Player Matchup

Chaac
Chaac
Kalaea
Chaac
Level 75
God Stats
4W - 4L
1,201 SR
Queue Stats
75W - 80L
1,332 Elo+
Party 2
Agni
Agni
Smiteymuffins
Agni
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 95L
1,332 Elo+
Party 2
Sol
Sol
Sunderlund
Sol
Level 26
God Stats
27W - 15L
1,713 SR
Queue Stats
255W - 217L
1,523 Elo+
Solo
Izanami
Izanami
asfhbasdghkawer
Izanami
Level 28
God Stats
4W - 3L
1,792 SR
Queue Stats
121W - 105L
1,684 Elo+
Solo
Cupid
Cupid
threeamigos37
Cupid
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 39L
1,322 Elo+
Solo
Team Averages
Level 33
1,541 SR
1,438 Elo+

VS

Team Averages
Level 32
1,441 SR
1,484 Elo+
Tiamat
Tiamat
 
Tiamat
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
RyanHorn1717
Merlin
Level 7
God Stats
3W - 3L
1,288 SR
Queue Stats
6W - 13L
1,205 Elo+
Solo
Osiris
Osiris
StopTheEgo
Osiris
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 81L
1,688 Elo+
Solo
Artio
Artio
T3RM1N4T0R07
Artio
Level 103
God Stats
21W - 13L
1,418 SR
Queue Stats
190W - 184L
1,528 Elo+
Party 1
Medusa
Medusa
TheMonstaarh
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Kalaea
Chaac
10
0 / 2 / 1
6,687
557
2,276
7,158
4,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 2 / 0
6,853
571
1,468
4,031
1,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 0 / 2
7,861
655
3,836
6,412
2,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
5 / 0 / 1
8,682
724
6,351
7,741
2,220
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 2 / 3
6,249
521
865
4,608
1,493
Hidden Dagger

Hidden Dagger

+15
Physical Power

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
6
1 / 3 / 1
4,790
399
1,684
4,480
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
10
2 / 1 / 1
6,011
501
2,359
4,345
1,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
StopTheEgo
Osiris
13
2 / 1 / 1
7,502
625
4,372
6,652
5,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

5
0 / 3 / 0
4,318
360
501
4,589
1,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
4
0 / 3 / 0
4,170
348
822
3,467
463
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
11
Kills
5
6
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
1
0.5
W
Chaac
Kalaea
Chaac
0
2
1
0.25
L
Merlin
2
1
1
2.5
W
2
2
0
1
L
Osiris
StopTheEgo
Osiris
2
1
1
2.5
W
3
0
2
4
L
0
3
0
0
L
Medusa
0
3
0
0
W
5
0
1
5.5
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,796
Damage
9,738
29,950
Taken
23,533
12,102
Mitigated
10,485
11,082
Healing
4,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
1,684
166
0
208
4,480
1,820
0
1,731
2,749
10,587
0
W
Chaac
Kalaea
Chaac
2,276
572
0
2,447
7,158
4,884
354
108
7,050
259
21,813
L
Merlin
2,359
77
0
29
4,345
1,266
0
2,591
1,754
26,988
0
W
1,468
128
0
878
4,031
1,182
1,400
1,219
2,710
27,340
0
L
Osiris
StopTheEgo
Osiris
4,372
1,688
0
2,193
6,652
5,331
352
706
5,487
0
47,779
W
3,836
1,463
0
3,982
6,412
2,323
4,914
1,251
5,093
40,190
6,582
L
501
128
60
1,528
4,589
1,605
0
0
4,589
5,619
0
L
Medusa
822
642
0
265
3,467
463
0
113
3,354
0
5,690
W
6,351
4,898
0
2,320
7,741
2,220
2,488
296
7,445
0
69,086
W
865
751
262
1,193
4,608
1,493
766
1,527
2,985
0
12,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,332
Gold Earned
26,791
351
Minions Killed
191
0
Camps Cleared
0
1,063,953
Distance Traveled
794,924
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,790
399
18
2
0
128,588
0
W
Chaac
6,687
557
42
4
0
205,361
0
L
Merlin
6,011
501
49
4
0
229,210
0
W
Agni
6,853
571
56
5
0
227,202
2
L
Osiris
7,502
625
107
9
0
233,871
4
W
Sol
7,861
655
96
8
0
232,429
0
L
Artio
4,318
360
10
1
0
98,571
0
L
Medusa
4,170
348
7
1
0
104,684
0
W
Izanami
8,682
724
123
10
0
193,033
3
W
Cupid
6,249
521
34
3
0
205,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role