Player Matchup

Cernunnos
Cernunnos
Gorbachii
Cernunnos
Level 26
God Stats
1W - 0L
1,323 SR
Queue Stats
8W - 14L
1,218 Elo+
Solo
Neith
Neith
Kinglan2011
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,295 Elo+
Party 2
Nemesis
Nemesis
Lavitz__Slambert
Nemesis
Level 20
God Stats
5W - 8L
1,356 SR
Queue Stats
24W - 35L
1,260 Elo+
Solo
Discordia
Discordia
SoGGyVadeR
Discordia
Level 39
God Stats
2W - 2L
1,430 SR
Queue Stats
100W - 116L
1,306 Elo+
Party 2
Cthulhu
Cthulhu
ninjarick17
Cthulhu
Level 4
God Stats
1W - 1L
1,298 SR
Queue Stats
2W - 3L
1,308 Elo+
Party 2
Team Averages
Level 19
1,381 SR
1,277 Elo+

VS

Team Averages
Level 12
1,309 SR
1,221 Elo+
Hel
Hel
Cryptic_Wolf06
Hel
Level 4
God Stats
0W - 2L
1,227 SR
Queue Stats
0W - 2L
1,167 Elo+
Party 1
Ullr
Ullr
FaZE_focalspace
Ullr
Level 3
God Stats
0W - 3L
1,227 SR
Queue Stats
0W - 3L
1,167 Elo+
Party 1
Merlin
Merlin
TheRealShark74
Merlin
Level 4
God Stats
0W - 3L
1,227 SR
Queue Stats
0W - 3L
1,167 Elo+
Party 1
Freya
Freya
pacific-2002
Freya
Level 28
God Stats
2W - 2L
1,502 SR
Queue Stats
88W - 89L
1,304 Elo+
Solo
Janus
Janus
vitzie
Janus
Level 23
God Stats
11W - 12L
1,360 SR
Queue Stats
50W - 49L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Gorbachii
Cernunnos
9
1 / 0 / 2
5,680
516
1,640
6,569
1,830
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

3
0 / 2 / 1
4,029
366
656
1,728
406
10
3 / 1 / 6
6,180
562
2,372
6,285
1,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
SoGGyVadeR
Discordia
12
17 / 3 / 5
7,959
724
11,677
5,822
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
ninjarick17
Cthulhu
4
0 / 7 / 7
4,448
404
1,732
6,404
1,888
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
3 / 5 / 2
4,780
435
2,548
5,196
2,111
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
1 / 6 / 6
4,502
409
1,293
5,468
1,292
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
5 / 6 / 3
5,442
495
2,025
5,990
2,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
2 / 2 / 1
5,781
526
2,285
5,994
1,306
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Janus
vitzie
Janus
7
1 / 4 / 4
4,944
449
3,331
4,811
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
28
21
Kills
12
13
Deaths
23
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
L
1
6
6
0.67
W
Cernunnos
Gorbachii
Cernunnos
1
0
2
2
W
0
2
1
0.25
W
3
1
6
6
W
Discordia
SoGGyVadeR
Discordia
17
3
5
6.5
L
5
6
3
1.08
W
Cthulhu
ninjarick17
Cthulhu
0
7
7
0.5
L
2
2
1
1.25
L
Janus
vitzie
Janus
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,077
Damage
11,482
26,808
Taken
27,459
7,782
Mitigated
8,315
5,203
Healing
4,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,548
947
427
658
5,196
2,111
0
3,345
1,681
8,601
0
L
1,293
1,293
0
284
5,468
1,292
0
2,644
2,680
0
3,114
W
Cernunnos
Gorbachii
Cernunnos
1,640
752
0
2,971
6,569
1,830
514
1,511
5,058
0
32,756
W
656
259
0
407
1,728
406
0
487
1,213
0
1,361
W
2,372
901
0
494
6,285
1,925
0
1,522
4,723
0
37,267
W
Discordia
SoGGyVadeR
Discordia
11,677
1,896
0
1,331
5,822
1,733
0
2,851
2,759
37,396
0
L
2,025
701
0
363
5,990
2,473
90
2,861
3,019
10,563
0
W
Cthulhu
ninjarick17
Cthulhu
1,732
629
0
0
6,404
1,888
0
3,575
2,704
3,816
0
L
2,285
685
0
1,674
5,994
1,306
1,367
1,502
4,450
23,010
0
L
Janus
vitzie
Janus
3,331
692
0
847
4,811
1,133
512
2,373
2,220
18,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,296
Gold Earned
25,449
196
Minions Killed
101
0
Camps Cleared
0
870,564
Distance Traveled
923,203
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,780
435
16
1
0
164,975
1
L
Ullr
4,502
409
3
0
0
173,978
0
W
Cernunnos
5,680
516
51
5
0
165,761
2
W
Neith
4,029
366
0
0
0
95,845
0
W
Nemesis
6,180
562
78
7
0
230,815
0
W
Discordia
7,959
724
67
6
0
207,843
2
L
Merlin
5,442
495
14
1
0
189,483
0
W
Cthulhu
4,448
404
0
0
0
170,300
0
L
Freya
5,781
526
44
4
0
181,452
0
L
Janus
4,944
449
24
2
0
213,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role