Player Matchup

Ra
Ra
Irishmin
Ra
Level 112
God Stats
5W - 13L
1,257 SR
Queue Stats
236W - 277L
1,343 Elo+
Solo
Chiron
Chiron
TRUDAWGG32
Chiron
Level 65
God Stats
6W - 6L
1,632 SR
Queue Stats
76W - 80L
1,346 Elo+
Party 1
Chaac
Chaac
XxGrEyWoLf13BxX
Chaac
Level 76
God Stats
5W - 9L
1,288 SR
Queue Stats
183W - 203L
1,507 Elo+
Solo
Hel
Hel
ninjamuduru
Hel
Level 89
God Stats
4W - 4L
1,575 SR
Queue Stats
88W - 92L
1,320 Elo+
Party 1
Arachne
Arachne
zero2ultimate
Arachne
Level 58
God Stats
0W - 1L
1,710 SR
Queue Stats
2W - 4L
1,385 Elo+
Party 1
Team Averages
Level 80
1,492 SR
1,380 Elo+

VS

Team Averages
Level 93
1,425 SR
1,385 Elo+
Bellona
Bellona
Nylahjames
Bellona
Level 69
God Stats
13W - 17L
1,363 SR
Queue Stats
118W - 123L
1,380 Elo+
Solo
Hun Batz
Hun Batz
Tate7201
Hun Batz
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 184L
1,312 Elo+
Solo
Tiamat
Tiamat
dinomite49
Tiamat
Level 80
God Stats
1W - 0L
1,112 SR
Queue Stats
23W - 14L
1,530 Elo+
Party 2
Nu Wa
Nu Wa
getemottahere
Nu Wa
Level 107
God Stats
1W - 1L
1,491 SR
Queue Stats
26W - 23L
1,344 Elo+
Party 2
Sylvanus
Sylvanus
jimbob155ì
Sylvanus
Level 120
God Stats
14W - 7L
1,660 SR
Queue Stats
17W - 15L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
5,366
488
3,156
7,252
3,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
TRUDAWGG32
Chiron
9
0 / 1 / 2
5,323
484
4,329
5,847
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 2 / 0
5,475
498
5,651
7,800
6,040
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 4 / 2
5,588
508
4,263
8,457
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
10
2 / 4 / 1
6,022
547
3,758
8,170
3,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Nylahjames
Bellona
11
3 / 0 / 1
6,741
613
4,518
5,825
4,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hun Batz
Tate7201
Hun Batz
12
6 / 2 / 5
7,388
672
5,338
8,548
2,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
dinomite49
Tiamat
10
1 / 1 / 8
6,394
581
5,199
6,387
2,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 0 / 0
6,003
546
5,063
4,420
1,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
jimbob155ì
Sylvanus
9
0 / 1 / 4
4,942
449
2,955
9,798
4,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
14
14
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Bellona
Nylahjames
Bellona
3
0
1
3.5
L
Chiron
TRUDAWGG32
Chiron
0
1
2
1
W
Hun Batz
Tate7201
Hun Batz
6
2
5
4.25
L
1
2
0
0.5
W
Tiamat
dinomite49
Tiamat
1
1
8
5
W
4
0
0
4
W
Sylvanus
jimbob155ì
Sylvanus
0
1
4
2
L
0
4
2
0.25
L
Arachne
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,157
Damage
23,073
37,526
Taken
34,978
16,735
Mitigated
14,843
15,260
Healing
15,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,156
503
286
1,832
7,252
3,234
0
3,049
4,203
22,398
0
W
Bellona
Nylahjames
Bellona
4,518
1,651
0
3,237
5,825
4,415
502
135
5,690
0
31,531
L
Chiron
TRUDAWGG32
Chiron
4,329
2,427
565
2,483
5,847
1,696
145
3,239
2,608
0
30,745
W
Hun Batz
Tate7201
Hun Batz
5,338
783
0
3,298
8,548
2,747
0
1,089
7,459
0
41,810
L
5,651
547
0
2,575
7,800
6,040
0
610
7,190
0
28,672
W
Tiamat
dinomite49
Tiamat
5,199
755
0
2,249
6,387
2,449
0
3,101
3,286
29,665
0
W
5,063
1,101
0
694
4,420
1,188
0
1,190
3,230
28,904
0
W
Sylvanus
jimbob155ì
Sylvanus
2,955
1,112
1,891
4,456
9,798
4,044
0
1,904
7,894
15,119
6,992
L
4,263
556
852
4,165
8,457
2,263
0
3,099
5,358
31,291
0
L
Arachne
3,758
2,116
0
2,502
8,170
3,502
0
2,862
5,308
0
26,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,774
Gold Earned
31,468
264
Minions Killed
316
0
Camps Cleared
0
1,010,734
Distance Traveled
1,085,140
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,366
488
31
3
0
190,060
3
W
Bellona
6,741
613
82
7
0
207,074
4
L
Chiron
5,323
484
69
6
0
187,462
2
W
Hun Batz
7,388
672
85
8
0
250,827
0
L
Chaac
5,475
498
40
4
0
210,646
1
W
Tiamat
6,394
581
66
6
0
220,907
0
W
Nu Wa
6,003
546
49
4
0
198,048
1
W
Sylvanus
4,942
449
34
3
0
208,284
0
L
Hel
5,588
508
64
6
0
203,362
0
L
Arachne
6,022
547
60
5
0
219,204
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role