Player Matchup

Hel
Hel
Silver I
AskingCornet6
Hel
Silver I
Level 89
God Stats
6W - 8L
1,467 SR
Queue Stats
27W - 33L
1,171 MMR
Party 2
Ymir
Ymir
Silver I
AussieMrsK
Ymir
Silver I
Level 127
God Stats
8W - 14L
1,404 SR
Queue Stats
89W - 99L
1,077 MMR
Party 3
Cthulhu
Cthulhu
Gold IV
GhostNinjaOni
Cthulhu
Gold IV
Level 123
God Stats
13W - 6L
1,544 SR
Queue Stats
28W - 22L
1,549 MMR
Party 2
Artemis
Artemis
Gold II
MR RUBICS CUBE
Artemis
Gold II
Level 157
God Stats
11W - 7L
1,621 SR
Queue Stats
113W - 114L
1,538 MMR
Party 3
Thanatos
Thanatos
Bronze III
o_F4D3M_o
Thanatos
Bronze III
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 18L
1,356 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,507 SR
1,338 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 94
1,393 SR
1,337 MMR
Janus
Janus
Gold V
Acer7000
Janus
Gold V
Level 81
God Stats
4W - 3L
1,429 SR
Queue Stats
11W - 16L
1,444 MMR
Party 1
Nemesis
Nemesis
Silver III
GizModo4956
Nemesis
Silver III
Level 35
God Stats
8W - 10L
1,461 SR
Queue Stats
23W - 38L
1,320 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
Opirira
Sun Wukong
Silver III
Level 65
God Stats
0W - 2L
1,389 SR
Queue Stats
17W - 23L
1,260 MMR
Party 1
Cabrakan
Cabrakan
Silver I
Redlineninja22
Cabrakan
Silver I
Level 141
God Stats
7W - 5L
1,489 SR
Queue Stats
68W - 79L
1,300 MMR
Solo
Chronos
Chronos
Gold IV
WHERES CHAVO394
Chronos
Gold IV
Level 148
God Stats
4W - 13L
1,199 SR
Queue Stats
505W - 491L
1,362 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 6
9,305
547
9,435
7,082
3,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 3
6,835
402
2,382
10,737
8,060
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
15
6 / 1 / 6
9,540
561
12,521
17,876
16,391
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 1 / 1
9,037
532
10,876
8,558
2,647
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thanatos
o_F4D3M_o
Thanatos
14
6 / 3 / 3
9,052
532
7,909
13,061
4,452
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Morgan Le FayAthenaTiamatSetArachne

VS

Bans
ScyllaGilgameshPersephoneOdinCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Acer7000
Janus
13
1 / 3 / 1
8,209
483
4,015
7,346
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
GizModo4956
Nemesis
10
0 / 4 / 0
6,349
373
2,431
11,463
4,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Opirira
Sun Wukong
14
0 / 6 / 1
7,601
447
5,366
14,529
8,324
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
12
2 / 2 / 4
8,319
489
9,256
14,116
15,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 0 / 1
8,362
492
10,142
11,031
3,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
15
Kills
7
7
Deaths
15
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
Acer7000
Janus
1
3
1
0.5
W
0
0
6
3
W
0
2
3
0.75
W
Cthulhu
6
1
6
9
L
Nemesis
GizModo4956
Nemesis
0
4
0
0
W
3
1
1
3.5
L
Sun Wukong
Opirira
Sun Wukong
0
6
1
0.08
L
Cabrakan
2
2
4
2
L
4
0
1
4.5
W
Thanatos
o_F4D3M_o
Thanatos
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,123
Damage
31,210
57,314
Taken
58,485
34,646
Mitigated
34,197
31,149
Healing
15,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Acer7000
Janus
4,015
182
0
949
7,346
2,373
0
4,411
2,935
56,538
0
W
9,435
806
4,022
4,650
7,082
3,096
0
3,645
3,437
79,311
0
W
2,382
71
918
1,965
10,737
8,060
0
6,777
3,960
17,604
0
W
Cthulhu
12,521
1,247
483
5,480
17,876
16,391
222
3,604
14,272
55,123
0
L
Nemesis
GizModo4956
Nemesis
2,431
221
0
1,494
11,463
4,609
0
5,070
6,393
0
30,225
W
10,876
5,877
0
3,821
8,558
2,647
917
4,659
3,899
0
70,319
L
Sun Wukong
Opirira
Sun Wukong
5,366
1,280
0
4,568
14,529
8,324
0
8,277
6,252
0
42,822
L
Cabrakan
9,256
939
0
3,463
14,116
15,095
0
5,026
9,090
25,647
0
L
10,142
3,839
0
4,948
11,031
3,796
0
1,554
9,477
54,394
0
W
Thanatos
o_F4D3M_o
Thanatos
7,909
597
0
9,810
13,061
4,452
0
4,728
8,333
0
54,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,769
Gold Earned
38,840
520
Minions Killed
386
0
Camps Cleared
0
1,569,180
Distance Traveled
1,510,501
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,209
483
127
7
0
287,100
0
W
Hel
9,305
547
160
9
0
299,767
1
W
Ymir
6,835
402
33
2
0
291,956
6
W
Cthulhu
9,540
561
106
6
0
322,896
4
L
Nemesis
6,349
373
50
3
0
318,577
2
W
Artemis
9,037
532
133
8
0
307,496
3
L
Sun Wukong
7,601
447
93
5
0
278,653
4
L
Cabrakan
8,319
489
28
2
0
310,893
6
L
Chronos
8,362
492
88
5
0
315,278
3
W
Thanatos
9,052
532
88
5
0
347,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role