemis
Daemon215
Artemis
9
0 / 3 / 1
4,864
486
3,339
6,007
1,286
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 2 / 0
4,622
462
240
3,005
959
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

7
1 / 3 / 0
4,922
492
1,011
7,380
3,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 0 / 0
5,632
563
4,767
5,279
3,852
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
9
Kills
1
1
Deaths
9
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
1
0
0
W
5
0
1
5.5
L
Artemis
Daemon215
Artemis
0
3
1
0.17
W
Izanami
HQTrivia
Izanami
0
0
0
0
L
0
2
0
0
W
Artemis
3
1
0
3
W
Sylvanus
Ryedex
Sylvanus
0
0
2
1
W
Merlin
Zesthor
Merlin
1
0
2
2
L
1
3
0
0.33
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,695
Damage
10,210
22,962
Taken
26,879
10,054
Mitigated
10,811
12,304
Healing
9,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
853
315
0
1,432
5,208
1,448
0
1,875
3,333
0
23,046
W
3,772
1,069
0
2,592
3,969
1,113
24
294
3,675
33,137
0
L
Artemis
Daemon215
Artemis
3,339
987
0
2,539
6,007
1,286
0
883
5,124
0
24,450
W
Izanami
HQTrivia
Izanami
2,219
1,527
0
4,252
6,978
4,100
446
4,574
2,404
0
55,108
L
240
0
0
915
3,005
959
0
1,595
1,410
20,277
0
W
Artemis
4,911
2,260
0
1,529
4,249
1,234
0
336
3,913
0
29,912
W
Sylvanus
Ryedex
Sylvanus
2,948
1,389
422
2,156
4,784
2,755
0
687
4,097
18,383
7,325
W
Merlin
Zesthor
Merlin
1,845
172
0
1,353
2,982
852
0
189
2,793
37,621
0
L
1,011
288
0
1,610
7,380
3,266
0
3,060
4,320
13,557
0
L
4,767
110
52
3,450
5,279
3,852
0
582
4,697
36,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,603
Gold Earned
25,000
377
Minions Killed
257
0
Camps Cleared
0
946,770
Distance Traveled
813,033
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
4,960
496
61
6
0
174,435
0
W
Chronos
6,818
682
77
8
0
205,693
3
L
Artemis
4,864
486
38
4
0
175,766
2
W
Izanami
6,841
684
119
12
0
173,561
2
L
Sol
4,622
462
41
4
0
104,511
0
W
Artemis
5,784
578
50
5
0
187,365
2
W
Sylvanus
5,522
552
52
5
0
159,964
0
W
Merlin
6,638
664
79
8
0
220,187
3
L
Ymir
4,922
492
36
4
0
165,738
2
L
Hel
5,632
563
81
8
0
192,583
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role