Player Matchup

Bacchus
Bacchus
DemonLily
Bacchus
Level 17
God Stats
1W - 2L
1,490 SR
Queue Stats
5W - 9L
1,392 Elo+
Solo
Kukulkan
Kukulkan
Dys1exicPenguin
Kukulkan
Level 106
God Stats
25W - 19L
1,664 SR
Queue Stats
173W - 182L
1,480 Elo+
Party 2
Neith
Neith
angelofdeath5613
Neith
Level 67
God Stats
28W - 28L
1,515 SR
Queue Stats
79W - 88L
1,451 Elo+
Party 2
Team Averages
Level 63
1,556 SR
1,441 Elo+

VS

Team Averages
Level 60
1,700 SR
1,575 Elo+
Thanatos
Thanatos
IShouldBeNerfedI
Thanatos
Level 66
God Stats
2W - 0L
1,764 SR
Queue Stats
2W - 3L
1,433 Elo+
Party 1
Eset
Eset
audriangutierrez
Eset
Level 27
God Stats
1W - 0L
1,412 SR
Queue Stats
98W - 69L
1,622 Elo+
Solo
Ymir
Ymir
carnage1231jr
Ymir
Level 88
God Stats
2W - 0L
1,923 SR
Queue Stats
9W - 8L
1,670 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DemonLily
Bacchus
13
1 / 5 / 6
10,118
723
6,422
16,499
20,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
14
4 / 7 / 3
10,411
744
11,642
11,259
3,310
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 7 / 4
10,267
733
8,773
12,130
3,397
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 4 / 4
11,195
800
12,306
12,460
4,740
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
5 / 2 / 6
10,725
766
10,938
9,574
3,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 3 / 12
11,106
793
10,884
16,787
12,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
8
Kills
19
19
Deaths
9
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DemonLily
Bacchus
1
5
6
0.8
L
Kukulkan
4
7
3
0.79
W
11
4
4
3.25
L
3
7
4
0.71
W
5
2
6
4
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,837
Damage
34,128
39,888
Taken
38,821
26,883
Mitigated
21,491
5,114
Healing
16,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DemonLily
Bacchus
6,422
686
0
3,614
16,499
20,176
0
7,360
8,863
20,466
0
L
Kukulkan
11,642
1,057
0
559
11,259
3,310
409
6,655
4,498
39,639
0
W
12,306
1,622
0
9,433
12,460
4,740
1,054
6,445
6,015
0
33,545
L
8,773
5,141
199
742
12,130
3,397
1,217
7,437
4,551
0
24,161
W
10,938
817
666
2,567
9,574
3,809
681
4,998
4,576
52,928
0
W
10,884
1,785
0
3,840
16,787
12,942
846
7,660
9,127
29,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,796
Gold Earned
33,026
115
Minions Killed
177
3
Camps Cleared
9
674,894
Distance Traveled
742,364
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,118
723
17
1
1
265,941
0
L
Kukulkan
10,411
744
64
5
1
219,966
0
W
Thanatos
11,195
800
38
3
3
251,642
0
L
Neith
10,267
733
34
2
1
188,987
0
W
Eset
10,725
766
95
7
5
260,719
3
W
Ymir
11,106
793
44
3
1
230,003
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role