Player Matchup

Kukulkan
Kukulkan
JestfulNarwhal
Kukulkan
Level 154
God Stats
5W - 1L
1,764 SR
Queue Stats
228W - 180L
1,582 Elo+
Party 1
Jormungandr
Jormungandr
Kill159j
Jormungandr
Level 158
God Stats
4W - 3L
1,683 SR
Queue Stats
312W - 271L
1,608 Elo+
Party 1
Neith
Neith
LegesTres
Neith
Level 109
God Stats
5W - 2L
1,761 SR
Queue Stats
287W - 290L
1,531 Elo+
Party 1
Thor
Thor
WailingOrchid37
Thor
Level 144
God Stats
3W - 3L
1,679 SR
Queue Stats
101W - 92L
1,599 Elo+
Party 1
Odin
Odin
willybob01
Odin
Level 154
God Stats
2W - 1L
1,389 SR
Queue Stats
172W - 149L
1,616 Elo+
Party 1
Team Averages
Level 144
1,655 SR
1,587 Elo+

VS

Team Averages
Level 112
1,572 SR
1,550 Elo+
Danzaburou
Danzaburou
EpicUberDude
Danzaburou
Level 68
God Stats
33W - 39L
1,516 SR
Queue Stats
65W - 62L
1,564 Elo+
Party 2
Merlin
Merlin
MayorDrazah
Merlin
Level 151
God Stats
117W - 103L
1,548 SR
Queue Stats
211W - 205L
1,488 Elo+
Solo
Vamana
Vamana
MinksGri
Vamana
Level 129
God Stats
11W - 13L
1,651 SR
Queue Stats
234W - 242L
1,551 Elo+
Party 2
Baron Samedi
Baron Samedi
Mirmsss
Baron Samedi
Level 63
God Stats
7W - 6L
1,596 SR
Queue Stats
101W - 83L
1,570 Elo+
Party 2
Cthulhu
Cthulhu
Rivyn
Cthulhu
Level 149
God Stats
10W - 9L
1,548 SR
Queue Stats
50W - 39L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
4 / 0 / 12
10,719
1,072
9,415
4,452
2,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Kill159j
Jormungandr
17
5 / 2 / 17
10,539
1,054
18,850
16,828
16,888
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
LegesTres
Neith
17
1 / 2 / 12
9,647
965
9,912
7,431
3,533
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
7 / 2 / 12
10,825
1,083
10,444
8,166
3,839
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

17
10 / 0 / 7
11,377
1,138
14,479
6,733
4,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

272

VS

Team 2 Tickets

99

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EpicUberDude
Danzaburou
15
2 / 12 / 2
9,448
945
11,802
19,244
7,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
16
0 / 3 / 4
9,590
959
7,420
11,179
3,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
MinksGri
Vamana
15
3 / 4 / 1
9,983
998
8,392
17,403
18,517
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
Mirmsss
Baron Samedi
15
1 / 7 / 3
9,044
904
7,469
14,673
5,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Rivyn
Cthulhu
14
0 / 1 / 0
7,845
785
1,265
4,000
2,380
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
16
27
Kills
6
6
Deaths
27
60
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
EpicUberDude
Danzaburou
2
12
2
0.25
W
Kukulkan
4
0
12
10
W
Jormungandr
Kill159j
Jormungandr
5
2
17
6.75
W
Neith
LegesTres
Neith
1
2
12
3.5
L
Merlin
0
3
4
0.67
L
Vamana
MinksGri
Vamana
3
4
1
0.88
L
Baron Samedi
Mirmsss
Baron Samedi
1
7
3
0.36
L
Cthulhu
Rivyn
Cthulhu
0
1
0
0
W
7
2
12
6.5
W
10
0
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,100
Damage
36,348
43,610
Taken
66,499
31,300
Mitigated
38,074
4,457
Healing
8,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
EpicUberDude
Danzaburou
11,802
4,132
0
1,074
19,244
7,719
0
8,035
10,975
0
26,653
W
Kukulkan
9,415
641
0
1,451
4,452
2,483
0
1,709
2,666
38,894
0
W
Jormungandr
Kill159j
Jormungandr
18,850
3,639
0
1,055
16,828
16,888
0
7,358
9,117
32,288
0
W
Neith
LegesTres
Neith
9,912
4,022
0
857
7,431
3,533
0
2,021
5,340
0
37,017
L
Merlin
7,420
174
0
179
11,179
3,735
0
5,079
5,957
36,814
0
L
Vamana
MinksGri
Vamana
8,392
2,697
165
4,260
17,403
18,517
0
5,815
11,128
0
24,323
L
Baron Samedi
Mirmsss
Baron Samedi
7,469
485
1,317
1,012
14,673
5,723
0
7,310
7,229
18,185
0
L
Cthulhu
Rivyn
Cthulhu
1,265
202
0
0
4,000
2,380
0
2,026
1,854
2,874
0
W
10,444
1,482
0
0
8,166
3,839
0
1,769
6,313
0
20,588
W
14,479
1,648
0
1,094
6,733
4,557
0
2,625
4,020
0
23,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,107
Gold Earned
45,910
217
Minions Killed
179
12
Camps Cleared
2
959,442
Distance Traveled
764,326
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,448
945
34
3
0
165,949
0
W
Kukulkan
10,719
1,072
83
8
6
209,629
0
W
Jormungandr
10,539
1,054
27
3
0
183,982
2
W
Neith
9,647
965
69
7
0
163,573
0
L
Merlin
9,590
959
77
8
1
155,249
4
L
Vamana
9,983
998
33
3
0
200,282
0
L
Baron Samedi
9,044
904
32
3
0
183,421
0
L
Cthulhu
7,845
785
3
0
1
59,425
0
W
Thor
10,825
1,083
17
2
4
194,394
2
W
Odin
11,377
1,138
21
2
2
207,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role