Player Matchup

Bellona
Bellona
FunnyVaIentine
Bellona
Level 106
God Stats
6W - 5L
1,508 SR
Queue Stats
52W - 49L
1,509 Elo+
Party 1
Izanami
Izanami
HawkInvoker
Izanami
Level 84
God Stats
16W - 14L
1,500 SR
Queue Stats
200W - 180L
1,488 Elo+
Party 1
Chaac
Chaac
Oniing
Chaac
Level 104
God Stats
0W - 1L
1,742 SR
Queue Stats
112W - 115L
1,406 Elo+
Party 1
Jormungandr
Jormungandr
ShnazySquirrel1
Jormungandr
Level 31
God Stats
22W - 12L
1,455 SR
Queue Stats
165W - 161L
1,459 Elo+
Party 1
Hachiman
Hachiman
TheSilentSteppa8
Hachiman
Level 32
God Stats
5W - 9L
1,384 SR
Queue Stats
179W - 192L
1,415 Elo+
Solo
Team Averages
Level 71
1,518 SR
1,455 Elo+

VS

Team Averages
Level 75
1,468 SR
1,460 Elo+
Sol
Sol
 
Sol
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
BLZ-MrTmpbd
Neith
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 7L
1,651 Elo+
Solo
Cerberus
Cerberus
Divine XVII
Cerberus
Level 105
God Stats
8W - 6L
1,447 SR
Queue Stats
224W - 214L
1,446 Elo+
Party 2
Khepri
Khepri
ShaneyyyPoo
Khepri
Level 68
God Stats
1W - 1L
1,294 SR
Queue Stats
2W - 3L
1,324 Elo+
Party 2
Nemesis
Nemesis
wehatelucki
Nemesis
Level 39
God Stats
29W - 21L
1,598 SR
Queue Stats
459W - 461L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,371
674
781
2,836
1,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
HawkInvoker
Izanami
5
1 / 0 / 1
3,382
676
1,469
1,791
540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chaac
Oniing
Chaac
4
0 / 2 / 0
3,099
620
1,362
4,295
2,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
ShnazySquirrel1
Jormungandr
5
1 / 0 / 1
3,613
723
1,205
1,841
723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

3
0 / 2 / 0
2,612
522
641
2,129
591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
1 / 0 / 1
4,239
848
2,389
2,350
475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

4
0 / 1 / 0
3,058
612
1,603
1,758
315
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Divine XVII
Cerberus
6
1 / 0 / 1
3,812
762
2,506
3,039
1,756
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Khepri
5
0 / 1 / 0
3,199
640
341
2,216
746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Nemesis
wehatelucki
Nemesis
5
2 / 0 / 0
3,500
700
511
2,139
406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
2
Kills
4
4
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
1
1.5
W
0
1
0
0
W
Cerberus
Divine XVII
Cerberus
1
0
1
1.5
L
0
0
0
0
L
Izanami
HawkInvoker
Izanami
1
0
1
1.5
L
Chaac
Oniing
Chaac
0
2
0
0
W
Khepri
0
1
0
0
L
Jormungandr
ShnazySquirrel1
Jormungandr
1
0
1
1.5
L
0
2
0
0
W
Nemesis
wehatelucki
Nemesis
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,458
Damage
7,350
12,892
Taken
11,502
5,118
Mitigated
3,698
3,891
Healing
5,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,389
908
0
1,607
2,350
475
1,516
0
2,350
19,040
0
W
1,603
566
191
897
1,758
315
0
783
975
0
9,702
W
Cerberus
Divine XVII
Cerberus
2,506
517
0
1,901
3,039
1,756
0
0
2,697
14,817
0
L
781
340
0
830
2,836
1,139
0
712
2,052
0
15,341
L
Izanami
HawkInvoker
Izanami
1,469
987
0
765
1,791
540
0
226
1,565
0
14,768
L
Chaac
Oniing
Chaac
1,362
490
0
1,313
4,295
2,125
0
2,506
1,789
0
8,570
W
Khepri
341
121
0
812
2,216
746
0
422
1,794
5,715
0
L
Jormungandr
ShnazySquirrel1
Jormungandr
1,205
566
0
653
1,841
723
7
115
1,726
7,100
0
L
641
266
0
330
2,129
591
0
1,451
524
0
3,161
W
Nemesis
wehatelucki
Nemesis
511
258
0
120
2,139
406
0
0
2,139
0
10,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,077
Gold Earned
17,808
112
Minions Killed
142
0
Camps Cleared
0
441,504
Distance Traveled
456,044
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,239
848
38
8
0
88,488
0
W
Neith
3,058
612
26
5
0
93,484
1
W
Cerberus
3,812
762
44
9
0
86,051
2
L
Bellona
3,371
674
39
8
0
112,332
1
L
Izanami
3,382
676
36
7
0
89,560
0
L
Chaac
3,099
620
21
4
0
91,223
1
W
Khepri
3,199
640
10
2
0
80,134
1
L
Jormungandr
3,613
723
13
3
0
84,162
1
L
Hachiman
2,612
522
3
1
0
64,227
0
W
Nemesis
3,500
700
24
5
0
107,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role